[Mesa-dev] [PATCH 3/5] st/mesa: use asynchronous flushes
Marek Olšák
maraeo at gmail.com
Tue Oct 31 17:59:50 UTC 2017
On Sun, Oct 22, 2017 at 9:18 PM, Nicolai Hähnle <nhaehnle at gmail.com> wrote:
> From: Nicolai Hähnle <nicolai.haehnle at amd.com>
>
> ---
> src/mesa/state_tracker/st_cb_flush.c | 4 ++--
> src/mesa/state_tracker/st_cb_syncobj.c | 26 ++++++++++++++++++++++++--
> 2 files changed, 26 insertions(+), 4 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_cb_flush.c b/src/mesa/state_tracker/st_cb_flush.c
> index c8452d0e6f7..5f4e2ac3cc1 100644
> --- a/src/mesa/state_tracker/st_cb_flush.c
> +++ b/src/mesa/state_tracker/st_cb_flush.c
> @@ -56,21 +56,21 @@ void st_flush(struct st_context *st,
> }
>
>
> /**
> * Flush, and wait for completion.
> */
> void st_finish( struct st_context *st )
> {
> struct pipe_fence_handle *fence = NULL;
>
> - st_flush(st, &fence, 0);
> + st_flush(st, &fence, PIPE_FLUSH_ASYNC | PIPE_FLUSH_HINT_FINISH);
>
> if(fence) {
> st->pipe->screen->fence_finish(st->pipe->screen, NULL, fence,
> PIPE_TIMEOUT_INFINITE);
> st->pipe->screen->fence_reference(st->pipe->screen, &fence, NULL);
> }
>
> st_manager_flush_swapbuffers();
> }
>
> @@ -81,21 +81,21 @@ void st_finish( struct st_context *st )
> */
> static void st_glFlush(struct gl_context *ctx)
> {
> struct st_context *st = st_context(ctx);
>
> /* Don't call st_finish() here. It is not the state tracker's
> * responsibilty to inject sleeps in the hope of avoiding buffer
> * synchronization issues. Calling finish() here will just hide
> * problems that need to be fixed elsewhere.
> */
> - st_flush(st, NULL, 0);
> + st_flush(st, NULL, PIPE_FLUSH_ASYNC);
>
> st_manager_flush_frontbuffer(st);
> }
>
>
> /**
> * Called via ctx->Driver.Finish()
> */
> static void st_glFinish(struct gl_context *ctx)
> {
> diff --git a/src/mesa/state_tracker/st_cb_syncobj.c b/src/mesa/state_tracker/st_cb_syncobj.c
> index 637fbe3b73a..44323b4750a 100644
> --- a/src/mesa/state_tracker/st_cb_syncobj.c
> +++ b/src/mesa/state_tracker/st_cb_syncobj.c
> @@ -123,22 +123,44 @@ static void st_client_wait_sync(struct gl_context *ctx,
>
> static void st_check_sync(struct gl_context *ctx, struct gl_sync_object *obj)
> {
> st_client_wait_sync(ctx, obj, 0, 0);
> }
>
> static void st_server_wait_sync(struct gl_context *ctx,
> struct gl_sync_object *obj,
> GLbitfield flags, GLuint64 timeout)
> {
> - /* NO-OP.
> - * Neither Gallium nor DRM interfaces support blocking on the GPU. */
> + struct pipe_context *pipe = st_context(ctx)->pipe;
> + struct pipe_screen *screen = pipe->screen;
> + struct st_sync_object *so = (struct st_sync_object*)obj;
> + struct pipe_fence_handle *fence = NULL;
> +
> + /* Nothing needs to be done here if the driver does not support async
> + * flushes. */
> + if (!pipe->fence_server_sync)
> + return;
> +
> + /* If the fence doesn't exist, assume it's signalled. */
> + mtx_lock(&so->mutex);
> + if (!so->fence) {
> + mtx_unlock(&so->mutex);
> + so->b.StatusFlag = GL_TRUE;
> + return;
> + }
> +
> + /* We need a local copy of the fence pointer. */
> + screen->fence_reference(screen, &fence, so->fence);
> + mtx_unlock(&so->mutex);
> +
> + pipe->fence_server_sync(pipe, fence);
> + screen->fence_reference(screen, &fence, NULL);
> }
What's the reason for implementing st_server_wait_sync?
Marek
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