[Mesa-dev] [PATCH 2/2] radv: copy indirect lowering settings from radeonsi

Alex Smith asmith at feralinteractive.com
Thu Oct 19 09:12:33 UTC 2017


Tested-by: Alex Smith <asmith at feralinteractive.com>

Thanks!

On 18 October 2017 at 23:27, Timothy Arceri <tarceri at itsqueeze.com> wrote:

> It looks the original indirect mask was probably copied from
> ANV.
>
> Sascha Willems demo results:
>
> tessellation ~4000 -> ~4200 fps
>
> V2: continue lowering local indirect due to llvm deficiencies.
>
> Cc: Alex Smith <asmith at feralinteractive.com>
> ---
>  src/amd/vulkan/radv_shader.c | 27 ++++++++++++++++++++++++++-
>  1 file changed, 26 insertions(+), 1 deletion(-)
>
> diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
> index 055787a705..faba0c50e9 100644
> --- a/src/amd/vulkan/radv_shader.c
> +++ b/src/amd/vulkan/radv_shader.c
> @@ -238,22 +238,47 @@ radv_shader_compile_to_nir(struct radv_device
> *device,
>                 NIR_PASS_V(nir, nir_lower_constant_initializers, ~0);
>                 NIR_PASS_V(nir, nir_lower_system_values);
>                 NIR_PASS_V(nir, nir_lower_clip_cull_distance_arrays);
>         }
>
>         /* Vulkan uses the separate-shader linking model */
>         nir->info.separate_shader = true;
>
>         nir_shader_gather_info(nir, entry_point->impl);
>
> +       /* While it would be nice not to have this flag, we are constrained
> +        * by the reality that LLVM 5.0 doesn't have working VGPR indexing
> +        * on GFX9.
> +        */
> +       bool llvm_has_working_vgpr_indexing =
> +               device->physical_device->rad_info.chip_class <= VI;
> +
> +       /* TODO: Indirect indexing of GS inputs is unimplemented.
> +        *
> +        * TCS and TES load inputs directly from LDS or offchip memory, so
> +        * indirect indexing is trivial.
> +        */
>         nir_variable_mode indirect_mask = 0;
> -       indirect_mask |= nir_var_shader_in;
> +       if (nir->stage == MESA_SHADER_GEOMETRY ||
> +           (nir->stage != MESA_SHADER_TESS_CTRL &&
> +            nir->stage != MESA_SHADER_TESS_EVAL &&
> +            !llvm_has_working_vgpr_indexing)) {
> +               indirect_mask |= nir_var_shader_in;
> +       }
> +
> +       /* TODO: We shouldn't need to do this, however LLVM isn't currently
> +        * smart enough to handle indirects without causing excess spilling
> +        * causing the gpu to hang.
> +        *
> +        * See the following thread for more details of the problem:
> +        * https://lists.freedesktop.org/archives/mesa-dev/2017-July/
> 162106.html
> +        */
>         indirect_mask |= nir_var_local;
>
>         nir_lower_indirect_derefs(nir, indirect_mask);
>
>         static const nir_lower_tex_options tex_options = {
>           .lower_txp = ~0,
>         };
>
>         nir_lower_tex(nir, &tex_options);
>
> --
> 2.13.6
>
>
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