[Mesa-dev] [PATCH v2 05/32] glsl: Zero per_vertex_accumulator::fields for valgrind & nir_serialize
Kenneth Graunke
kenneth at whitecape.org
Fri Oct 20 23:11:20 UTC 2017
On Friday, October 20, 2017 2:14:25 PM PDT Jason Ekstrand wrote:
> On Thu, Oct 19, 2017 at 4:51 PM, Kenneth Graunke <kenneth at whitecape.org>
> wrote:
>
> > On Wednesday, October 18, 2017 10:31:53 PM PDT Jordan Justen wrote:
> > > Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
> > > ---
> > > src/compiler/glsl/builtin_variables.cpp | 1 +
> > > 1 file changed, 1 insertion(+)
> > >
> > > diff --git a/src/compiler/glsl/builtin_variables.cpp
> > b/src/compiler/glsl/builtin_variables.cpp
> > > index ea2d897cc8..d3cf12475b 100644
> > > --- a/src/compiler/glsl/builtin_variables.cpp
> > > +++ b/src/compiler/glsl/builtin_variables.cpp
> > > @@ -318,6 +318,7 @@ per_vertex_accumulator::per_vertex_accumulator()
> > > : fields(),
> > > num_fields(0)
> > > {
> > > + memset(fields, 0, sizeof(fields));
> > > }
> >
> > This shouldn't fix anything, we're calling the fields() constructor,
> > which should value-initialize every element of the fields array,
> > calling the constructor for glsl_struct_type on each element.
> >
> > That constructor is supposed to zero initialize items. Maybe it is
> > missing some of them?
> >
>
> No, the problem is that, when we do the user data check in the blob code,
> valgrind complains about the padding bytes in-between field elements. C++
> constructors don't initialize that data. That said, I agree that this is a
> tad sketchy. I just wish there were some way to shut up valgrind.
Okay, that makes sense. In that case, I would drop the fields()
constructor in the initialization list and just do the memset.
Also, hope nobody adds a non-zero constructor to glsl_struct_field.
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