[Mesa-dev] Upstream support for FreeSync / Adaptive Sync
Ville Syrjälä
ville.syrjala at linux.intel.com
Tue Oct 17 19:53:41 UTC 2017
On Tue, Oct 17, 2017 at 09:00:56PM +0200, Nicolai Hähnle wrote:
> On 17.10.2017 16:09, Ville Syrjälä wrote:
> > On Tue, Oct 17, 2017 at 03:46:24PM +0200, Michel Dänzer wrote:
> >> On 17/10/17 02:22 PM, Daniel Vetter wrote:
> >>> On Tue, Oct 17, 2017 at 12:28:17PM +0200, Michel Dänzer wrote:
> >>>> On 17/10/17 11:34 AM, Nicolai Hähnle wrote:
> >>>
> >>>>> Common sense suggests that there need to be two side to FreeSync / VESA
> >>>>> Adaptive Sync support:
> >>>>>
> >>>>> 1. Query the display capabilities. This means querying minimum / maximum
> >>>>> refresh duration, plus possibly a query for when the earliest/latest
> >>>>> timing of the *next* refresh.
> >>>>>
> >>>>> 2. Signal desired present time. This means passing a target timer value
> >>>>> instead of a target vblank count, e.g. something like this for the KMS
> >>>>> interface:
> >>>>>
> >>>>> int drmModePageFlipTarget64(int fd, uint32_t crtc_id, uint32_t fb_id,
> >>>>> uint32_t flags, void *user_data,
> >>>>> uint64_t target);
> >>>>>
> >>>>> + a flag to indicate whether target is the vblank count or the
> >>>>> CLOCK_MONOTONIC (?) time in ns.
> >>>>
> >>>> drmModePageFlip(Target) is part of the pre-atomic KMS API, but adapative
> >>>> sync should probably only be supported via the atomic API, presumably
> >>>> via output properties.
> >>>
> >>> +1
> >>>
> >>> At least now that DC is on track to land properly, and you want to do this
> >>> for DC-only anyway there's no reason to pimp the legacy interfaces
> >>> further. And atomic is soooooo much easier to extend.
> >>>
> >>> The big question imo is where we need to put the flag on the kms side,
> >>> since freesync is not just about presenting earlier, but also about
> >>> presenting later. But for backwards compat we can't stretch the refresh
> >>> rate by default for everyone, or clients that rely on high precision
> >>> timestamps and regular refresh will get a bad surprise.
> >>
> >> The idea described above is that adaptive sync would be used for flips
> >> with a target timestamp. Apps which don't want to use adaptive sync
> >> wouldn't set a target timestamp.
> >>
> >>
> >>> I think a boolean enable_freesync property is probably what we want, which
> >>> enables freesync for as long as it's set.
> >>
> >> The question then becomes under what circumstances the property is (not)
> >> set. Not sure offhand this will actually solve any problem, or just push
> >> it somewhere else.
> >>
> >>
> >>> Finally I'm not sure we want to insist on a target time for freesync. At
> >>> least as far as I understand things you just want "as soon as possible".
> >>> This might change with some of the VK/EGL/GLX extensions where you
> >>> specify a precise timing (media playback). But that needs a bit more work
> >>> to make it happen I think, so perhaps better to postpone.
> >>
> >> I don't see why. There's an obvious use case for this now, for video
> >> playback. At least VDPAU already has target timestamps for this.
> >>
> >>
> >>> Also note that right now no driver expect amdgpu has support for a target
> >>> vblank on a flip. That's imo another reason for not requiring target
> >>> support for at least basic freesync support.
> >>
> >> I think that's a bad reason. :) Adding it for atomic drivers shouldn't
> >> be that hard.
> >
> > Apart from the actual implementation hurdles it does open up some new questions:
>
> All good questions, thanks! Let me try to take a crack at them:
>
>
> > - Is it going to be per-plane or per-crtc?
>
> My understanding is that planes are combined to form a single signal
> that goes out to the monitor(s). The planes are scanned out together by
> a crtc, so it should be per-crtc.
I guess one might imagine a compositor with one video player type of
client, and another game/benchmark type of client. If both clients queue
their next frames around the same time, the compositor might think to
combine them to a single atomic ioctl call. But it's possible the
video player client would want its frame presented much later than
the other client, which would require a per-plane timestamp.
But I guess it's not totally unreasonable to ask the compositor to
do two ioctls in this case since we aren't actually looking for a
single atomic update of two planes.
>
>
> > - What happens if the target timestamp is already stale?
> > - What happens if the target timestamp is good when it gets scheduled,
> > but can't be met once the fences and whatnot have signalled?
>
> Treat it as "flip as soon as possible" in both cases.
>
>
> > - What happens if another operation is already queued with a more
> > recent timestamp?
>
> This is a problem already today, isn't it? You could have two page flips
> being queued before the next vblank. What happens in that case?
I think currently we get -EBUSY. But there's has been talk about
replacing queued flips, async flips, etc. so it seems like people
are starting to want something a bit different.
I guess it's always possible to start with the EBUSY idea and change
it later with some kind of flags or something. Not sure how well flags
work with atomic though since generally everything is a property. Having
flags as a property feels funky. I guess we do have flags in the ioctl
struct itself, but those would have to affect the entire operation rather
than just one plane or crtc.
> > - Apart from a pure timestamp do we want to move the OML_sync/swap_whatever
> > msc remainder etc. semantics into the kernel as well? It's just
> > another way to specify the target flip time after all.
>
> A related question:
>
> - What happens if the target timestamp is too late for the next vblank?
>
> There's an argument to be made that late timestamps should just be
> treated as "delay the next vblank as late as possible". Such an option
> could be used by compositors for a power-saving mode.
Hmm. So this seems to get into adaptive sync specific territory. Without
adaptive sync I would imagine we'd just try to flip as soon as the
target timestamp has been reached, which could be several frames into
the future (with some reasonable upper bould I suppose).
With adaptive sync I guess we could always try to adjust the vblank
interval up or down to try and meet the target as closely as possible
either on the next vblank, or potentially after N frames. But IIRC
there's a delay in how fast we can ramp the vblank interval up/down,
so not quite sure how accurately we could predict it all.
--
Ville Syrjälä
Intel OTC
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