[Mesa-dev] [PATCH 2/2] radv: Implement VK_AMD_shader_info

Samuel Pitoiset samuel.pitoiset at gmail.com
Wed Oct 25 11:46:10 UTC 2017


I have something similar on my local tree (started on monday).

Though, I don't like the way we expose the number of VGPRS/SGPRS because 
we can't really figure out the number of spilled ones.

On 10/25/2017 01:18 PM, Alex Smith wrote:
> This allows an app to query shader statistics and get a disassembly of
> a shader. RenderDoc git has support for it, so this allows you to view
> shader disassembly from a capture.
> 
> When this extension is enabled on a device (or when tracing), we now
> disable pipeline caching, since we don't get the shader debug info when
> we retrieve cached shaders.
> 
> Signed-off-by: Alex Smith <asmith at feralinteractive.com>
> ---
>   src/amd/vulkan/radv_device.c         |   9 ++
>   src/amd/vulkan/radv_extensions.py    |   1 +
>   src/amd/vulkan/radv_pipeline.c       |   2 +-
>   src/amd/vulkan/radv_pipeline_cache.c |  11 ++-
>   src/amd/vulkan/radv_private.h        |   3 +
>   src/amd/vulkan/radv_shader.c         | 163 ++++++++++++++++++++++++++++-------
>   6 files changed, 154 insertions(+), 35 deletions(-)
> 
> diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c
> index c4e25222ea..5603551680 100644
> --- a/src/amd/vulkan/radv_device.c
> +++ b/src/amd/vulkan/radv_device.c
> @@ -943,10 +943,15 @@ VkResult radv_CreateDevice(
>   	VkResult result;
>   	struct radv_device *device;
>   
> +	bool keep_shader_info = false;
> +
>   	for (uint32_t i = 0; i < pCreateInfo->enabledExtensionCount; i++) {
>   		const char *ext_name = pCreateInfo->ppEnabledExtensionNames[i];
>   		if (!radv_physical_device_extension_supported(physical_device, ext_name))
>   			return vk_error(VK_ERROR_EXTENSION_NOT_PRESENT);
> +
> +		if (strcmp(ext_name, VK_AMD_SHADER_INFO_EXTENSION_NAME) == 0)
> +			keep_shader_info = true;
>   	}
>   
>   	/* Check enabled features */
> @@ -1040,10 +1045,14 @@ VkResult radv_CreateDevice(
>   		device->physical_device->rad_info.max_se >= 2;
>   
>   	if (getenv("RADV_TRACE_FILE")) {
> +		keep_shader_info = true;
> +
>   		if (!radv_init_trace(device))
>   			goto fail;
>   	}
>   
> +	device->keep_shader_info = keep_shader_info;
> +
>   	result = radv_device_init_meta(device);
>   	if (result != VK_SUCCESS)
>   		goto fail;
> diff --git a/src/amd/vulkan/radv_extensions.py b/src/amd/vulkan/radv_extensions.py
> index dfeb2880fc..eeb679d65a 100644
> --- a/src/amd/vulkan/radv_extensions.py
> +++ b/src/amd/vulkan/radv_extensions.py
> @@ -81,6 +81,7 @@ EXTENSIONS = [
>       Extension('VK_EXT_global_priority',                   1, 'device->rad_info.has_ctx_priority'),
>       Extension('VK_AMD_draw_indirect_count',               1, True),
>       Extension('VK_AMD_rasterization_order',               1, 'device->rad_info.chip_class >= VI && device->rad_info.max_se >= 2'),
> +    Extension('VK_AMD_shader_info',                       1, True),
>   ]
>   
>   class VkVersion:
> diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
> index d6b33a5327..2df03a83cf 100644
> --- a/src/amd/vulkan/radv_pipeline.c
> +++ b/src/amd/vulkan/radv_pipeline.c
> @@ -1874,7 +1874,7 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
>   			if (device->instance->debug_flags & RADV_DEBUG_DUMP_SHADERS)
>   				nir_print_shader(nir[i], stderr);
>   
> -			if (!pipeline->device->trace_bo)
> +			if (!pipeline->device->keep_shader_info)
>   				ralloc_free(nir[i]);
>   		}
>   	}
> diff --git a/src/amd/vulkan/radv_pipeline_cache.c b/src/amd/vulkan/radv_pipeline_cache.c
> index 9ba9a3b61b..46198799a7 100644
> --- a/src/amd/vulkan/radv_pipeline_cache.c
> +++ b/src/amd/vulkan/radv_pipeline_cache.c
> @@ -62,9 +62,11 @@ radv_pipeline_cache_init(struct radv_pipeline_cache *cache,
>   	cache->hash_table = malloc(byte_size);
>   
>   	/* We don't consider allocation failure fatal, we just start with a 0-sized
> -	 * cache. */
> +	 * cache. Disable caching when we want to keep shader debug info, since
> +	 * we don't get the debug info on cached shaders. */
>   	if (cache->hash_table == NULL ||
> -	    (device->instance->debug_flags & RADV_DEBUG_NO_CACHE))
> +	    (device->instance->debug_flags & RADV_DEBUG_NO_CACHE) ||
> +	    device->keep_shader_info)
>   		cache->table_size = 0;
>   	else
>   		memset(cache->hash_table, 0, byte_size);
> @@ -186,8 +188,11 @@ radv_create_shader_variants_from_pipeline_cache(struct radv_device *device,
>   	entry = radv_pipeline_cache_search_unlocked(cache, sha1);
>   
>   	if (!entry) {
> +		/* Again, don't cache when we want debug info, since this isn't
> +		 * present in the cache. */
>   		if (!device->physical_device->disk_cache ||
> -		    (device->instance->debug_flags & RADV_DEBUG_NO_CACHE)) {
> +		    (device->instance->debug_flags & RADV_DEBUG_NO_CACHE) ||
> +		    device->keep_shader_info) {
>   			pthread_mutex_unlock(&cache->mutex);
>   			return false;
>   		}
> diff --git a/src/amd/vulkan/radv_private.h b/src/amd/vulkan/radv_private.h
> index a4e52b2530..169df5f37b 100644
> --- a/src/amd/vulkan/radv_private.h
> +++ b/src/amd/vulkan/radv_private.h
> @@ -552,6 +552,9 @@ struct radv_device {
>   	struct radeon_winsys_bo                      *trace_bo;
>   	uint32_t                                     *trace_id_ptr;
>   
> +	/* Whether to keep shader debug info, for tracing or VK_AMD_shader_info */
> +	bool                                         keep_shader_info;
> +
>   	struct radv_physical_device                  *physical_device;
>   
>   	/* Backup in-memory cache to be used if the app doesn't provide one */
> diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
> index 5903917068..7f2f0fd750 100644
> --- a/src/amd/vulkan/radv_shader.c
> +++ b/src/amd/vulkan/radv_shader.c
> @@ -46,6 +46,8 @@
>   #include "util/debug.h"
>   #include "ac_exp_param.h"
>   
> +#include "util/string_buffer.h"
> +
>   static const struct nir_shader_compiler_options nir_options = {
>   	.vertex_id_zero_based = true,
>   	.lower_scmp = true,
> @@ -471,7 +473,7 @@ shader_variant_create(struct radv_device *device,
>   	free(binary.relocs);
>   	variant->ref_count = 1;
>   
> -	if (device->trace_bo) {
> +	if (device->keep_shader_info) {
>   		variant->disasm_string = binary.disasm_string;
>   		if (!gs_copy_shader && !module->nir) {
>   			variant->nir = *shaders;
> @@ -593,11 +595,20 @@ radv_get_shader_name(struct radv_shader_variant *var, gl_shader_stage stage)
>   	};
>   }
>   
> -void
> -radv_shader_dump_stats(struct radv_device *device,
> -		       struct radv_shader_variant *variant,
> -		       gl_shader_stage stage,
> -		       FILE *file)
> +static uint32_t
> +get_total_sgprs(struct radv_device *device)
> +{
> +	if (device->physical_device->rad_info.chip_class >= VI)
> +		return 800;
> +	else
> +		return 512;
> +}
> +
> +static void
> +generate_shader_stats(struct radv_device *device,
> +		      struct radv_shader_variant *variant,
> +		      gl_shader_stage stage,
> +		      struct _mesa_string_buffer *buf)
>   {
>   	unsigned lds_increment = device->physical_device->rad_info.chip_class >= CIK ? 512 : 256;
>   	struct ac_shader_config *conf;
> @@ -623,12 +634,8 @@ radv_shader_dump_stats(struct radv_device *device,
>   				     lds_increment);
>   	}
>   
> -	if (conf->num_sgprs) {
> -		if (device->physical_device->rad_info.chip_class >= VI)
> -			max_simd_waves = MIN2(max_simd_waves, 800 / conf->num_sgprs);
> -		else
> -			max_simd_waves = MIN2(max_simd_waves, 512 / conf->num_sgprs);
> -	}
> +	if (conf->num_sgprs)
> +		max_simd_waves = MIN2(max_simd_waves, get_total_sgprs(device) / conf->num_sgprs);
>   
>   	if (conf->num_vgprs)
>   		max_simd_waves = MIN2(max_simd_waves, 256 / conf->num_vgprs);
> @@ -639,27 +646,121 @@ radv_shader_dump_stats(struct radv_device *device,
>   	if (lds_per_wave)
>   		max_simd_waves = MIN2(max_simd_waves, 16384 / lds_per_wave);
>   
> +	if (stage == MESA_SHADER_FRAGMENT) {
> +		_mesa_string_buffer_printf(buf, "*** SHADER CONFIG ***\n"
> +					   "SPI_PS_INPUT_ADDR = 0x%04x\n"
> +					   "SPI_PS_INPUT_ENA  = 0x%04x\n",
> +					   conf->spi_ps_input_addr, conf->spi_ps_input_ena);
> +	}
> +
> +	_mesa_string_buffer_printf(buf, "*** SHADER STATS ***\n"
> +				   "SGPRS: %d\n"
> +				   "VGPRS: %d\n"
> +				   "Spilled SGPRs: %d\n"
> +				   "Spilled VGPRs: %d\n"
> +				   "Code Size: %d bytes\n"
> +				   "LDS: %d blocks\n"
> +				   "Scratch: %d bytes per wave\n"
> +				   "Max Waves: %d\n"
> +				   "********************\n\n\n",
> +				   conf->num_sgprs, conf->num_vgprs,
> +				   conf->spilled_sgprs, conf->spilled_vgprs, variant->code_size,
> +				   conf->lds_size, conf->scratch_bytes_per_wave,
> +				   max_simd_waves);
> +}
> +
> +void
> +radv_shader_dump_stats(struct radv_device *device,
> +		       struct radv_shader_variant *variant,
> +		       gl_shader_stage stage,
> +		       FILE *file)
> +{
> +	struct _mesa_string_buffer *buf = _mesa_string_buffer_create(NULL, 256);
> +
> +	generate_shader_stats(device, variant, stage, buf);
> +
>   	fprintf(file, "\n%s:\n", radv_get_shader_name(variant, stage));
> +	fprintf(file, buf->buf);
>   
> -	if (stage == MESA_SHADER_FRAGMENT) {
> -		fprintf(file, "*** SHADER CONFIG ***\n"
> -			"SPI_PS_INPUT_ADDR = 0x%04x\n"
> -			"SPI_PS_INPUT_ENA  = 0x%04x\n",
> -			conf->spi_ps_input_addr, conf->spi_ps_input_ena);
> +	_mesa_string_buffer_destroy(buf);
> +}
> +
> +VkResult
> +radv_GetShaderInfoAMD(VkDevice _device,
> +		      VkPipeline _pipeline,
> +		      VkShaderStageFlagBits shaderStage,
> +		      VkShaderInfoTypeAMD infoType,
> +		      size_t* pInfoSize,
> +		      void* pInfo)
> +{
> +	RADV_FROM_HANDLE(radv_device, device, _device);
> +	RADV_FROM_HANDLE(radv_pipeline, pipeline, _pipeline);
> +	gl_shader_stage stage = vk_to_mesa_shader_stage(shaderStage);
> +	struct radv_shader_variant *variant = pipeline->shaders[stage];
> +	struct _mesa_string_buffer *buf;
> +	VkResult result = VK_SUCCESS;
> +
> +	/* Spec doesn't indicate what to do if the stage is invalid, so just
> +	 * return no info for this. */
> +	if (!variant)
> +		return VK_ERROR_FEATURE_NOT_PRESENT;
> +
> +	switch (infoType) {
> +	case VK_SHADER_INFO_TYPE_STATISTICS_AMD:
> +		if (!pInfo) {
> +			*pInfoSize = sizeof(VkShaderStatisticsInfoAMD);
> +		} else {
> +			struct ac_shader_config *conf = &variant->config;
> +
> +			VkShaderStatisticsInfoAMD statistics = {};
> +			statistics.shaderStageMask = shaderStage;
> +			statistics.resourceUsage.numUsedVgprs = conf->num_vgprs + conf->spilled_vgprs;
> +			statistics.resourceUsage.numUsedSgprs = conf->num_sgprs + conf->spilled_sgprs;
> +			statistics.resourceUsage.ldsSizePerLocalWorkGroup = 16384;
> +			statistics.resourceUsage.ldsUsageSizeInBytes = conf->lds_size;
> +			statistics.resourceUsage.scratchMemUsageInBytes = conf->scratch_bytes_per_wave;
> +			statistics.numPhysicalVgprs = statistics.numAvailableVgprs = 256;
> +			statistics.numPhysicalSgprs = statistics.numAvailableSgprs = get_total_sgprs(device);
> +			statistics.computeWorkGroupSize[0] = variant->nir->info.cs.local_size[0];
> +			statistics.computeWorkGroupSize[1] = variant->nir->info.cs.local_size[1];
> +			statistics.computeWorkGroupSize[2] = variant->nir->info.cs.local_size[2];
> +
> +			size_t size = *pInfoSize;
> +			*pInfoSize = sizeof(statistics);
> +
> +			memcpy(pInfo, &statistics, MIN2(size, *pInfoSize));
> +
> +			if (size < *pInfoSize)
> +				result = VK_INCOMPLETE;
> +		}
> +
> +		break;
> +	case VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD:
> +		buf = _mesa_string_buffer_create(NULL, 1024);
> +
> +		_mesa_string_buffer_printf(buf, "%s:\n", radv_get_shader_name(variant, stage));
> +		_mesa_string_buffer_printf(buf, "%s\n\n", variant->disasm_string);
> +		generate_shader_stats(device, variant, stage, buf);
> +
> +		if (!pInfo) {
> +			*pInfoSize = buf->length;
> +		} else {
> +			size_t size = *pInfoSize;
> +			*pInfoSize = buf->length;
> +
> +			memcpy(pInfo, buf->buf, MIN2(size, buf->length));
> +
> +			if (size < buf->length)
> +				result = VK_INCOMPLETE;
> +		}
> +
> +		_mesa_string_buffer_destroy(buf);
> +		break;
> +	default:
> +		/* VK_SHADER_INFO_TYPE_BINARY_AMD unimplemented for now. */
> +		result = VK_ERROR_FEATURE_NOT_PRESENT;
> +		break;
>   	}
>   
> -	fprintf(file, "*** SHADER STATS ***\n"
> -		"SGPRS: %d\n"
> -		"VGPRS: %d\n"
> -		"Spilled SGPRs: %d\n"
> -		"Spilled VGPRs: %d\n"
> -		"Code Size: %d bytes\n"
> -		"LDS: %d blocks\n"
> -		"Scratch: %d bytes per wave\n"
> -		"Max Waves: %d\n"
> -		"********************\n\n\n",
> -		conf->num_sgprs, conf->num_vgprs,
> -		conf->spilled_sgprs, conf->spilled_vgprs, variant->code_size,
> -		conf->lds_size, conf->scratch_bytes_per_wave,
> -		max_simd_waves);
> +	return result;
>   }
> 


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