[Mesa-dev] [PATCH 09/16] ac/nir: Compile the bodies of multiple shaders.
Bas Nieuwenhuizen
bas at basnieuwenhuizen.nl
Thu Oct 19 01:19:46 UTC 2017
---
src/amd/common/ac_nir_to_llvm.c | 133 +++++++++++++++++++++++++---------------
1 file changed, 83 insertions(+), 50 deletions(-)
diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
index 67945a353e8..cb011bd88bb 100644
--- a/src/amd/common/ac_nir_to_llvm.c
+++ b/src/amd/common/ac_nir_to_llvm.c
@@ -6428,7 +6428,8 @@ void ac_nir_translate(struct ac_llvm_context *ac, struct ac_shader_abi *abi,
static
LLVMModuleRef ac_translate_nir_to_llvm(LLVMTargetMachineRef tm,
- struct nir_shader *nir,
+ struct nir_shader *const *shaders,
+ int shader_count,
struct ac_shader_variant_info *shader_info,
const struct ac_nir_compiler_options *options)
{
@@ -6441,11 +6442,6 @@ LLVMModuleRef ac_translate_nir_to_llvm(LLVMTargetMachineRef tm,
ac_llvm_context_init(&ctx.ac, ctx.context, options->chip_class);
ctx.ac.module = ctx.module;
-
- memset(shader_info, 0, sizeof(*shader_info));
-
- ac_nir_shader_info_pass(nir, options, &shader_info->info);
-
LLVMSetTarget(ctx.module, options->supports_spill ? "amdgcn-mesa-mesa3d" : "amdgcn--");
LLVMTargetDataRef data_layout = LLVMCreateTargetDataLayout(tm);
@@ -6455,72 +6451,109 @@ LLVMModuleRef ac_translate_nir_to_llvm(LLVMTargetMachineRef tm,
LLVMDisposeMessage(data_layout_str);
setup_types(&ctx);
-
ctx.builder = LLVMCreateBuilderInContext(ctx.context);
ctx.ac.builder = ctx.builder;
- ctx.stage = nir->stage;
- ctx.max_workgroup_size = ac_nir_get_max_workgroup_size(ctx.options->chip_class, nir);
+
+ memset(shader_info, 0, sizeof(*shader_info));
+
+ for(int i = 0; i < shader_count; ++i)
+ ac_nir_shader_info_pass(shaders[i], options, &shader_info->info);
for (i = 0; i < AC_UD_MAX_SETS; i++)
shader_info->user_sgprs_locs.descriptor_sets[i].sgpr_idx = -1;
for (i = 0; i < AC_UD_MAX_UD; i++)
shader_info->user_sgprs_locs.shader_data[i].sgpr_idx = -1;
- create_function(&ctx, nir->stage, false, MESA_SHADER_VERTEX);
+ ctx.max_workgroup_size = ac_nir_get_max_workgroup_size(ctx.options->chip_class, shaders[0]);
+
+ create_function(&ctx, shaders[shader_count - 1]->stage, shader_count >= 2,
+ shader_count >= 2 ? shaders[shader_count - 2]->stage : MESA_SHADER_VERTEX);
- if (nir->stage == MESA_SHADER_GEOMETRY) {
- ctx.gs_next_vertex = ac_build_alloca(&ctx.ac, ctx.i32, "gs_next_vertex");
+ ctx.abi.inputs = &ctx.inputs[0];
+ ctx.abi.emit_outputs = handle_shader_outputs_post;
+ ctx.abi.load_ssbo = radv_load_ssbo;
+ ctx.abi.load_sampler_desc = radv_get_sampler_desc;
- ctx.gs_max_out_vertices = nir->info.gs.vertices_out;
- } else if (nir->stage == MESA_SHADER_TESS_EVAL) {
- ctx.tes_primitive_mode = nir->info.tess.primitive_mode;
- } else if (nir->stage == MESA_SHADER_VERTEX) {
- if (shader_info->info.vs.needs_instance_id) {
- ctx.shader_info->vs.vgpr_comp_cnt =
- MAX2(3, ctx.shader_info->vs.vgpr_comp_cnt);
+ for(int i = 0; i < shader_count; ++i) {
+ ctx.stage = shaders[i]->stage;
+ ctx.output_mask = 0;
+ ctx.tess_outputs_written = 0;
+ ctx.num_output_clips = shaders[i]->info.clip_distance_array_size;
+ ctx.num_output_culls = shaders[i]->info.cull_distance_array_size;
+
+ if (shaders[i]->stage == MESA_SHADER_GEOMETRY) {
+ ctx.gs_next_vertex = ac_build_alloca(&ctx.ac, ctx.i32, "gs_next_vertex");
+
+ ctx.gs_max_out_vertices = shaders[i]->info.gs.vertices_out;
+ } else if (shaders[i]->stage == MESA_SHADER_TESS_EVAL) {
+ ctx.tes_primitive_mode = shaders[i]->info.tess.primitive_mode;
+ } else if (shaders[i]->stage == MESA_SHADER_VERTEX) {
+ if (shader_info->info.vs.needs_instance_id) {
+ ctx.shader_info->vs.vgpr_comp_cnt =
+ MAX2(3, ctx.shader_info->vs.vgpr_comp_cnt);
+ }
+ } else if (shaders[i]->stage == MESA_SHADER_FRAGMENT) {
+ shader_info->fs.can_discard = shaders[i]->info.fs.uses_discard;
}
- } else if (nir->stage == MESA_SHADER_FRAGMENT) {
- shader_info->fs.can_discard = nir->info.fs.uses_discard;
- }
- ac_setup_rings(&ctx);
+ if (i)
+ emit_barrier(&ctx);
- ctx.num_output_clips = nir->info.clip_distance_array_size;
- ctx.num_output_culls = nir->info.cull_distance_array_size;
+ ac_setup_rings(&ctx);
- if (nir->stage == MESA_SHADER_FRAGMENT)
- handle_fs_inputs(&ctx, nir);
- else if(nir->stage == MESA_SHADER_VERTEX)
- handle_vs_inputs(&ctx, nir);
+ LLVMBasicBlockRef merge_block;
+ if (shader_count >= 2) {
+ LLVMValueRef fn = LLVMGetBasicBlockParent(LLVMGetInsertBlock(ctx.ac.builder));
+ LLVMBasicBlockRef then_block = LLVMAppendBasicBlockInContext(ctx.ac.context, fn, "");
+ merge_block = LLVMAppendBasicBlockInContext(ctx.ac.context, fn, "");
- ctx.abi.inputs = &ctx.inputs[0];
- ctx.abi.emit_outputs = handle_shader_outputs_post;
- ctx.abi.load_ssbo = radv_load_ssbo;
- ctx.abi.load_sampler_desc = radv_get_sampler_desc;
+ LLVMValueRef count = ac_build_bfe(&ctx.ac, ctx.merged_wave_info,
+ LLVMConstInt(ctx.ac.i32, 8 * i, false),
+ LLVMConstInt(ctx.ac.i32, 8, false), false);
+ LLVMValueRef thread_id = ac_get_thread_id(&ctx.ac);
+ LLVMValueRef cond = LLVMBuildICmp(ctx.ac.builder, LLVMIntULT,
+ thread_id, count, "");
+ LLVMBuildCondBr(ctx.ac.builder, cond, then_block, merge_block);
- nir_foreach_variable(variable, &nir->outputs)
- scan_shader_output_decl(&ctx, variable, nir, nir->stage);
+ LLVMPositionBuilderAtEnd(ctx.ac.builder, then_block);
+ }
- ac_nir_translate(&ctx.ac, &ctx.abi, nir, &ctx);
+ if (shaders[i]->stage == MESA_SHADER_FRAGMENT)
+ handle_fs_inputs(&ctx, shaders[i]);
+ else if(shaders[i]->stage == MESA_SHADER_VERTEX)
+ handle_vs_inputs(&ctx, shaders[i]);
- LLVMBuildRetVoid(ctx.builder);
+ nir_foreach_variable(variable, &shaders[i]->outputs)
+ scan_shader_output_decl(&ctx, variable, shaders[i], shaders[i]->stage);
- ac_llvm_finalize_module(&ctx);
+ ac_nir_translate(&ctx.ac, &ctx.abi, shaders[i], &ctx);
- ac_nir_eliminate_const_vs_outputs(&ctx);
+ if (shader_count >= 2) {
+ LLVMBuildBr(ctx.ac.builder, merge_block);
+ LLVMPositionBuilderAtEnd(ctx.ac.builder, merge_block);
+ }
- if (nir->stage == MESA_SHADER_GEOMETRY) {
- unsigned addclip = ctx.num_output_clips + ctx.num_output_culls > 4;
- shader_info->gs.gsvs_vertex_size = (util_bitcount64(ctx.output_mask) + addclip) * 16;
- shader_info->gs.max_gsvs_emit_size = shader_info->gs.gsvs_vertex_size *
- nir->info.gs.vertices_out;
- } else if (nir->stage == MESA_SHADER_TESS_CTRL) {
- shader_info->tcs.outputs_written = ctx.tess_outputs_written;
- shader_info->tcs.patch_outputs_written = ctx.tess_patch_outputs_written;
- } else if (nir->stage == MESA_SHADER_VERTEX && ctx.options->key.vs.as_ls) {
- shader_info->vs.outputs_written = ctx.tess_outputs_written;
+ if (shaders[i]->stage == MESA_SHADER_GEOMETRY) {
+ unsigned addclip = shaders[i]->info.clip_distance_array_size +
+ shaders[i]->info.cull_distance_array_size > 4;
+ shader_info->gs.gsvs_vertex_size = (util_bitcount64(ctx.output_mask) + addclip) * 16;
+ shader_info->gs.max_gsvs_emit_size = shader_info->gs.gsvs_vertex_size *
+ shaders[i]->info.gs.vertices_out;
+ } else if (shaders[i]->stage == MESA_SHADER_TESS_CTRL) {
+ shader_info->tcs.outputs_written = ctx.tess_outputs_written;
+ shader_info->tcs.patch_outputs_written = ctx.tess_patch_outputs_written;
+ } else if (shaders[i]->stage == MESA_SHADER_VERTEX && ctx.options->key.vs.as_ls) {
+ shader_info->vs.outputs_written = ctx.tess_outputs_written;
+ }
}
+ LLVMBuildRetVoid(ctx.builder);
+
+ ac_llvm_finalize_module(&ctx);
+
+ if (shader_count == 1)
+ ac_nir_eliminate_const_vs_outputs(&ctx);
+
return ctx.module;
}
@@ -6699,7 +6732,7 @@ void ac_compile_nir_shader(LLVMTargetMachineRef tm,
bool dump_shader)
{
- LLVMModuleRef llvm_module = ac_translate_nir_to_llvm(tm, nir[0], shader_info,
+ LLVMModuleRef llvm_module = ac_translate_nir_to_llvm(tm, nir, nir_count, shader_info,
options);
ac_compile_llvm_module(tm, llvm_module, binary, config, shader_info, nir[0]->stage, dump_shader, options->supports_spill);
--
2.14.2
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