[Mesa-dev] [PATCH 7/7] radv: enable nir component packing
Bas Nieuwenhuizen
bas at basnieuwenhuizen.nl
Sat Oct 28 14:14:45 UTC 2017
Reviewed-by: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>
On Mon, Oct 23, 2017 at 2:10 AM, Timothy Arceri <tarceri at itsqueeze.com> wrote:
> SaschaWillems Vulkan demo tessellation:
>
> ~4300fps -> ~4800fps
> ---
> src/amd/vulkan/radv_pipeline.c | 13 +++++++++++++
> 1 file changed, 13 insertions(+)
>
> diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
> index d0e47383d7..69bda152e2 100644
> --- a/src/amd/vulkan/radv_pipeline.c
> +++ b/src/amd/vulkan/radv_pipeline.c
> @@ -1760,20 +1760,21 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
> }
>
> if (!modules[MESA_SHADER_FRAGMENT] && !modules[MESA_SHADER_COMPUTE]) {
> nir_builder fs_b;
> nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL);
> fs_b.shader->info.name = ralloc_strdup(fs_b.shader, "noop_fs");
> fs_m.nir = fs_b.shader;
> modules[MESA_SHADER_FRAGMENT] = &fs_m;
> }
>
> + int prev = -1;
> for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
> const VkPipelineShaderStageCreateInfo *stage = pStages[i];
>
> if (!modules[i])
> continue;
>
> nir[i] = radv_shader_compile_to_nir(device, modules[i],
> stage ? stage->pName : "main", i,
> stage ? stage->pSpecializationInfo : NULL);
> pipeline->active_stages |= mesa_to_vk_shader_stage(i);
> @@ -1790,20 +1791,32 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
>
> if (i != first)
> mask = mask | nir_var_shader_in;
>
> if (i != last)
> mask = mask | nir_var_shader_out;
>
> nir_lower_io_to_scalar_early(nir[i], mask);
> radv_optimize_nir(nir[i]);
> }
> +
> + if (prev != -1) {
> + nir_compact_varyings(nir[prev], nir[i], true);
> +
> + /* TODO: In future nir_compact_varyings() should update the varying
> + * input/output mask to reflect the packing it has just done. However
> + * until we have an array/matrix splitting pass we would just be
> + * duplicating the complex partial marking code in nir_gather_info().
> + */
> + nir_shader_gather_info(nir[i], nir_shader_get_entrypoint(nir[i]));
> + }
> + prev = i;
> }
>
> if (nir[MESA_SHADER_TESS_CTRL]) {
> /* TODO: This is no longer used as a key we should refactor this */
> if (keys)
> keys[MESA_SHADER_TESS_CTRL].tcs.primitive_mode = nir[MESA_SHADER_TESS_EVAL]->info.tess.primitive_mode;
>
> keys[MESA_SHADER_TESS_CTRL].tcs.tes_reads_tess_factors = !!(nir[MESA_SHADER_TESS_EVAL]->info.inputs_read & (VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER));
> nir_lower_tes_patch_vertices(nir[MESA_SHADER_TESS_EVAL], nir[MESA_SHADER_TESS_CTRL]->info.tess.tcs_vertices_out);
> }
> --
> 2.13.6
>
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