[Mesa-dev] [PATCH 25/25] radeonsi: use a threaded context even for debug contexts
Nicolai Hähnle
nhaehnle at gmail.com
Sun Oct 22 19:08:08 UTC 2017
From: Nicolai Hähnle <nicolai.haehnle at amd.com>
---
src/gallium/drivers/radeonsi/si_pipe.c | 11 ++---------
1 file changed, 2 insertions(+), 9 deletions(-)
diff --git a/src/gallium/drivers/radeonsi/si_pipe.c b/src/gallium/drivers/radeonsi/si_pipe.c
index 19428d8b4e7..c5742cf9883 100644
--- a/src/gallium/drivers/radeonsi/si_pipe.c
+++ b/src/gallium/drivers/radeonsi/si_pipe.c
@@ -382,29 +382,22 @@ static struct pipe_context *si_pipe_create_context(struct pipe_screen *screen,
struct pipe_context *ctx;
if (sscreen->b.debug_flags & DBG(CHECK_VM))
flags |= PIPE_CONTEXT_DEBUG;
ctx = si_create_context(screen, flags);
if (!(flags & PIPE_CONTEXT_PREFER_THREADED))
return ctx;
- /* Clover (compute-only) is unsupported.
- *
- * Since the threaded context creates shader states from the non-driver
- * thread, asynchronous compilation is required for create_{shader}_-
- * state not to use pipe_context. Debug contexts (ddebug) disable
- * asynchronous compilation, so don't use the threaded context with
- * those.
- */
- if (flags & (PIPE_CONTEXT_COMPUTE_ONLY | PIPE_CONTEXT_DEBUG))
+ /* Clover (compute-only) is unsupported. */
+ if (flags & PIPE_CONTEXT_COMPUTE_ONLY)
return ctx;
/* When shaders are logged to stderr, asynchronous compilation is
* disabled too. */
if (sscreen->b.debug_flags & DBG_ALL_SHADERS)
return ctx;
return threaded_context_create(ctx, &sscreen->b.pool_transfers,
si_replace_buffer_storage,
si_create_fence,
--
2.11.0
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