[Mesa-dev] [PATCH v3 20/43] i965/fs: Add byte scattered write message and fs support
Jason Ekstrand
jason at jlekstrand.net
Tue Oct 31 00:02:43 UTC 2017
On Thu, Oct 12, 2017 at 11:38 AM, Jose Maria Casanova Crespo <
jmcasanova at igalia.com> wrote:
> Signed-off-by: Jose Maria Casanova Crespo <jmcasanova at igalia.com>
> Signed-off-by: Alejandro PiƱeiro <apinheiro at igalia.com>
> ---
> src/intel/compiler/brw_eu.h | 6 ++
> src/intel/compiler/brw_eu_defines.h | 17 +++++
> src/intel/compiler/brw_eu_emit.c | 89
> ++++++++++++++++++++++++++
> src/intel/compiler/brw_fs.cpp | 10 +++
> src/intel/compiler/brw_fs_copy_propagation.cpp | 2 +
> src/intel/compiler/brw_fs_generator.cpp | 5 ++
> src/intel/compiler/brw_fs_surface_builder.cpp | 17 +++++
> src/intel/compiler/brw_fs_surface_builder.h | 9 +++
> src/intel/compiler/brw_shader.cpp | 7 ++
> 9 files changed, 162 insertions(+)
>
> diff --git a/src/intel/compiler/brw_eu.h b/src/intel/compiler/brw_eu.h
> index 145942a54f..b44ca0f518 100644
> --- a/src/intel/compiler/brw_eu.h
> +++ b/src/intel/compiler/brw_eu.h
> @@ -476,6 +476,12 @@ brw_typed_surface_write(struct brw_codegen *p,
> unsigned num_channels);
>
> void
> +brw_byte_scattered_write(struct brw_codegen *p,
> + struct brw_reg payload,
> + struct brw_reg surface,
> + unsigned msg_length);
> +
> +void
> brw_memory_fence(struct brw_codegen *p,
> struct brw_reg dst);
>
> diff --git a/src/intel/compiler/brw_eu_defines.h
> b/src/intel/compiler/brw_eu_defines.h
> index 1751f18293..9aac385ba7 100644
> --- a/src/intel/compiler/brw_eu_defines.h
> +++ b/src/intel/compiler/brw_eu_defines.h
> @@ -390,6 +390,16 @@ enum opcode {
>
> SHADER_OPCODE_RND_MODE,
>
> + /**
> + * Byte scattered write/read opcodes.
> + *
> + * LOGICAL opcodes are eventually translated to the matching
> non-LOGICAL
> + * opcode, but instead of taking a single payload blog they expect
> their
> + * arguments separately as individual sources, like untyped write/read.
> + */
> + SHADER_OPCODE_BYTE_SCATTERED_WRITE,
> + SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL,
> +
> SHADER_OPCODE_MEMORY_FENCE,
>
> SHADER_OPCODE_GEN4_SCRATCH_READ,
> @@ -1231,4 +1241,11 @@ enum PACKED brw_rnd_mode {
> BRW_RND_MODE_UNSPECIFIED, /* Unspecified rounding mode */
> };
>
> +/* MDC_DS - Data Size Message Descriptor Control Field */
> +enum PACKED brw_data_size {
> + GEN7_BYTE_SCATTERED_DATA_SIZE_BYTE = 0,
> + GEN7_BYTE_SCATTERED_DATA_SIZE_WORD = 1,
> + GEN7_BYTE_SCATTERED_DATA_SIZE_DWORD = 2
> +};
> +
> #endif /* BRW_EU_DEFINES_H */
> diff --git a/src/intel/compiler/brw_eu_emit.c b/src/intel/compiler/brw_eu_
> emit.c
> index 8c1e4c5eae..84d85be653 100644
> --- a/src/intel/compiler/brw_eu_emit.c
> +++ b/src/intel/compiler/brw_eu_emit.c
> @@ -2483,6 +2483,49 @@ brw_send_indirect_surface_message(struct
> brw_codegen *p,
> return insn;
> }
>
> +
> +static struct brw_inst *
> +brw_send_indirect_scattered_message(struct brw_codegen *p,
> + unsigned sfid,
> + struct brw_reg dst,
> + struct brw_reg payload,
> + struct brw_reg surface,
> + unsigned message_len,
> + unsigned response_len,
> + bool header_present)
>
How is this any different from brw_send_indirect_surface_message? They
look identical except for the fact that this one is missing the explicit
brw_set_default_exec_size I added to the other as part of my subgroup
series. If there's no real difference, let's delete this one and just use
the other. You can make a pretty good case that the scattered byte
messages are "surface" messages.
> +{
> + const struct gen_device_info *devinfo = p->devinfo;
> + struct brw_inst *insn;
> +
> + if (surface.file != BRW_IMMEDIATE_VALUE) {
> + struct brw_reg addr = retype(brw_address_reg(0),
> BRW_REGISTER_TYPE_UD);
> +
> + brw_push_insn_state(p);
> + brw_set_default_access_mode(p, BRW_ALIGN_1);
> + brw_set_default_mask_control(p, BRW_MASK_DISABLE);
> + brw_set_default_predicate_control(p, BRW_PREDICATE_NONE);
> +
> + /* Mask out invalid bits from the surface index to avoid hangs e.g.
> when
> + * some surface array is accessed out of bounds.
> + */
> + insn = brw_AND(p, addr,
> + suboffset(vec1(retype(surface,
> BRW_REGISTER_TYPE_UD)),
> + BRW_GET_SWZ(surface.swizzle, 0)),
> + brw_imm_ud(0xff));
> +
> + brw_pop_insn_state(p);
> +
> + surface = addr;
> + }
> +
> + insn = brw_send_indirect_message(p, sfid, dst, payload, surface);
> + brw_inst_set_mlen(devinfo, insn, message_len);
> + brw_inst_set_rlen(devinfo, insn, response_len);
> + brw_inst_set_header_present(devinfo, insn, header_present);
> +
> + return insn;
> +}
> +
> static bool
> while_jumps_before_offset(const struct gen_device_info *devinfo,
> brw_inst *insn, int while_offset, int
> start_offset)
> @@ -2887,6 +2930,52 @@ brw_untyped_surface_write(struct brw_codegen *p,
> }
>
> static void
> +brw_set_dp_byte_scattered_write(struct brw_codegen *p,
> + struct brw_inst *insn)
> +{
> + const struct gen_device_info *devinfo = p->devinfo;
> +
> + /* Although we could configure this message to write BYTE, WORD, or
> DWORD,
> + * it was added for the need of writing WORD sizes, so we use directly
> that
> + * size. This could be revisited on the future.
> + */
> + unsigned msg_control = GEN7_BYTE_SCATTERED_DATA_SIZE_WORD << 2;
>
This doesn't seem like a safe long-term assuption...
> +
> + assert(brw_inst_access_mode(devinfo, p->current) == BRW_ALIGN_1);
> + if (brw_inst_exec_size(devinfo, p->current) == BRW_EXECUTE_16)
> + msg_control |= 1;
> + else
> + msg_control |= 0;
> +
> + brw_inst_set_dp_msg_type(devinfo, insn,
> + devinfo->gen >= 8 || devinfo->is_haswell ?
> + HSW_DATAPORT_DC_PORT0_BYTE_SCATTERED_WRITE :
> + GEN7_DATAPORT_DC_BYTE_SCATTERED_WRITE);
> + brw_inst_set_dp_msg_control(devinfo, insn, msg_control);
> +}
> +
> +
> +void
> +brw_byte_scattered_write(struct brw_codegen *p,
> + struct brw_reg payload,
> + struct brw_reg surface,
> + unsigned msg_length)
> +{
> + const struct gen_device_info *devinfo = p->devinfo;
> + const unsigned sfid = GEN7_SFID_DATAPORT_DATA_CACHE;
> + const bool align1 = brw_inst_access_mode(devinfo, p->current) ==
> BRW_ALIGN_1;
> + /* Mask out unused components -- See comment in brw_untyped_atomic().
> */
> + const unsigned mask = devinfo->gen == 7 && !devinfo->is_haswell &&
> !align1 ?
> + WRITEMASK_X : WRITEMASK_XYZW;
>
We're only supporting 16-bit storage on gen8+ and not in vec4. I doubt the
vec4 back-end is going to get a lot more love, so maybe we should just
assert ALIGN1 here and drop the added complexity. That said, it's not
actually hurting much.
> + struct brw_inst *insn = brw_send_indirect_scattered_message(
> + p, sfid, brw_writemask(brw_null_reg(), mask),
> + payload, surface, msg_length, 0, align1);
> +
> + brw_set_dp_byte_scattered_write(p, insn);
>
Maybe we should just inline this here instead of having two very small
functions?
> +
> +}
> +
> +static void
> brw_set_dp_typed_atomic_message(struct brw_codegen *p,
> struct brw_inst *insn,
> unsigned atomic_op,
> diff --git a/src/intel/compiler/brw_fs.cpp b/src/intel/compiler/brw_fs.cpp
> index 8da16145dc..e4a94ff053 100644
> --- a/src/intel/compiler/brw_fs.cpp
> +++ b/src/intel/compiler/brw_fs.cpp
> @@ -250,6 +250,7 @@ fs_inst::is_send_from_grf() const
> case SHADER_OPCODE_UNTYPED_ATOMIC:
> case SHADER_OPCODE_UNTYPED_SURFACE_READ:
> case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
> + case SHADER_OPCODE_BYTE_SCATTERED_WRITE:
> case SHADER_OPCODE_TYPED_ATOMIC:
> case SHADER_OPCODE_TYPED_SURFACE_READ:
> case SHADER_OPCODE_TYPED_SURFACE_WRITE:
> @@ -744,6 +745,7 @@ fs_inst::components_read(unsigned i) const
>
> case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
> case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
> + case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
> assert(src[3].file == IMM &&
> src[4].file == IMM);
> /* Surface coordinates. */
> @@ -797,6 +799,7 @@ fs_inst::size_read(int arg) const
> case SHADER_OPCODE_TYPED_SURFACE_READ:
> case SHADER_OPCODE_TYPED_SURFACE_WRITE:
> case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
> + case SHADER_OPCODE_BYTE_SCATTERED_WRITE:
> if (arg == 0)
> return mlen * REG_SIZE;
> break;
> @@ -4524,6 +4527,12 @@ fs_visitor::lower_logical_sends()
> ibld.sample_mask_reg());
> break;
>
> + case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
> + lower_surface_logical_send(ibld, inst,
> + SHADER_OPCODE_BYTE_SCATTERED_WRITE,
> + ibld.sample_mask_reg());
> + break;
> +
> case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
> lower_surface_logical_send(ibld, inst,
> SHADER_OPCODE_UNTYPED_ATOMIC,
> @@ -5008,6 +5017,7 @@ get_lowered_simd_width(const struct gen_device_info
> *devinfo,
> case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
> case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
> case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
> + case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
> return MIN2(16, inst->exec_size);
>
> case SHADER_OPCODE_URB_READ_SIMD8:
> diff --git a/src/intel/compiler/brw_fs_copy_propagation.cpp
> b/src/intel/compiler/brw_fs_copy_propagation.cpp
> index cb11739608..fcf4706b7a 100644
> --- a/src/intel/compiler/brw_fs_copy_propagation.cpp
> +++ b/src/intel/compiler/brw_fs_copy_propagation.cpp
> @@ -655,6 +655,7 @@ fs_visitor::try_constant_propagate(fs_inst *inst,
> acp_entry *entry)
> case SHADER_OPCODE_TYPED_ATOMIC:
> case SHADER_OPCODE_TYPED_SURFACE_READ:
> case SHADER_OPCODE_TYPED_SURFACE_WRITE:
> + case SHADER_OPCODE_BYTE_SCATTERED_WRITE:
> /* We only propagate into the surface argument of the
> * instruction. Everything else goes through LOAD_PAYLOAD.
> */
> @@ -694,6 +695,7 @@ fs_visitor::try_constant_propagate(fs_inst *inst,
> acp_entry *entry)
> case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
> case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
> case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
> + case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
> inst->src[i] = val;
> progress = true;
> break;
> diff --git a/src/intel/compiler/brw_fs_generator.cpp
> b/src/intel/compiler/brw_fs_generator.cpp
> index 9f2e1b3b85..414da81287 100644
> --- a/src/intel/compiler/brw_fs_generator.cpp
> +++ b/src/intel/compiler/brw_fs_generator.cpp
> @@ -2053,6 +2053,11 @@ fs_generator::generate_code(const cfg_t *cfg, int
> dispatch_width)
> inst->mlen, src[2].ud);
> break;
>
> + case SHADER_OPCODE_BYTE_SCATTERED_WRITE:
> + assert(src[2].file == BRW_IMMEDIATE_VALUE);
> + brw_byte_scattered_write(p, src[0], src[1], inst->mlen);
> + break;
> +
> case SHADER_OPCODE_TYPED_ATOMIC:
> assert(src[2].file == BRW_IMMEDIATE_VALUE);
> brw_typed_atomic(p, dst, src[0], src[1],
> diff --git a/src/intel/compiler/brw_fs_surface_builder.cpp
> b/src/intel/compiler/brw_fs_surface_builder.cpp
> index d00d8920b2..5f529e9489 100644
> --- a/src/intel/compiler/brw_fs_surface_builder.cpp
> +++ b/src/intel/compiler/brw_fs_surface_builder.cpp
> @@ -1192,3 +1192,20 @@ namespace brw {
> }
> }
> }
> +
> +namespace brw {
>
Why are we closing the brw namespace and then opening it again. We should
be able to drop the above 3 lines.
> + namespace scattered_access {
> + void
> + emit_byte_scattered_write(const fs_builder &bld, const fs_reg
> &surface,
> + const fs_reg &addr, const fs_reg &src,
> + unsigned dims, unsigned size,
> + brw_predicate pred)
> + {
> + using namespace surface_access;
> +
> + emit_send(bld, SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL,
> + addr, src, surface, dims, size, 0, pred);
> + }
> +
> + }
> +}
> diff --git a/src/intel/compiler/brw_fs_surface_builder.h
> b/src/intel/compiler/brw_fs_surface_builder.h
> index 32b56d387f..913ffaee72 100644
> --- a/src/intel/compiler/brw_fs_surface_builder.h
> +++ b/src/intel/compiler/brw_fs_surface_builder.h
> @@ -84,5 +84,14 @@ namespace brw {
> unsigned surf_dims, unsigned arr_dims,
> unsigned rsize, unsigned op);
> }
> +
> + namespace scattered_access {
> + void
> + emit_byte_scattered_write(const fs_builder &bld, const fs_reg
> &surface,
> + const fs_reg &addr, const fs_reg &src,
> + unsigned dims, unsigned size,
> + brw_predicate pred = BRW_PREDICATE_NONE);
> +
> + }
> }
> #endif
> diff --git a/src/intel/compiler/brw_shader.cpp b/src/intel/compiler/brw_
> shader.cpp
> index 8ee4d3cef9..ebaf586df4 100644
> --- a/src/intel/compiler/brw_shader.cpp
> +++ b/src/intel/compiler/brw_shader.cpp
> @@ -297,6 +297,11 @@ brw_instruction_name(const struct gen_device_info
> *devinfo, enum opcode op)
> case SHADER_OPCODE_MEMORY_FENCE:
> return "memory_fence";
>
> + case SHADER_OPCODE_BYTE_SCATTERED_WRITE:
> + return "byte_scattered_write";
> + case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
> + return "byte_scattered_write_logical";
> +
> case SHADER_OPCODE_LOAD_PAYLOAD:
> return "load_payload";
> case FS_OPCODE_PACK:
> @@ -993,6 +998,8 @@ backend_instruction::has_side_effects() const
> case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
> case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
> case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
> + case SHADER_OPCODE_BYTE_SCATTERED_WRITE:
> + case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
> case SHADER_OPCODE_TYPED_ATOMIC:
> case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
> case SHADER_OPCODE_TYPED_SURFACE_WRITE:
> --
> 2.13.6
>
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> mesa-dev at lists.freedesktop.org
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