[Mesa-dev] [PATCH v3 00/43] anv: SPV_KHR_16bit_storage/VK_KHR_16bit_storage for gen8+

Jason Ekstrand jason at jlekstrand.net
Tue Oct 31 00:20:09 UTC 2017


Patches 1-5, 8-11, and 13-18 are

Reviewed-by: Jason Ekstrand <jason at jlekstrand.net>

On Mon, Oct 16, 2017 at 8:23 AM, Pohjolainen, Topi <
topi.pohjolainen at gmail.com> wrote:

> On Mon, Oct 16, 2017 at 08:03:41AM -0700, Jason Ekstrand wrote:
> > FYI: I'm planning to review this some time this week.  Probably not today
> > though.
>
> Great, I was hoping you would. I'm just reading out of curiosity and asking
> random questions. Mostly trying to remind myself how compiler works :) It
> has
> been a while since I had anything to do with it.
>
> >
> > On Thu, Oct 12, 2017 at 11:37 AM, Jose Maria Casanova Crespo <
> > jmcasanova at igalia.com> wrote:
> >
> > > Hello,
> > >
> > > this is the V3 series for the implementation of the
> > > SPV_KHR_16bit_storage and VK_KHR_16bit_storage extensions on the anv
> > > vulkan driver, in addition to the GLSL and NIR support needed.
> > >
> > > The original series can be found here [1], and the V2 is available
> > > here [2].
> > >
> > > In short V3 includes the following:
> > >
> > >  * Updates on several patches after the review of the V2 series.
> > >    This includes some squashes, and specially changes so 16-bit
> > >    types are always packed, not using stride 2 by default.
> > >    This implied a re-implementation of all load_input/store_output
> > >    intrinsics for 16-bit. New solution shuffles and unshuffles
> > >    16-bit components in 32-bit URB write and read operations. This
> > >    saves space in the URB writes and reduces the register pressure
> > >    just using half of the space.
> > >
> > > * 5 patches have been removed from v2 series because now we not
> > >    assume the stride 2 for 16-bit registers. We also removed the
> > >    patch of reuse_16bit_conversion_register. The problems related
> > >    to spilling that motivate that patch were better addressed by
> > >    Curro's liveness patch.
> > >
> > >    i965/fs: Set stride 2 when dealing with 16-bit floats/ints
> > >    i965/fs: Retype 16-bit/stride2 movs to UD on nir_op_vecX
> > >    i965/fs: Need to allocate as minimum 32-bit register
> > >    i965/fs: Update assertion on copy propagation
> > >    i965/fs: Add reuse_16bit_conversions_register optimization
> > >
> > > Finally an updated overview of the patches:
> > >
> > > Patches 1-2 add 16-bit float, int and uint types to GLSL. This is
> > > needed because NIR uses GLSL types internally. We use the enums
> > > already defined at AMD_gpu_shader_half_float and NV_gpu_shader
> > > extensions. Patch 4 updates mesa/st, in order to avoid warnings for
> > > types not handled on a switch.
> > >
> > > Patches 3-6 add NIR support for those new GLSL 16-bit types,
> > > conversion opcodes, and rounding modes for float to half-float
> > > conversions.
> > >
> > > Patches 7-9 add the SPIR-V (SPV_KHR_16bit_storage) to NIR support.
> > >
> > > Patches 10-13 add general 16-bit support for i965. This includes
> > > handling of new types on several general purpose methods,
> > > update/remove some asserts.
> > >
> > > Patches 14-18 add support for 32 to 16-bit conversions for i965,
> > > including rounding mode opcodes (needed for float to half-float
> > > conversions), and an optimization that removes superfluous rounding
> > > mode sets.
> > >
> > > Patch 19 adds 16-bit support for constant location.
> > >
> > > Patches 20-24 add and use two new messages: byte scattered read and
> > > write. Those were needed because untyped surface message has a fixed
> > > 32-bit write size. Those messages are used on the 16-bit support of
> > > store SSBO, load SSBO, load UBO and load shared.
> > >
> > > Patches 25-29 implement 16-bit vertex attribute inputs support on
> > > i965. These include changes on anv. This was needed because 16-bit
> > > surface formats do implicit conversion to 32-bit. To workaround this,
> > > we override the 16-bit surface format, and use 32-bit ones.
> > >
> > > Patch 30 implements load input and load store for all intra stage.
> > > This patch substitutes the previous simple patch i965/fs: Set stride 2
> > > when dealing with 16-bit floats/ints.
> > >
> > > Patch 31-37 implements 16-bit store output support for fragment
> > > shaders on i965.
> > >
> > > Patches 38-41 are the new patches included in V2. Three of them are
> > > improvements over V1 that doesn't fix any execution problem, but they
> > > improve performance reducing the use of multiple scattered messages
> > > for untyped read/write opreations. 16bit CTS tests passes without them.
> > > The other one would fix a real problem (patch 41), but unfourtunately
> > > no CTS test yet catching it.
> > >
> > > Patches 42-43 enable both extensions on anv vulkan driver.
> > >
> > > [1] https://lists.freedesktop.org/archives/mesa-dev/2017-July/16
> 2791.html
> > > [2] https://lists.freedesktop.org/archives/mesa-dev/2017-August/
> > > 167455.html
> > >
> > > Alejandro PiƱeiro (14):
> > >   i965/vec4: Handle 16-bit types at type_size_xvec4
> > >   i965/fs: Add brw_reg_type_from_bit_size utility method
> > >   i965/fs: Remove BRW_REGISTER_TYPE_HF assert at get_exec_type
> > >   i965/fs: Handle 32-bit to 16-bit conversions
> > >   i965/fs: Define new shader opcode to set rounding modes
> > >   i965/fs: Enable rounding mode on f2f16 ops
> > >   i965/fs: Add remove_extra_rounding_modes optimization
> > >   i965/fs: Adjust type_size/type_slots on store_ssbo
> > >   i965/fs: Use byte_scattered_write on 16-bit store_ssbo
> > >   anv/pipeline: Use 32-bit surface formats for 16-bit formats
> > >   anv/cmd_buffer: Add a padding to the vertex buffer
> > >   i965/fs: Use half_precision data_format on 16-bit fb writes
> > >   i965/fs: Predicate byte scattered writes if needed
> > >   anv: Enable VK_KHR_16bit_storage
> > >
> > > Eduardo Lima Mitev (8):
> > >   glsl: Add 16-bit types
> > >   mesa/st: Handle 16-bit types at st_glsl_storage_type_size()
> > >   nir: Add support for 16-bit types (half float, int16 and uint16)
> > >   nir: Populate conversion opcodes to/from 16-bit types
> > >   spirv/nir: Handle 16-bit types
> > >   spirv/nir: Add support for SPV_KHR_16bit_storage
> > >   i965/fs: Optimize 16-bit SSBO stores by packing two into a 32-bit reg
> > >   anv: Enable SPV_KHR_16bit_storage on gen 8+
> > >
> > > Jose Maria Casanova Crespo (21):
> > >   nir: Add rounding modes enum
> > >   nir: Handle fp16 rounding modes at nir_type_conversion_op
> > >   spirv: Enable FPRoundingMode decorator to nir operations
> > >   i965: Support for 16-bit base types in helper functions
> > >   i965: Add support for control register
> > >   i965/fs: Support push constants of 16-bit types
> > >   i965/fs: Add byte scattered write message and fs support
> > >   i965/fs: Add byte scattered read message and fs support
> > >   i965/fs: Use byte scattered read
> > >   compiler: Mark when input/ouput attribute at VS uses 16-bit
> > >   i965/compiler: includes 16-bit vertex input
> > >   i965/fs: Unpack 16-bit from 32-bit components in VS load_input
> > >   i965/fs: Support 16-bit types at load_input and store_output
> > >   i965/fs: Enable Render Target Write for 16-bit outputs
> > >   i965/fs: Include support for SEND data_format bit for Render Targets
> > >   i965/disasm: Show half-precision data_format on rt_writes
> > >   i965/fs: Mark 16-bit outputs on FS store_output
> > >   i965/fs: 16-bit source payloads always use 1 register
> > >   i965/fs: Enable 16-bit render target write on SKL and CHV
> > >   i965/fs: Enables 16-bit load_ubo with sampler
> > >   i965/fs: Use untyped_surface_read for 16-bit load_ssbo
> > >
> > >  src/compiler/builtin_type_macros.h              |  26 ++
> > >  src/compiler/glsl/ast_to_hir.cpp                |   3 +
> > >  src/compiler/glsl/glsl_to_nir.cpp               |   9 +-
> > >  src/compiler/glsl/ir_clone.cpp                  |   3 +
> > >  src/compiler/glsl/link_uniform_initializers.cpp |   3 +
> > >  src/compiler/glsl/lower_buffer_access.cpp       |   3 +-
> > >  src/compiler/glsl_types.cpp                     |  93 ++++-
> > >  src/compiler/glsl_types.h                       |  34 +-
> > >  src/compiler/nir/nir.c                          |   6 +
> > >  src/compiler/nir/nir.h                          |  22 +-
> > >  src/compiler/nir/nir_gather_info.c              |  23 +-
> > >  src/compiler/nir/nir_opcodes.py                 |  10 +-
> > >  src/compiler/nir/nir_opcodes_c.py               |  17 +-
> > >  src/compiler/nir/nir_split_var_copies.c         |   6 +
> > >  src/compiler/nir_types.cpp                      |  24 ++
> > >  src/compiler/nir_types.h                        |   9 +
> > >  src/compiler/shader_info.h                      |   2 +
> > >  src/compiler/spirv/nir_spirv.h                  |   1 +
> > >  src/compiler/spirv/spirv_to_nir.c               |  53 ++-
> > >  src/compiler/spirv/vtn_alu.c                    |  34 +-
> > >  src/compiler/spirv/vtn_variables.c              |  21 ++
> > >  src/intel/compiler/brw_compiler.h               |   1 +
> > >  src/intel/compiler/brw_disasm.c                 |   4 +
> > >  src/intel/compiler/brw_eu.h                     |  23 +-
> > >  src/intel/compiler/brw_eu_defines.h             |  36 ++
> > >  src/intel/compiler/brw_eu_emit.c                | 188 +++++++++-
> > >  src/intel/compiler/brw_fs.cpp                   | 128 ++++++-
> > >  src/intel/compiler/brw_fs.h                     |  12 +
> > >  src/intel/compiler/brw_fs_copy_propagation.cpp  |   8 +-
> > >  src/intel/compiler/brw_fs_generator.cpp         |  28 +-
> > >  src/intel/compiler/brw_fs_nir.cpp               | 458
> > > ++++++++++++++++++++++--
> > >  src/intel/compiler/brw_fs_surface_builder.cpp   |  32 +-
> > >  src/intel/compiler/brw_fs_surface_builder.h     |  14 +
> > >  src/intel/compiler/brw_fs_visitor.cpp           |   6 +
> > >  src/intel/compiler/brw_inst.h                   |   1 +
> > >  src/intel/compiler/brw_ir_fs.h                  |   3 -
> > >  src/intel/compiler/brw_nir.c                    |  16 +
> > >  src/intel/compiler/brw_reg.h                    |   6 +
> > >  src/intel/compiler/brw_shader.cpp               |  23 ++
> > >  src/intel/compiler/brw_shader.h                 |   7 +
> > >  src/intel/compiler/brw_vec4.cpp                 |   1 +
> > >  src/intel/compiler/brw_vec4_generator.cpp       |   3 +-
> > >  src/intel/compiler/brw_vec4_visitor.cpp         |   3 +
> > >  src/intel/vulkan/anv_device.c                   |  13 +
> > >  src/intel/vulkan/anv_extensions.py              |   1 +
> > >  src/intel/vulkan/anv_pipeline.c                 |   1 +
> > >  src/intel/vulkan/genX_cmd_buffer.c              |  20 +-
> > >  src/intel/vulkan/genX_pipeline.c                |  47 +++
> > >  src/mesa/program/ir_to_mesa.cpp                 |   6 +
> > >  src/mesa/state_tracker/st_glsl_types.cpp        |   3 +
> > >  50 files changed, 1403 insertions(+), 91 deletions(-)
> > >
> > > --
> > > 2.13.6
> > >
> > > _______________________________________________
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> > > mesa-dev at lists.freedesktop.org
> > > https://lists.freedesktop.org/mailman/listinfo/mesa-dev
> > >
>
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