[Mesa-dev] [PATCH v2 32/32] disk_cache: Add support for MESA_GLSL_CACHE_TIMESTAMP in debug builds
Timothy Arceri
tarceri at itsqueeze.com
Thu Oct 19 22:25:01 UTC 2017
Maybe add to docs?
On 19/10/17 16:32, Jordan Justen wrote:
> The MESA_GLSL_CACHE_TIMESTAMP environment variable can be set to
> override the driver timestamp. Usually the driver will specify a hash
> of their driver build so the cache items become invalid with each
> driver build.
>
> We don't guarantee a stable serialized shader cache format, so
> changing the timestamp for each build is required for safety.
>
> Nevertheless, during debug, making small changes to the driver may be
> known to be safe. The driver developer can use this variable to keep
> the timestamp consistent. When debugging issues on an application for
> which the shader cache greatly lowers the startup time, this can save
> the developer significant time.
>
> Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
> ---
> src/util/disk_cache.c | 12 ++++++++++++
> 1 file changed, 12 insertions(+)
>
> diff --git a/src/util/disk_cache.c b/src/util/disk_cache.c
> index fde6e2e097..54f48a8ba5 100644
> --- a/src/util/disk_cache.c
> +++ b/src/util/disk_cache.c
> @@ -208,6 +208,18 @@ disk_cache_create(const char *gpu_name, const char *timestamp,
> if (env_var_as_boolean("MESA_GLSL_CACHE_DISABLE", false))
> goto fail;
>
> +#ifdef DEBUG
> + /* For debug builds, MESA_GLSL_CACHE_TIMESTAMP can be set to override the
> + * driver specified timestamp. This will allow small changes to be made to
> + * the driver without invalidating the cache. Given that this is normally
> + * unsafe, it is only allowed for debug builds.
> + */
> + const char *timestamp_override = getenv("MESA_GLSL_CACHE_TIMESTAMP");
> + if (timestamp_override) {
> + timestamp = timestamp_override;
> + }
> +#endif
> +
> /* Determine path for cache based on the first defined name as follows:
> *
> * $MESA_GLSL_CACHE_DIR
>
More information about the mesa-dev
mailing list