[Mesa-dev] [PATCH v3 32/34] disk_cache: Fix issue reading GLSL metadata

Grazvydas Ignotas notasas at gmail.com
Tue Oct 31 14:00:44 UTC 2017


On Tue, Oct 31, 2017 at 12:54 AM, Kenneth Graunke <kenneth at whitecape.org> wrote:
> On Sunday, October 22, 2017 1:01:40 PM PDT Jordan Justen wrote:
>> This would cause the read of the metadata content to fail, which would
>> prevent the linking from being skipped.
>>
>> Seen on Rocket League with i965 shader cache.
>>
>> Cc: Timothy Arceri <tarceri at itsqueeze.com>
>> Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
>> Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
>> ---
>>  src/util/disk_cache.c | 2 +-
>>  1 file changed, 1 insertion(+), 1 deletion(-)
>>
>> diff --git a/src/util/disk_cache.c b/src/util/disk_cache.c
>> index e38cacb259b..fde6e2e0974 100644
>> --- a/src/util/disk_cache.c
>> +++ b/src/util/disk_cache.c
>> @@ -1110,7 +1110,7 @@ disk_cache_get(struct disk_cache *cache, const cache_key key, size_t *size)
>>         * TODO: pass the metadata back to the caller and do some basic
>>         * validation.
>>         */
>> -      cache_item_md_size += sizeof(cache_key);
>> +      cache_item_md_size += num_keys * sizeof(cache_key);
>>        ret = lseek(fd, num_keys * sizeof(cache_key), SEEK_CUR);
>>        if (ret == -1)
>>           goto fail;
>>
>
> Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>

Fixes: b86ecea3446e "util/disk_cache: write cache item metadata to disk"


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