[Mesa-dev] [PATCH 13/25] radeonsi: document some subtle details of fence_finish & fence_server_sync

Nicolai Hähnle nhaehnle at gmail.com
Sun Oct 22 19:07:56 UTC 2017


From: Nicolai Hähnle <nicolai.haehnle at amd.com>

---
 src/gallium/drivers/radeonsi/si_fence.c | 31 ++++++++++++++++++++++++++++++-
 1 file changed, 30 insertions(+), 1 deletion(-)

diff --git a/src/gallium/drivers/radeonsi/si_fence.c b/src/gallium/drivers/radeonsi/si_fence.c
index c51efad7106..b7b02b55831 100644
--- a/src/gallium/drivers/radeonsi/si_fence.c
+++ b/src/gallium/drivers/radeonsi/si_fence.c
@@ -111,22 +111,29 @@ static void si_fence_server_sync(struct pipe_context *ctx,
 
 	util_queue_fence_wait(&rfence->ready);
 
 	/* Only imported fences need to be handled by fence_server_sync,
 	 * because the winsys handles synchronizations automatically for BOs
 	 * within the process.
 	 *
 	 * Simply skip unflushed fences here, and the winsys will drop no-op
 	 * dependencies (i.e. dependencies within the same ring).
 	 */
-	if (rfence->gfx_unflushed.ctx)
+	if (rfence->gfx_unflushed.ctx) {
+		/* It is an application error to call glWaitSync for an
+		 * unflushed fence from a different context, since it could
+		 * cause a deadlock. Conceptually, it would be more correct to
+		 * just hang here in that case.
+		 */
+		assert(rfence->gfx_unflushed.ctx == rctx);
 		return;
+	}
 
 	/* All unflushed commands will not start execution before
 	 * this fence dependency is signalled.
 	 *
 	 * Should we flush the context to allow more GPU parallelism?
 	 */
 	if (rfence->sdma)
 		si_add_fence_dependency(rctx, rfence->sdma);
 	if (rfence->gfx)
 		si_add_fence_dependency(rctx, rfence->gfx);
@@ -182,20 +189,42 @@ static boolean si_fence_finish(struct pipe_screen *screen,
 		}
 	}
 
 	if (!rfence->gfx)
 		return true;
 
 	/* Flush the gfx IB if it hasn't been flushed yet. */
 	if (rctx &&
 	    rfence->gfx_unflushed.ctx == rctx &&
 	    rfence->gfx_unflushed.ib_index == rctx->num_gfx_cs_flushes) {
+		/* Section 4.1.2 (Signaling) of the OpenGL 4.6 (Core profile)
+		 * spec says:
+		 *
+		 *    "If the sync object being blocked upon will not be
+		 *     signaled in finite time (for example, by an associated
+		 *     fence command issued previously, but not yet flushed to
+		 *     the graphics pipeline), then ClientWaitSync may hang
+		 *     forever. To help prevent this behavior, if
+		 *     ClientWaitSync is called and all of the following are
+		 *     true:
+		 *
+		 *     * the SYNC_FLUSH_COMMANDS_BIT bit is set in flags,
+		 *     * sync is unsignaled when ClientWaitSync is called,
+		 *     * and the calls to ClientWaitSync and FenceSync were
+		 *       issued from the same context,
+		 *
+		 *     then the GL will behave as if the equivalent of Flush
+		 *     were inserted immediately after the creation of sync."
+		 *
+		 * This means we need to flush for such fences even when we're
+		 * not going to wait.
+		 */
 		rctx->gfx.flush(rctx, timeout ? 0 : RADEON_FLUSH_ASYNC, NULL);
 		rfence->gfx_unflushed.ctx = NULL;
 
 		if (!timeout)
 			return false;
 
 		/* Recompute the timeout after all that. */
 		if (timeout && timeout != PIPE_TIMEOUT_INFINITE) {
 			int64_t time = os_time_get_nano();
 			timeout = abs_timeout > time ? abs_timeout - time : 0;
-- 
2.11.0



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