[Mesa-dev] [PATCH 2/2] radv: copy indirect lowering settings from radeonsi

Samuel Pitoiset samuel.pitoiset at gmail.com
Thu Oct 19 08:43:10 UTC 2017



On 10/19/2017 12:27 AM, Timothy Arceri wrote:
> It looks the original indirect mask was probably copied from
> ANV.
> 
> Sascha Willems demo results:
> 
> tessellation ~4000 -> ~4200 fps
> 
> V2: continue lowering local indirect due to llvm deficiencies.
> 
> Cc: Alex Smith <asmith at feralinteractive.com>
> ---
>   src/amd/vulkan/radv_shader.c | 27 ++++++++++++++++++++++++++-
>   1 file changed, 26 insertions(+), 1 deletion(-)
> 
> diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
> index 055787a705..faba0c50e9 100644
> --- a/src/amd/vulkan/radv_shader.c
> +++ b/src/amd/vulkan/radv_shader.c
> @@ -238,22 +238,47 @@ radv_shader_compile_to_nir(struct radv_device *device,
>   		NIR_PASS_V(nir, nir_lower_constant_initializers, ~0);
>   		NIR_PASS_V(nir, nir_lower_system_values);
>   		NIR_PASS_V(nir, nir_lower_clip_cull_distance_arrays);
>   	}
>   
>   	/* Vulkan uses the separate-shader linking model */
>   	nir->info.separate_shader = true;
>   
>   	nir_shader_gather_info(nir, entry_point->impl);
>   
> +	/* While it would be nice not to have this flag, we are constrained
> +	 * by the reality that LLVM 5.0 doesn't have working VGPR indexing
> +	 * on GFX9.
> +	 */
> +	bool llvm_has_working_vgpr_indexing =
> +		device->physical_device->rad_info.chip_class <= VI;

I would prefer to see a boolean in radv_device instead. That way, all 
chip-dependent capabilities are defined and grouped there.

For now, patch 1 is:

Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>

> +
> +	/* TODO: Indirect indexing of GS inputs is unimplemented.
> +	 *
> +	 * TCS and TES load inputs directly from LDS or offchip memory, so
> +	 * indirect indexing is trivial.
> +	 */
>   	nir_variable_mode indirect_mask = 0;
> -	indirect_mask |= nir_var_shader_in;
> +	if (nir->stage == MESA_SHADER_GEOMETRY ||
> +	    (nir->stage != MESA_SHADER_TESS_CTRL &&
> +	     nir->stage != MESA_SHADER_TESS_EVAL &&
> +	     !llvm_has_working_vgpr_indexing)) {
> +		indirect_mask |= nir_var_shader_in;
> +	}
> +
> +	/* TODO: We shouldn't need to do this, however LLVM isn't currently
> +	 * smart enough to handle indirects without causing excess spilling
> +	 * causing the gpu to hang.
> +	 *
> +	 * See the following thread for more details of the problem:
> +	 * https://lists.freedesktop.org/archives/mesa-dev/2017-July/162106.html
> +	 */
>   	indirect_mask |= nir_var_local;
>   
>   	nir_lower_indirect_derefs(nir, indirect_mask);
>   
>   	static const nir_lower_tex_options tex_options = {
>   	  .lower_txp = ~0,
>   	};
>   
>   	nir_lower_tex(nir, &tex_options);
>   
> 


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