[Mesa-dev] [PATCH v3 1/4] nir: set default lod to texture opcodes that needed it but don't provide it
Lionel Landwerlin
lionel.g.landwerlin at intel.com
Wed Oct 18 10:46:21 UTC 2017
Thanks again!
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
On 18/10/17 08:54, Samuel Iglesias Gonsálvez wrote:
> v2:
> - Use helper to add a new source to the texture instruction.
>
> Signed-off-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
> ---
> src/compiler/nir/nir_lower_tex.c | 23 +++++++++++++++++++++++
> 1 file changed, 23 insertions(+)
>
> diff --git a/src/compiler/nir/nir_lower_tex.c b/src/compiler/nir/nir_lower_tex.c
> index 65681decb1c..676c0c21e7a 100644
> --- a/src/compiler/nir/nir_lower_tex.c
> +++ b/src/compiler/nir/nir_lower_tex.c
> @@ -813,6 +813,29 @@ nir_lower_tex_block(nir_block *block, nir_builder *b,
> progress = true;
> continue;
> }
> +
> + /* TXF, TXS and TXL require a LOD but not everything we implement using those
> + * three opcodes provides one. Provide a default LOD of 0.
> + */
> + if (tex->op == nir_texop_txf || tex->op == nir_texop_txs ||
> + tex->op == nir_texop_txl || tex->op == nir_texop_query_levels ||
> + (tex->op == nir_texop_tex && b->shader->stage != MESA_SHADER_FRAGMENT)) {
> + int i;
> + bool has_lod = false;
> + for (i = 0; i < tex->num_srcs; i++) {
> + if (tex->src[i].src_type == nir_tex_src_lod) {
> + has_lod = true;
> + break;
> + }
> + }
> +
> + if (!has_lod) {
> + b->cursor = nir_before_instr(&tex->instr);
> + nir_tex_instr_add_src(tex, nir_tex_src_lod, nir_src_for_ssa(nir_imm_int(b, 0)));
> + progress = true;
> + continue;
> + }
> + }
> }
>
> return progress;
More information about the mesa-dev
mailing list