[Mesa-dev] [PATCH v3 25/48] intel/cs: Drop max_dispatch_width checks from compile_cs

Jason Ekstrand jason at jlekstrand.net
Wed Oct 25 23:25:56 UTC 2017


The only things that adjust fs_visitor::max_dispatch_width are render
target writes which don't happen in compute shaders so they're
pointless.
---
 src/intel/compiler/brw_fs.cpp | 6 ++----
 1 file changed, 2 insertions(+), 4 deletions(-)

diff --git a/src/intel/compiler/brw_fs.cpp b/src/intel/compiler/brw_fs.cpp
index a23366b..4c362ba 100644
--- a/src/intel/compiler/brw_fs.cpp
+++ b/src/intel/compiler/brw_fs.cpp
@@ -6818,8 +6818,7 @@ brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
                  NULL, /* Never used in core profile */
                  shader, 16, shader_time_index);
    if (likely(!(INTEL_DEBUG & DEBUG_NO16)) &&
-       !fail_msg && v8.max_dispatch_width >= 16 &&
-       min_dispatch_width <= 16) {
+       !fail_msg && min_dispatch_width <= 16) {
       /* Try a SIMD16 compile */
       if (min_dispatch_width <= 8)
          v16.import_uniforms(&v8);
@@ -6843,8 +6842,7 @@ brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
    fs_visitor v32(compiler, log_data, mem_ctx, key, &prog_data->base,
                  NULL, /* Never used in core profile */
                  shader, 32, shader_time_index);
-   if (!fail_msg && v8.max_dispatch_width >= 32 &&
-       (min_dispatch_width > 16 || (INTEL_DEBUG & DEBUG_DO32))) {
+   if (!fail_msg && (min_dispatch_width > 16 || (INTEL_DEBUG & DEBUG_DO32))) {
       /* Try a SIMD32 compile */
       if (min_dispatch_width <= 8)
          v32.import_uniforms(&v8);
-- 
2.5.0.400.gff86faf



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