[Mesa-dev] [PATCH 01/21] intel/compiler: Add union types for prog_data and prog_key stages
Jordan Justen
jordan.l.justen at intel.com
Sat Oct 28 22:15:47 UTC 2017
In case you push this before the shader cache, in my current
i965-shader-cache branch, 1 & 2 have an r-b from you, and patch 1 has
an comments requested by Ken.
-Jordan
On 2017-10-28 11:36:09, Jason Ekstrand wrote:
> From: Jordan Justen <jordan.l.justen at intel.com>
>
> Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
> ---
> src/intel/compiler/brw_compiler.h | 20 ++++++++++++++++++++
> 1 file changed, 20 insertions(+)
>
> diff --git a/src/intel/compiler/brw_compiler.h b/src/intel/compiler/brw_compiler.h
> index 014202d..3e0756a 100644
> --- a/src/intel/compiler/brw_compiler.h
> +++ b/src/intel/compiler/brw_compiler.h
> @@ -403,6 +403,15 @@ struct brw_cs_prog_key {
> struct brw_sampler_prog_key_data tex;
> };
>
> +union brw_any_prog_key {
> + struct brw_vs_prog_key vs;
> + struct brw_tcs_prog_key tcs;
> + struct brw_tes_prog_key tes;
> + struct brw_gs_prog_key gs;
> + struct brw_wm_prog_key wm;
> + struct brw_cs_prog_key cs;
> +};
> +
> /*
> * Image metadata structure as laid out in the shader parameter
> * buffer. Entries have to be 16B-aligned for the vec4 back-end to be
> @@ -1064,6 +1073,17 @@ struct brw_clip_prog_data {
> uint32_t total_grf;
> };
>
> +union brw_any_prog_data {
> + struct brw_stage_prog_data base;
> + struct brw_vue_prog_data vue;
> + struct brw_vs_prog_data vs;
> + struct brw_tcs_prog_data tcs;
> + struct brw_tes_prog_data tes;
> + struct brw_gs_prog_data gs;
> + struct brw_wm_prog_data wm;
> + struct brw_cs_prog_data cs;
> +};
> +
> #define DEFINE_PROG_DATA_DOWNCAST(stage) \
> static inline struct brw_##stage##_prog_data * \
> brw_##stage##_prog_data(struct brw_stage_prog_data *prog_data) \
> --
> 2.5.0.400.gff86faf
>
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