[Mesa-dev] [PATCH 8/9] radv: add radv_emit_shaders_prefetch()
Bas Nieuwenhuizen
bas at basnieuwenhuizen.nl
Thu Oct 19 19:02:29 UTC 2017
On Tue, Oct 17, 2017 at 11:03 AM, Samuel Pitoiset
<samuel.pitoiset at gmail.com> wrote:
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> ---
> src/amd/vulkan/radv_cmd_buffer.c | 38 ++++++++++++++++++++++++++------------
> 1 file changed, 26 insertions(+), 12 deletions(-)
>
> diff --git a/src/amd/vulkan/radv_cmd_buffer.c b/src/amd/vulkan/radv_cmd_buffer.c
> index ec4e34966c..e72ef5ffb7 100644
> --- a/src/amd/vulkan/radv_cmd_buffer.c
> +++ b/src/amd/vulkan/radv_cmd_buffer.c
> @@ -606,6 +606,30 @@ radv_emit_shader_prefetch(struct radv_cmd_buffer *cmd_buffer,
> si_cp_dma_prefetch(cmd_buffer, va, shader->code_size);
> }
>
> +static void
> +radv_emit_shaders_prefetch(struct radv_cmd_buffer *cmd_buffer,
> + struct radv_pipeline *pipeline)
> +{
> + radv_emit_shader_prefetch(cmd_buffer,
> + pipeline->shaders[MESA_SHADER_VERTEX]);
Do this per stage instead of grouping, and also check the vertex
shader for NULL. Consequence of the merged shaders on vega.
> +
> + if (pipeline->shaders[MESA_SHADER_TESS_EVAL]) {
> + radv_emit_shader_prefetch(cmd_buffer,
> + pipeline->shaders[MESA_SHADER_TESS_CTRL]);
> + radv_emit_shader_prefetch(cmd_buffer,
> + pipeline->shaders[MESA_SHADER_TESS_EVAL]);
> + }
> +
> + if (pipeline->shaders[MESA_SHADER_GEOMETRY]) {
> + radv_emit_shader_prefetch(cmd_buffer,
> + pipeline->shaders[MESA_SHADER_GEOMETRY]);
> + radv_emit_shader_prefetch(cmd_buffer, pipeline->gs_copy_shader);
> + }
> +
> + radv_emit_shader_prefetch(cmd_buffer,
> + pipeline->shaders[MESA_SHADER_FRAGMENT]);
> +}
> +
> static void
> radv_emit_hw_vs(struct radv_cmd_buffer *cmd_buffer,
> struct radv_pipeline *pipeline,
> @@ -615,8 +639,6 @@ radv_emit_hw_vs(struct radv_cmd_buffer *cmd_buffer,
> uint64_t va = radv_buffer_get_va(shader->bo) + shader->bo_offset;
> unsigned export_count;
>
> - radv_emit_shader_prefetch(cmd_buffer, shader);
> -
> export_count = MAX2(1, outinfo->param_exports);
> radeon_set_context_reg(cmd_buffer->cs, R_0286C4_SPI_VS_OUT_CONFIG,
> S_0286C4_VS_EXPORT_COUNT(export_count - 1));
> @@ -662,8 +684,6 @@ radv_emit_hw_es(struct radv_cmd_buffer *cmd_buffer,
> {
> uint64_t va = radv_buffer_get_va(shader->bo) + shader->bo_offset;
>
> - radv_emit_shader_prefetch(cmd_buffer, shader);
> -
> radeon_set_context_reg(cmd_buffer->cs, R_028AAC_VGT_ESGS_RING_ITEMSIZE,
> outinfo->esgs_itemsize / 4);
> radeon_set_sh_reg_seq(cmd_buffer->cs, R_00B320_SPI_SHADER_PGM_LO_ES, 4);
> @@ -680,8 +700,6 @@ radv_emit_hw_ls(struct radv_cmd_buffer *cmd_buffer,
> uint64_t va = radv_buffer_get_va(shader->bo) + shader->bo_offset;
> uint32_t rsrc2 = shader->rsrc2;
>
> - radv_emit_shader_prefetch(cmd_buffer, shader);
> -
> radeon_set_sh_reg_seq(cmd_buffer->cs, R_00B520_SPI_SHADER_PGM_LO_LS, 2);
> radeon_emit(cmd_buffer->cs, va >> 8);
> radeon_emit(cmd_buffer->cs, va >> 40);
> @@ -702,8 +720,6 @@ radv_emit_hw_hs(struct radv_cmd_buffer *cmd_buffer,
> {
> uint64_t va = radv_buffer_get_va(shader->bo) + shader->bo_offset;
>
> - radv_emit_shader_prefetch(cmd_buffer, shader);
> -
> radeon_set_sh_reg_seq(cmd_buffer->cs, R_00B420_SPI_SHADER_PGM_LO_HS, 4);
> radeon_emit(cmd_buffer->cs, va >> 8);
> radeon_emit(cmd_buffer->cs, va >> 40);
> @@ -835,8 +851,6 @@ radv_emit_geometry_shader(struct radv_cmd_buffer *cmd_buffer,
>
> va = radv_buffer_get_va(gs->bo) + gs->bo_offset;
>
> - radv_emit_shader_prefetch(cmd_buffer, gs);
> -
> radeon_set_sh_reg_seq(cmd_buffer->cs, R_00B220_SPI_SHADER_PGM_LO_GS, 4);
> radeon_emit(cmd_buffer->cs, va >> 8);
> radeon_emit(cmd_buffer->cs, va >> 40);
> @@ -875,8 +889,6 @@ radv_emit_fragment_shader(struct radv_cmd_buffer *cmd_buffer,
> ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
> va = radv_buffer_get_va(ps->bo) + ps->bo_offset;
>
> - radv_emit_shader_prefetch(cmd_buffer, ps);
> -
> radeon_set_sh_reg_seq(cmd_buffer->cs, R_00B020_SPI_SHADER_PGM_LO_PS, 4);
> radeon_emit(cmd_buffer->cs, va >> 8);
> radeon_emit(cmd_buffer->cs, va >> 40);
> @@ -953,6 +965,8 @@ radv_emit_graphics_pipeline(struct radv_cmd_buffer *cmd_buffer)
> radv_emit_fragment_shader(cmd_buffer, pipeline);
> radv_emit_vgt_vertex_reuse(cmd_buffer, pipeline);
>
> + radv_emit_shaders_prefetch(cmd_buffer, pipeline);
> +
> cmd_buffer->scratch_size_needed =
> MAX2(cmd_buffer->scratch_size_needed,
> pipeline->max_waves * pipeline->scratch_bytes_per_wave);
> --
> 2.14.2
>
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