[Mesa-dev] [PATCH 5/7] u_queue: add a futex-based implementation of fences
Nicolai Hähnle
nicolai.haehnle at amd.com
Mon Oct 23 13:04:51 UTC 2017
On 23.10.2017 13:50, Grazvydas Ignotas wrote:
> On Sun, Oct 22, 2017 at 9:33 PM, Nicolai Hähnle <nhaehnle at gmail.com> wrote:
>> From: Nicolai Hähnle <nicolai.haehnle at amd.com>
>>
>> Fences are now 4 bytes instead of 96 bytes (on my 64-bit system).
>>
>> Signaling a fence is a single atomic operation in the fast case plus a
>> syscall in the slow case.
>>
>> Testing if a fence is signaled is the same as before (a simple comparison),
>> but waiting on a fence is now no more expensive than just testing it in
>> the fast (already signaled) case.
>> ---
>> src/util/futex.h | 4 +++
>> src/util/u_queue.c | 2 ++
>> src/util/u_queue.h | 88 ++++++++++++++++++++++++++++++++++++++++++++++++++++++
>> 3 files changed, 94 insertions(+)
>>
>> ...
>>
>> diff --git a/src/util/u_queue.h b/src/util/u_queue.h
>> index a3e12260e30..3d9f19f4e6c 100644
>> --- a/src/util/u_queue.h
>> +++ b/src/util/u_queue.h
>> @@ -28,30 +28,117 @@
>> *
>> * Jobs can be added from any thread. After that, the wait call can be used
>> * to wait for completion of the job.
>> */
>>
>> #ifndef U_QUEUE_H
>> #define U_QUEUE_H
>>
>> #include <string.h>
>>
>> +#include "util/futex.h"
>> #include "util/list.h"
>> +#include "util/macros.h"
>> #include "util/u_thread.h"
>>
>> #ifdef __cplusplus
>> extern "C" {
>> #endif
>>
>> #define UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY (1 << 0)
>> #define UTIL_QUEUE_INIT_RESIZE_IF_FULL (1 << 1)
>>
>> +#if defined(__GNUC__) && defined(HAVE_FUTEX)
>> +#define UTIL_QUEUE_FENCE_FUTEX
>> +#else
>> +#define UTIL_QUEUE_FENCE_STANDARD
>> +#endif
>> +
>> +#ifdef UTIL_QUEUE_FENCE_FUTEX
>> +/* Job completion fence.
>> + * Put this into your job structure.
>> + */
>> +struct util_queue_fence {
>> + /* The fence can be in one of three states:
>> + * 0 - signaled
>> + * 1 - unsignaled
>> + * 2 - unsignaled, may have waiters
>> + */
>> + uint32_t val;
>> +};
>> +
>> +static inline void
>> +util_queue_fence_init(struct util_queue_fence *fence)
>> +{
>> + fence->val = 0;
>> +}
>> +
>> +static inline void
>> +util_queue_fence_destroy(struct util_queue_fence *fence)
>> +{
>> + assert(fence->val == 0);
>> + /* no-op */
>> +}
>> +
>> +static inline void
>> +util_queue_fence_wait(struct util_queue_fence *fence)
>> +{
>> + uint32_t v = fence->val;
>> +
>> + if (likely(v == 0))
>> + return;
>> +
>> + do {
>> + if (v != 2)
>> + v = __sync_val_compare_and_swap(&fence->val, 1, 2);
>> +
>> + futex_wait(&fence->val, 2);
>> + v = fence->val;
>> + } while(v != 0);
>> +}
>> +
>> +static inline void
>> +util_queue_fence_signal(struct util_queue_fence *fence)
>> +{
>> + uint32_t val = __sync_lock_test_and_set(&fence->val, 0);
>
> As this is _signal(), don't you need a full barrier here?
You're right. It's a bit surprising that __sync_lock_test_and_set isn't one.
>> +
>> + assert(val != 0);
>> +
>> + if (val == 2)
>
> The documentation says some architectures may only support a constant
> of 1 here...
Again, surprising, but you're right.
I believe both of these could be addressed by using
__sync_val_compare_and_swap instead, right?
Or we could move to new-style gcc atomic built-ins, but I'm not sure
off-hand how widely available those are.
Thanks,
Nicolai
>
>> + futex_wake_all(&fence->val);
>> +}
>
> Gražvydas
>
More information about the mesa-dev
mailing list