[Mesa-dev] [PATCH] i965: Revert absolute mode for constant buffer pointers.

Kenneth Graunke kenneth at whitecape.org
Thu Oct 19 23:18:20 UTC 2017


The kernel doesn't initialize the value of the INSTPM or CS_DEBUG_MODE2
registers at context initialization time.  Instead, they're inherited
from whatever happened to be running on the GPU prior to first run of a
new context.  So, when we started setting these, other contexts in the
system started inheriting our values.  Since this controls whether
3DSTATE_CONSTANT_* takes a pointer or an offset, getting the wrong
setting is fatal for almost any process which isn't expecting this.

Unfortunately, VA-API and Beignet don't initialize this (nor does older
Mesa), so they will die horribly if we start doing this.  UXA and SNA
don't use any push constants, so they are unaffected.

The kernel developers are apparently uninterested in making the proto-
context initialize these registers to guarantee deterministic behavior.
Apparently, the "Default Value" of registers in the documentation is a
total lie, and cannot be relied upon by userspace.  So, we need to find
a new solution.  One would be to patch VA-API and Beignet to initialize
these, then get every distributor to ship those in tandem with the newer
Mesa version.  I'm unclear when va-intel-driver releases might happen.
Another option would be to hack Mesa to restore the register back to the
historical default (relative mode) at the end of each batch.  This is
also gross, as it has non-zero cost, and is also relying on userspace to
be "polite" to other broken userspace.  A large part of the motivation
for contexts was to provide proper process isolation, so we should not
have to do this.  But, we're already doing it in some cases, because
our kernel fixes to enforce isolation were reverted.

In the meantime, I guess we'll just revert this patch and abandon using
the feature.  It will lead to fewer pushed UBOs on Broadwell+, which may
lead to lower performance, but I don't have any data on the impact.

Cc: "17.2" <mesa-stable at lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102774
---
 src/mesa/drivers/dri/i965/brw_state_upload.c | 24 ------------------------
 src/mesa/drivers/dri/i965/intel_screen.c     |  2 +-
 2 files changed, 1 insertion(+), 25 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_state_upload.c b/src/mesa/drivers/dri/i965/brw_state_upload.c
index 16f44d03bbe..23e4ebda259 100644
--- a/src/mesa/drivers/dri/i965/brw_state_upload.c
+++ b/src/mesa/drivers/dri/i965/brw_state_upload.c
@@ -101,30 +101,6 @@ brw_upload_initial_gpu_state(struct brw_context *brw)
       OUT_BATCH(0);
       ADVANCE_BATCH();
    }
-
-   /* Set the "CONSTANT_BUFFER Address Offset Disable" bit, so
-    * 3DSTATE_CONSTANT_XS buffer 0 is an absolute address.
-    *
-    * On Gen6-7.5, we use an execbuf parameter to do this for us.
-    * However, the kernel ignores that when execlists are in use.
-    * Fortunately, we can just write the registers from userspace
-    * on Gen8+, and they're context saved/restored.
-    */
-   if (devinfo->gen >= 9) {
-      BEGIN_BATCH(3);
-      OUT_BATCH(MI_LOAD_REGISTER_IMM | (3 - 2));
-      OUT_BATCH(CS_DEBUG_MODE2);
-      OUT_BATCH(REG_MASK(CSDBG2_CONSTANT_BUFFER_ADDRESS_OFFSET_DISABLE) |
-                CSDBG2_CONSTANT_BUFFER_ADDRESS_OFFSET_DISABLE);
-      ADVANCE_BATCH();
-   } else if (devinfo->gen == 8) {
-      BEGIN_BATCH(3);
-      OUT_BATCH(MI_LOAD_REGISTER_IMM | (3 - 2));
-      OUT_BATCH(INSTPM);
-      OUT_BATCH(REG_MASK(INSTPM_CONSTANT_BUFFER_ADDRESS_OFFSET_DISABLE) |
-                INSTPM_CONSTANT_BUFFER_ADDRESS_OFFSET_DISABLE);
-      ADVANCE_BATCH();
-   }
 }
 
 static inline const struct brw_tracked_state *
diff --git a/src/mesa/drivers/dri/i965/intel_screen.c b/src/mesa/drivers/dri/i965/intel_screen.c
index ea04a72e860..776c2898d5b 100644
--- a/src/mesa/drivers/dri/i965/intel_screen.c
+++ b/src/mesa/drivers/dri/i965/intel_screen.c
@@ -2510,7 +2510,7 @@ __DRIconfig **intelInitScreen2(__DRIscreen *dri_screen)
    screen->compiler = brw_compiler_create(screen, devinfo);
    screen->compiler->shader_debug_log = shader_debug_log_mesa;
    screen->compiler->shader_perf_log = shader_perf_log_mesa;
-   screen->compiler->constant_buffer_0_is_relative = devinfo->gen < 8;
+   screen->compiler->constant_buffer_0_is_relative = true;
    screen->compiler->supports_pull_constants = true;
 
    screen->has_exec_fence =
-- 
2.14.2



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