[Mesa-dev] [PATCH v2 15/32] i965/link: Serialize program to nir after linking for shader cache

Jordan Justen jordan.l.justen at intel.com
Thu Oct 19 05:32:03 UTC 2017


If the shader cache is enabled, after linking the program, we
serialize the program to nir. This will be saved out by the glsl
shader cache support.

Later, if the same program is found in the cache, we can use the nir
for a fallback in the unlikely case that the gen binary program is not
found in the cache.

Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
---
 src/mesa/drivers/dri/i965/brw_link.cpp | 10 ++++++++++
 1 file changed, 10 insertions(+)

diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp b/src/mesa/drivers/dri/i965/brw_link.cpp
index 1a28e63fca..2d10325e4a 100644
--- a/src/mesa/drivers/dri/i965/brw_link.cpp
+++ b/src/mesa/drivers/dri/i965/brw_link.cpp
@@ -27,6 +27,7 @@
 #include "compiler/glsl/ir.h"
 #include "compiler/glsl/ir_optimization.h"
 #include "compiler/glsl/program.h"
+#include "compiler/nir/nir_serialize.h"
 #include "program/program.h"
 #include "main/mtypes.h"
 #include "main/shaderapi.h"
@@ -323,6 +324,15 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
       NIR_PASS_V(prog->nir, nir_lower_samplers, shProg);
       NIR_PASS_V(prog->nir, nir_lower_atomics, shProg);
 
+      if (brw->ctx.Cache) {
+         struct blob writer;
+         blob_init(&writer);
+         nir_serialize(&writer, prog->nir);
+         // TODO: ralloc and copy. what mem ctx?
+         prog->serialized_nir = writer.data;
+         prog->serialized_nir_size = writer.size;
+      }
+
       infos[stage] = &prog->nir->info;
 
       update_xfb_info(prog->sh.LinkedTransformFeedback, infos[stage]);
-- 
2.15.0.rc0



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