[Mesa-dev] [PATCH v3 43/48] nir/lower_subgroups: Lower ballot intrinsics to the specified bit size

Iago Toral itoral at igalia.com
Mon Oct 30 12:10:27 UTC 2017


On Wed, 2017-10-25 at 16:26 -0700, Jason Ekstrand wrote:
> Ballot intrinsics return a bitfield of subgroups.  In GLSL and some
> SPIR-V extensions, they return a uint64_t.  In SPV_KHR_shader_ballot,
> they return a uvec4.  Also, some back-ends would rather pass around
> 32-bit values because it's easier than messing with 64-bit all the
> time.
> To solve this mess, we make nir_lower_subgroups take a new parameter
> called ballot_bit_size and it lowers whichever thing it gets in from
> the
> source language (uint64_t or uvec4) to a scalar with the specified
> number of bits.  This replaces a chunk of the old lowering code.
> 
> Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
> ---
>  src/compiler/nir/nir.h                 |   3 +-
>  src/compiler/nir/nir_lower_subgroups.c | 101
> +++++++++++++++++++++++++++++++--
>  src/compiler/nir/nir_opt_intrinsics.c  |  18 ------
>  src/intel/compiler/brw_compiler.c      |   1 -
>  src/intel/compiler/brw_nir.c           |   1 +
>  5 files changed, 98 insertions(+), 26 deletions(-)
> 
> diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
> index 1a25d7b..563b57f 100644
> --- a/src/compiler/nir/nir.h
> +++ b/src/compiler/nir/nir.h
> @@ -1854,8 +1854,6 @@ typedef struct nir_shader_compiler_options {
>      */
>     bool use_interpolated_input_intrinsics;
>  
> -   unsigned max_subgroup_size;
> -
>     unsigned max_unroll_iterations;
>  } nir_shader_compiler_options;
>  
> @@ -2469,6 +2467,7 @@ bool nir_lower_samplers_as_deref(nir_shader
> *shader,
>                                   const struct gl_shader_program
> *shader_program);
>  
>  typedef struct nir_lower_subgroups_options {
> +   uint8_t ballot_bit_size;
>     bool lower_to_scalar:1;
>     bool lower_vote_trivial:1;
>     bool lower_subgroup_masks:1;
> diff --git a/src/compiler/nir/nir_lower_subgroups.c
> b/src/compiler/nir/nir_lower_subgroups.c
> index 02738c4..1969740 100644
> --- a/src/compiler/nir/nir_lower_subgroups.c
> +++ b/src/compiler/nir/nir_lower_subgroups.c
> @@ -28,6 +28,43 @@
>   * \file nir_opt_intrinsics.c
>   */
>  
> +/* Converts a uint32_t or uint64_t value to uint64_t or uvec4 */
> +static nir_ssa_def *
> +uint_to_ballot_type(nir_builder *b, nir_ssa_def *value,
> +                    unsigned num_components, unsigned bit_size,
> +                    uint32_t extend_val)
> +{
> +   assert(value->num_components == 1);
> +   assert(value->bit_size == 32 || value->bit_size == 64);
> +
> +   nir_ssa_def *extend = nir_imm_int(b, extend_val);

Is it required that we do this extension? would it be incorrect if we
extended with 0's?

> +   if (num_components > 1) {
> +      /* SPIR-V uses a uvec4 for ballot values */
> +      assert(num_components == 4);
> +      assert(bit_size == 32);
> +
> +      if (value->bit_size == 32) {
> +         return nir_vec4(b, value, extend, extend, extend);
> +      } else {
> +         assert(value->bit_size == 64);
> +         return nir_vec4(b, nir_unpack_64_2x32_split_x(b, value),
> +                            nir_unpack_64_2x32_split_y(b, value),
> +                            extend, extend);
> +      }
> +   } else {
> +      /* GLSL uses a uint64_t for ballot values */
> +      assert(num_components == 1);
> +      assert(bit_size == 64);
> +
> +      if (value->bit_size == 32) {
> +         return nir_pack_64_2x32_split(b, value, extend);
> +      } else {
> +         assert(value->bit_size == 64);
> +         return value;
> +      }
> +   }
> +}
> +
>  static nir_ssa_def *
>  lower_read_invocation_to_scalar(nir_builder *b, nir_intrinsic_instr
> *intrin)
>  {
> @@ -86,24 +123,78 @@ lower_subgroups_intrin(nir_builder *b,
> nir_intrinsic_instr *intrin,
>        if (!options->lower_subgroup_masks)
>           return NULL;
>  
> +      uint64_t mask;
> +      switch (intrin->intrinsic) {
> +      case nir_intrinsic_load_subgroup_eq_mask:
> +         mask = 1ull;
> +         break;
> +      case nir_intrinsic_load_subgroup_ge_mask:
> +      case nir_intrinsic_load_subgroup_lt_mask:
> +         mask = ~0ull;
> +         break;
> +      case nir_intrinsic_load_subgroup_gt_mask:
> +      case nir_intrinsic_load_subgroup_le_mask:
> +         mask = ~1ull;
> +         break;
> +      default:
> +         unreachable("you seriously can't tell this is
> unreachable?");
> +      }
> +
>        nir_ssa_def *count = nir_load_subgroup_invocation(b);
> +      nir_ssa_def *shifted;
> +      if (options->ballot_bit_size == 32 && intrin-
> >dest.ssa.bit_size == 32) {

Maybe add a comment here stating that this is the SPIR-V path where we
always expect uvec4 results.

> +         assert(intrin->dest.ssa.num_components == 4);
> +         shifted = nir_ishl(b, nir_imm_int(b, mask), count);
> +      } else {
> +         /* We're either working with 64-bit types natively or we're
> in OpenGL
> +          * where we want a uint64_t as our final value.  In either
> case we
> +          * know that we have 64-bit types.  In the first case, we
> need to use
> +          * 64 bits because of the native subgroup size.  In the
> second, we
> +          * want a 64-bit result and a 64-bit shift is likely more
> efficient
> +          * than messing around with 32-bit shifts and packing.
> +          */
> +         assert(options->ballot_bit_size == 64 ||
> +                intrin->dest.ssa.bit_size == 64);
> +         shifted = nir_ishl(b, nir_imm_int64(b, mask), count);
> +      }



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