[Mesa-dev] [PATCH v3 1/4] nir: set default lod to texture opcodes that needed it but don't provide it

Lionel Landwerlin lionel.g.landwerlin at intel.com
Wed Oct 18 10:46:21 UTC 2017


Thanks again!

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com>

On 18/10/17 08:54, Samuel Iglesias Gonsálvez wrote:
> v2:
> - Use helper to add a new source to the texture instruction.
>
> Signed-off-by: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
> ---
>   src/compiler/nir/nir_lower_tex.c | 23 +++++++++++++++++++++++
>   1 file changed, 23 insertions(+)
>
> diff --git a/src/compiler/nir/nir_lower_tex.c b/src/compiler/nir/nir_lower_tex.c
> index 65681decb1c..676c0c21e7a 100644
> --- a/src/compiler/nir/nir_lower_tex.c
> +++ b/src/compiler/nir/nir_lower_tex.c
> @@ -813,6 +813,29 @@ nir_lower_tex_block(nir_block *block, nir_builder *b,
>            progress = true;
>            continue;
>         }
> +
> +      /* TXF, TXS and TXL require a LOD but not everything we implement using those
> +       * three opcodes provides one.  Provide a default LOD of 0.
> +       */
> +      if (tex->op == nir_texop_txf || tex->op == nir_texop_txs ||
> +          tex->op == nir_texop_txl || tex->op == nir_texop_query_levels ||
> +          (tex->op == nir_texop_tex && b->shader->stage != MESA_SHADER_FRAGMENT)) {
> +         int i;
> +         bool has_lod = false;
> +         for (i = 0; i < tex->num_srcs; i++) {
> +            if (tex->src[i].src_type == nir_tex_src_lod) {
> +               has_lod = true;
> +               break;
> +            }
> +         }
> +
> +         if (!has_lod) {
> +            b->cursor = nir_before_instr(&tex->instr);
> +            nir_tex_instr_add_src(tex, nir_tex_src_lod, nir_src_for_ssa(nir_imm_int(b, 0)));
> +            progress = true;
> +            continue;
> +         }
> +      }
>      }
>   
>      return progress;




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