[Mesa-dev] [PATCH 05/21] anv/pipeline: Rework the parameters to populate_wm_prog_key
Jason Ekstrand
jason at jlekstrand.net
Sat Oct 28 18:36:13 UTC 2017
---
src/intel/vulkan/anv_pipeline.c | 42 ++++++++++++++++++++++-------------------
1 file changed, 23 insertions(+), 19 deletions(-)
diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c
index 907b24a..613cfca 100644
--- a/src/intel/vulkan/anv_pipeline.c
+++ b/src/intel/vulkan/anv_pipeline.c
@@ -290,21 +290,19 @@ populate_gs_prog_key(const struct gen_device_info *devinfo,
}
static void
-populate_wm_prog_key(const struct anv_pipeline *pipeline,
- const VkGraphicsPipelineCreateInfo *info,
+populate_wm_prog_key(const struct gen_device_info *devinfo,
+ const VkPipelineMultisampleStateCreateInfo *ms_info,
+ unsigned color_count,
struct brw_wm_prog_key *key)
{
- const struct gen_device_info *devinfo = &pipeline->device->info;
-
memset(key, 0, sizeof(*key));
populate_sampler_prog_key(devinfo, &key->tex);
- /* TODO: we could set this to 0 based on the information in nir_shader, but
- * this function is called before spirv_to_nir. */
- const struct brw_vue_map *vue_map =
- &anv_pipeline_get_last_vue_prog_data(pipeline)->vue_map;
- key->input_slots_valid = vue_map->slots_valid;
+ /* We set this to 0 here and set to the actual value before we call
+ * brw_compile_fs.
+ */
+ key->input_slots_valid = 0;
/* Vulkan doesn't specify a default */
key->high_quality_derivatives = false;
@@ -312,25 +310,22 @@ populate_wm_prog_key(const struct anv_pipeline *pipeline,
/* XXX Vulkan doesn't appear to specify */
key->clamp_fragment_color = false;
- key->nr_color_regions = pipeline->subpass->color_count;
+ key->nr_color_regions = color_count;
key->replicate_alpha = key->nr_color_regions > 1 &&
- info->pMultisampleState &&
- info->pMultisampleState->alphaToCoverageEnable;
+ ms_info && ms_info->alphaToCoverageEnable;
- if (info->pMultisampleState) {
+ if (ms_info) {
/* We should probably pull this out of the shader, but it's fairly
* harmless to compute it and then let dead-code take care of it.
*/
- if (info->pMultisampleState->rasterizationSamples > 1) {
+ if (ms_info->rasterizationSamples > 1) {
key->persample_interp =
- (info->pMultisampleState->minSampleShading *
- info->pMultisampleState->rasterizationSamples) > 1;
+ (ms_info->minSampleShading * ms_info->rasterizationSamples) > 1;
key->multisample_fbo = true;
}
- key->frag_coord_adds_sample_pos =
- info->pMultisampleState->sampleShadingEnable;
+ key->frag_coord_adds_sample_pos = ms_info->sampleShadingEnable;
}
}
@@ -839,7 +834,16 @@ anv_pipeline_compile_fs(struct anv_pipeline *pipeline,
struct anv_shader_bin *bin = NULL;
unsigned char sha1[20];
- populate_wm_prog_key(pipeline, info, &key);
+ populate_wm_prog_key(&pipeline->device->info,
+ info->pMultisampleState,
+ pipeline->subpass->color_count, &key);
+
+ /* TODO: we could set this to 0 based on the information in nir_shader, but
+ * we need this before we call spirv_to_nir.
+ */
+ const struct brw_vue_map *vue_map =
+ &anv_pipeline_get_last_vue_prog_data(pipeline)->vue_map;
+ key.input_slots_valid = vue_map->slots_valid;
if (cache) {
anv_pipeline_hash_shader(pipeline, module, entrypoint,
--
2.5.0.400.gff86faf
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