[Mesa-dev] [PATCH] tgsi: fix tgsi_util_get_inst_usage_mask
sroland at vmware.com
sroland at vmware.com
Wed Oct 18 21:17:01 UTC 2017
From: Roland Scheidegger <sroland at vmware.com>
The logic for handling shadow coords was completely broken.
Fixes be3ab867bd444594f9d9e0f8e59d305d15769afd.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103265
---
src/gallium/auxiliary/tgsi/tgsi_util.c | 12 ++++++------
1 file changed, 6 insertions(+), 6 deletions(-)
diff --git a/src/gallium/auxiliary/tgsi/tgsi_util.c b/src/gallium/auxiliary/tgsi/tgsi_util.c
index be8bcdf..cfce590 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_util.c
+++ b/src/gallium/auxiliary/tgsi/tgsi_util.c
@@ -292,17 +292,17 @@ tgsi_util_get_inst_usage_mask(const struct tgsi_full_instruction *inst,
case TGSI_OPCODE_TXL2:
case TGSI_OPCODE_LODQ:
case TGSI_OPCODE_TG4: {
- unsigned dim_layer_shadow =
+ unsigned dim_layer =
tgsi_util_get_texture_coord_dim(inst->Texture.Texture);
- unsigned dim_layer, dim;
+ unsigned dim_layer_shadow, dim;
- /* Remove shadow. */
+ /* Add shadow. */
if (tgsi_is_shadow_target(inst->Texture.Texture)) {
- dim_layer = dim_layer_shadow - 1;
+ dim_layer_shadow = dim_layer + 1;
if (inst->Texture.Texture == TGSI_TEXTURE_SHADOW1D)
- dim_layer = 1;
+ dim_layer_shadow = 3;
} else {
- dim_layer = dim_layer_shadow;
+ dim_layer_shadow = dim_layer;
}
/* Remove layer. */
--
2.7.4
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