[Mesa-dev] [PATCH 2/2] radv: Enable tessellation shaders for GFX9.
Bas Nieuwenhuizen
bas at basnieuwenhuizen.nl
Thu Oct 19 21:49:01 UTC 2017
It mostly works now.
---
src/amd/vulkan/radv_device.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c
index 7f306db5c48..125498809ec 100644
--- a/src/amd/vulkan/radv_device.c
+++ b/src/amd/vulkan/radv_device.c
@@ -429,7 +429,7 @@ void radv_GetPhysicalDeviceFeatures(
.imageCubeArray = true,
.independentBlend = true,
.geometryShader = !is_gfx9,
- .tessellationShader = !is_gfx9,
+ .tessellationShader = true,
.sampleRateShading = true,
.dualSrcBlend = true,
.logicOp = true,
--
2.14.2
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