[Mesa-dev] [PATCH 1/2] ac/nir: Fix nir_texop_lod on GFX for 1D arrays.
Bas Nieuwenhuizen
bas at basnieuwenhuizen.nl
Sun Oct 22 16:43:52 UTC 2017
Fixes: 1bcb953e166 'radv: handle GFX9 1D textures'
---
src/amd/common/ac_nir_to_llvm.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
index 83b49b535c6..473dd67355b 100644
--- a/src/amd/common/ac_nir_to_llvm.c
+++ b/src/amd/common/ac_nir_to_llvm.c
@@ -4747,7 +4747,9 @@ static void visit_tex(struct ac_nir_context *ctx, nir_tex_instr *instr)
filler = LLVMConstReal(ctx->ac.f32, 0.5);
if (instr->sampler_dim == GLSL_SAMPLER_DIM_1D) {
- if (instr->is_array) {
+ /* No nir_texop_lod, because it does not take a slice
+ * even with array textures. */
+ if (instr->is_array && instr->op != nir_texop_lod ) {
address[count] = address[count - 1];
address[count - 1] = filler;
count++;
--
2.14.2
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