[Mesa-dev] [PATCH 5/9] i965: call nir_lower_io_to_scalar() at link time for BDW and above

Timothy Arceri tarceri at itsqueeze.com
Mon Oct 30 04:11:14 UTC 2017


This will allow dead components of varyings to be removed.

BDW shader-db results:

total instructions in shared programs: 13190730 -> 13108459 (-0.62%)
instructions in affected programs: 2110903 -> 2028632 (-3.90%)
helped: 14043
HURT: 486

total cycles in shared programs: 541148990 -> 540544072 (-0.11%)
cycles in affected programs: 290344296 -> 289739378 (-0.21%)
helped: 23418
HURT: 11623

total loops in shared programs: 3923 -> 3920 (-0.08%)
loops in affected programs: 3 -> 0
helped: 3
HURT: 0

total spills in shared programs: 85784 -> 85853 (0.08%)
spills in affected programs: 1374 -> 1443 (5.02%)
helped: 6
HURT: 15

total fills in shared programs: 88717 -> 88801 (0.09%)
fills in affected programs: 1719 -> 1803 (4.89%)
helped: 15
HURT: 9

LOST:   3
GAINED: 0

The fills/spills changes were all in the dolphin uber shaders.

I tested enabling this on IVB but the results went in the other
direction.
---
 src/mesa/drivers/dri/i965/brw_link.cpp | 35 ++++++++++++++++++++++++----------
 1 file changed, 25 insertions(+), 10 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp b/src/mesa/drivers/dri/i965/brw_link.cpp
index c0e16ae7d5c..46dbcac8430 100644
--- a/src/mesa/drivers/dri/i965/brw_link.cpp
+++ b/src/mesa/drivers/dri/i965/brw_link.cpp
@@ -224,6 +224,17 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
    unsigned int stage;
    struct shader_info *infos[MESA_SHADER_STAGES] = { 0, };
 
+   /* Determine first and last stage. */
+   unsigned first = MESA_SHADER_STAGES;
+   unsigned last = 0;
+   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
+      if (!shProg->_LinkedShaders[i])
+         continue;
+      if (first == MESA_SHADER_STAGES)
+         first = i;
+      last = i;
+   }
+
    for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) {
       struct gl_linked_shader *shader = shProg->_LinkedShaders[stage];
       if (!shader)
@@ -251,17 +262,21 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
 
       prog->nir = brw_create_nir(brw, shProg, prog, (gl_shader_stage) stage,
                                  compiler->scalar_stage[stage]);
-   }
 
-   /* Determine first and last stage. */
-   unsigned first = MESA_SHADER_STAGES;
-   unsigned last = 0;
-   for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
-      if (!shProg->_LinkedShaders[i])
-         continue;
-      if (first == MESA_SHADER_STAGES)
-         first = i;
-      last = i;
+      if (brw->screen->devinfo.gen >= 8) {
+         nir_variable_mode mask = (nir_variable_mode) 0;
+
+         if (stage != first)
+            mask = (nir_variable_mode)(mask | nir_var_shader_in);
+
+         if (stage != last)
+            mask = (nir_variable_mode)(mask | nir_var_shader_out);
+
+         nir_lower_io_to_scalar_early(prog->nir, mask);
+
+         prog->nir = brw_nir_optimize(prog->nir, compiler,
+                                      compiler->scalar_stage[stage]);
+      }
    }
 
    /* Linking the stages in the opposite order (from fragment to vertex)
-- 
2.13.6



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