[Mesa-dev] [PATCH v2 00/32] i965 disk shader cache

Emil Velikov emil.l.velikov at gmail.com
Mon Oct 23 10:30:35 UTC 2017


On 21 October 2017 at 00:28, Jason Ekstrand <jason at jlekstrand.net> wrote:
> Over-all, I'm very happy with the way this turned out.  Good work to all
> involved!  I made a few comments here and there and a pile on patch 18.
> That said, I think they should all be fairly easy to resolve and, should
> Emil be willing to hold off on branching for a couple of days, think this
> should be good to land.  With all of the refactors and changes that have
> happened (particularly about params arrays and NIR serialization), I have a
> high level of confidence that we're probably getting it right.  Obviously,
> user testing will be needed, but I think it's all solid in concept.  Let's
> do this!
>
I fear that this request is tad late.

As seen already I'm happy to hear when people plans on feature X.
This was the case with Andres Rodriguez, Christian Gmeiner this
release and Kenneth with earlier one.

Important difference is that those where made ahead of the planned branchpoint.

To help awareness, we have the preliminary schedule available month+
in advance on mesa3d.org.
There are also reminders on mesa-dev/mesa-announce as we get closer to the date.

I realise it may be uneasy reading this but please try to give timely heads-up.

Thank you
Emil


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