[Mesa-dev] [PATCH] radv: print NIR before LLVM IR and disassembly
Bas Nieuwenhuizen
bas at basnieuwenhuizen.nl
Tue Oct 24 18:59:44 UTC 2017
yay, bikeshedding. Fair enough though, r-b.
On Tue, Oct 24, 2017 at 5:23 PM, Samuel Pitoiset
<samuel.pitoiset at gmail.com> wrote:
> It's still printed after linking, but it makes more sense to
> have SPIRV->NIR->LLVM IR->ASM.
>
> Fixes: f0a2bbd1a4 (radv: move nir print after linking is done)
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> ---
> src/amd/vulkan/radv_pipeline.c | 17 ++++++++++-------
> 1 file changed, 10 insertions(+), 7 deletions(-)
>
> diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
> index d6b33a5327..7ad09cec83 100644
> --- a/src/amd/vulkan/radv_pipeline.c
> +++ b/src/amd/vulkan/radv_pipeline.c
> @@ -1786,6 +1786,14 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
>
> radv_link_shaders(pipeline, nir);
>
> + for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
> + if (!(device->instance->debug_flags & RADV_DEBUG_DUMP_SHADERS))
> + continue;
> +
> + if (modules[i])
> + nir_print_shader(nir[i], stderr);
> + }
> +
> if (nir[MESA_SHADER_FRAGMENT]) {
> if (!pipeline->shaders[MESA_SHADER_FRAGMENT]) {
> pipeline->shaders[MESA_SHADER_FRAGMENT] =
> @@ -1870,13 +1878,8 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
>
> for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
> free(codes[i]);
> - if (modules[i]) {
> - if (device->instance->debug_flags & RADV_DEBUG_DUMP_SHADERS)
> - nir_print_shader(nir[i], stderr);
> -
> - if (!pipeline->device->trace_bo)
> - ralloc_free(nir[i]);
> - }
> + if (modules[i] && !pipeline->device->trace_bo)
> + ralloc_free(nir[i]);
> }
>
> if (fs_m.nir)
> --
> 2.14.2
>
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