[Mesa-dev] [PATCH] mesa: more TBO fixes for ARB_internalformat_query2

Alejandro Piñeiro apinheiro at igalia.com
Tue Oct 24 09:41:36 UTC 2017


Well, I have just realized one thing: "more TBO fixes"? did I miss the
first TBO fixes?

On 24/10/17 11:02, Marek Olšák wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> ---
>  src/mesa/main/formatquery.c | 8 ++++++++
>  1 file changed, 8 insertions(+)
>
> diff --git a/src/mesa/main/formatquery.c b/src/mesa/main/formatquery.c
> index 9c53d7c..619904f 100644
> --- a/src/mesa/main/formatquery.c
> +++ b/src/mesa/main/formatquery.c
> @@ -919,20 +919,25 @@ _mesa_GetInternalformativ(GLenum target, GLenum internalformat, GLenum pname,
>         *
>         *     "- INTERNALFORMAT_PREFERRED: The implementation-preferred internal
>         *     format for representing resources of the specified <internalformat> is
>         *     returned in <params>.
>         *
>         * Therefore, we let the driver answer. Note that if we reach this
>         * point, it means that the internalformat is supported, so the driver
>         * is called just to try to get a preferred format. If not supported,
>         * GL_NONE was already returned and the driver is not called.
>         */
> +      if (target == GL_TEXTURE_BUFFER &&
> +          _mesa_validate_texbuffer_format(ctx, internalformat) ==
> +          MESA_FORMAT_NONE)
> +         goto end;
> +
>        ctx->Driver.QueryInternalFormat(ctx, target, internalformat, pname,
>                                        buffer);
>        break;
>  
>     case GL_INTERNALFORMAT_RED_SIZE:
>     case GL_INTERNALFORMAT_GREEN_SIZE:
>     case GL_INTERNALFORMAT_BLUE_SIZE:
>     case GL_INTERNALFORMAT_ALPHA_SIZE:
>     case GL_INTERNALFORMAT_DEPTH_SIZE:
>     case GL_INTERNALFORMAT_STENCIL_SIZE:
> @@ -1139,20 +1144,23 @@ _mesa_GetInternalformativ(GLenum target, GLenum internalformat, GLenum pname,
>            _mesa_is_depthstencil_format(internalformat))
>           buffer[0] = GL_TRUE;
>        break;
>  
>     case GL_COLOR_RENDERABLE:
>     case GL_DEPTH_RENDERABLE:
>     case GL_STENCIL_RENDERABLE:
>        if (!_is_renderable(ctx, internalformat))
>           goto end;
>  
> +      if (target == GL_TEXTURE_BUFFER)
> +         goto end;
> +
>        if (pname == GL_COLOR_RENDERABLE) {
>           if (!_mesa_is_color_format(internalformat))
>              goto end;
>        } else {
>           GLenum baseFormat = _mesa_base_fbo_format(ctx, internalformat);
>           if (baseFormat != GL_DEPTH_STENCIL &&
>               ((pname == GL_DEPTH_RENDERABLE && baseFormat != GL_DEPTH_COMPONENT) ||
>                (pname == GL_STENCIL_RENDERABLE && baseFormat != GL_STENCIL_INDEX)))
>              goto end;
>        }



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