[Mesa-dev] [PATCH 2/4] glsl/linker: fix location aliasing checks for interface variables

Iago Toral itoral at igalia.com
Thu Oct 19 16:40:41 UTC 2017


On Thu, 2017-10-19 at 12:37 -0400, Ilia Mirkin wrote:
> Will this work with SSO shaders? Presumably the validation still has
> to happen, but I don't think cross_validate_outputs_to_inputs() will
> end up getting called.

The piglit tests I mention use SSO so it seems to be working for this.
See for example:

tests/spec/arb_enhanced_layouts/linker/block-member-locations/named-
block-member-location-overlap.shader_test

Iago


> On Thu, Oct 19, 2017 at 12:31 PM, Iago Toral Quiroga
> <itoral at igalia.com> wrote:
> > The existing code was checking the whole interface variable rather
> > than its members, which is not what we want: we want to check
> > aliasing for each member in the interface variable.
> > 
> > Surprisingly, there are piglit tests that verify this and were
> > passing due to a bug in the existing code: when we were computing
> > the last component used by an interface variable we would use
> > the 'vector' path and multiply by vector_elements, which is 0 for
> > interface variables. This made the loop that checks for aliasing
> > be a no-op and not add the interface variable to the list of
> > outputs
> > so then we would fail to link when we did not see a matching output
> > for the same input in the next stage. Since the tests expect a
> > linker error to happen, they would pass, but not for the right
> > reason.
> > 
> > Unfortunately, the current implementation uses ir_variable
> > instances
> > to keep track of explicit locations. Since we don't have
> > ir_variables instances for individual interface members, we need
> > to have a custom struct with the data we need. This struct has
> > the ir_variable (which for interface members is the whole
> > interface variable), plus the data that we need to validate for
> > each aliased location, for now only the base type, which for
> > interface members we will take from the appropriate field inside
> > the interface variable.
> > 
> > Later patches will expand this custom struct so we can also check
> > other requirements for location aliasing, specifically that
> > we have matching interpolation and auxiliary storage, that once
> > again, we will take from the appropriate field members for the
> > interface variables.
> > 
> > Fixes:
> > KHR-GL45.enhanced_layouts.varying_block_automatic_member_locations
> > 
> > Fixes:
> > tests/spec/arb_separate_shader_objects/execution/layout-location-
> > named-block.shader_test -auto -fbo
> > 
> > Fixes (these were passing before but for incorrect reasons):
> > tests/spec/arb_enhanced_layouts/linker/block-member-
> > locations/named-block-member-location-overlap.shader_test
> > tests/spec/arb_enhanced_layouts/linker/block-member-
> > locations/named-block-member-mixed-order-overlap.shader_test
> > 
> > ---
> >  src/compiler/glsl/link_varyings.cpp | 45
> > +++++++++++++++++++++++++++----------
> >  1 file changed, 33 insertions(+), 12 deletions(-)
> > 
> > diff --git a/src/compiler/glsl/link_varyings.cpp
> > b/src/compiler/glsl/link_varyings.cpp
> > index 687bd50e52..5dc2704321 100644
> > --- a/src/compiler/glsl/link_varyings.cpp
> > +++ b/src/compiler/glsl/link_varyings.cpp
> > @@ -403,8 +403,13 @@ compute_variable_location_slot(ir_variable
> > *var, gl_shader_stage stage)
> >     return var->data.location - location_start;
> >  }
> > 
> > +struct explicit_location_info {
> > +   ir_variable *var;
> > +   unsigned base_type;
> > +};
> > +
> >  static bool
> > -check_location_aliasing(ir_variable *explicit_locations[][4],
> > +check_location_aliasing(struct explicit_location_info
> > explicit_locations[][4],
> >                          ir_variable *var,
> >                          unsigned location,
> >                          unsigned component,
> > @@ -427,7 +432,7 @@ check_location_aliasing(ir_variable
> > *explicit_locations[][4],
> >     while (location < location_limit) {
> >        unsigned i = component;
> >        while (i < last_comp) {
> > -         if (explicit_locations[location][i] != NULL) {
> > +         if (explicit_locations[location][i].var != NULL) {
> >              linker_error(prog,
> >                           "%s shader has multiple outputs
> > explicitly "
> >                           "assigned to location %d and component
> > %d\n",
> > @@ -439,9 +444,9 @@ check_location_aliasing(ir_variable
> > *explicit_locations[][4],
> >           /* Make sure all component at this location have the same
> > type.
> >            */
> >           for (unsigned j = 0; j < 4; j++) {
> > -            if (explicit_locations[location][j] &&
> > -                (explicit_locations[location][j]->type-
> > >without_array()
> > -                 ->base_type != type->without_array()->base_type)) 
> > {
> > +            if (explicit_locations[location][j].var &&
> > +                explicit_locations[location][j].base_type !=
> > +                  type->without_array()->base_type) {
> >                 linker_error(prog,
> >                              "Varyings sharing the same location
> > must "
> >                              "have the same underlying numerical
> > type. "
> > @@ -450,7 +455,9 @@ check_location_aliasing(ir_variable
> > *explicit_locations[][4],
> >              }
> >           }
> > 
> > -         explicit_locations[location][i] = var;
> > +         explicit_locations[location][i].var = var;
> > +         explicit_locations[location][i].base_type =
> > +            type->without_array()->base_type;
> >           i++;
> > 
> >           /* We need to do some special handling for doubles as
> > dvec3 and
> > @@ -482,8 +489,8 @@ cross_validate_outputs_to_inputs(struct
> > gl_context *ctx,
> >                                   gl_linked_shader *consumer)
> >  {
> >     glsl_symbol_table parameters;
> > -   ir_variable *explicit_locations[MAX_VARYINGS_INCL_PATCH][4] =
> > -      { {NULL, NULL} };
> > +   struct explicit_location_info
> > explicit_locations[MAX_VARYINGS_INCL_PATCH][4] =
> > +      { 0 };
> > 
> >     /* Find all shader outputs in the "producer" stage.
> >      */
> > @@ -514,9 +521,23 @@ cross_validate_outputs_to_inputs(struct
> > gl_context *ctx,
> >              return;
> >           }
> > 
> > -         if (!check_location_aliasing(explicit_locations, var,
> > idx,
> > -                                      var->data.location_frac,
> > slot_limit,
> > -                                      type, prog, producer-
> > >Stage)) {
> > +         if (type->without_array()->is_interface()) {
> > +            for (unsigned i = 0; i < type->without_array()-
> > >length; i++) {
> > +               const glsl_type *field_type = type-
> > >fields.structure[i].type;
> > +               unsigned field_location =
> > +                     type->fields.structure[i].location -
> > VARYING_SLOT_VAR0;
> > +               if (!check_location_aliasing(explicit_locations,
> > var,
> > +                                            field_location,
> > +                                            0, field_location + 1,
> > +                                            field_type, prog,
> > +                                            producer->Stage)) {
> > +                  return;
> > +               }
> > +            }
> > +         } else if (!check_location_aliasing(explicit_locations,
> > var,
> > +                                             idx, var-
> > >data.location_frac,
> > +                                             slot_limit, type,
> > prog,
> > +                                             producer->Stage)) {
> >              return;
> >           }
> >        }
> > @@ -574,7 +595,7 @@ cross_validate_outputs_to_inputs(struct
> > gl_context *ctx,
> >              unsigned slot_limit = idx + num_elements;
> > 
> >              while (idx < slot_limit) {
> > -               output = explicit_locations[idx][input-
> > >data.location_frac];
> > +               output = explicit_locations[idx][input-
> > >data.location_frac].var;
> > 
> >                 if (output == NULL ||
> >                     input->data.location != output->data.location)
> > {
> > --
> > 2.11.0
> > 
> > _______________________________________________
> > mesa-dev mailing list
> > mesa-dev at lists.freedesktop.org
> > https://lists.freedesktop.org/mailman/listinfo/mesa-dev
> 
> 


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