[Mesa-dev] [PATCH 2/2] radv: Enable tessellation shaders for GFX9.

Bas Nieuwenhuizen bas at basnieuwenhuizen.nl
Thu Oct 19 21:49:01 UTC 2017


It mostly works now.
---
 src/amd/vulkan/radv_device.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c
index 7f306db5c48..125498809ec 100644
--- a/src/amd/vulkan/radv_device.c
+++ b/src/amd/vulkan/radv_device.c
@@ -429,7 +429,7 @@ void radv_GetPhysicalDeviceFeatures(
 		.imageCubeArray                           = true,
 		.independentBlend                         = true,
 		.geometryShader                           = !is_gfx9,
-		.tessellationShader                       = !is_gfx9,
+		.tessellationShader                       = true,
 		.sampleRateShading                        = true,
 		.dualSrcBlend                             = true,
 		.logicOp                                  = true,
-- 
2.14.2



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