[Mesa-dev] [PATCH 8/9] radv: enable nir varying array splitting

Timothy Arceri tarceri at itsqueeze.com
Mon Oct 30 04:11:17 UTC 2017


---
 src/amd/vulkan/radv_pipeline.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index c25642c9667..322cd7951b2 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -1666,6 +1666,9 @@ radv_link_shaders(struct radv_pipeline *pipeline, nir_shader **shaders)
 	}
 
 	for (int i = 1; i < shader_count; ++i)  {
+		nir_lower_io_arrays_to_elements(ordered_shaders[i],
+						ordered_shaders[i - 1]);
+
 		nir_remove_dead_variables(ordered_shaders[i],
 					  nir_var_shader_out);
 		nir_remove_dead_variables(ordered_shaders[i - 1],
-- 
2.13.6



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