[Mesa-dev] [PATCH 2/2] mesa/st: implement max combined output resources limiting.
Dave Airlie
airlied at gmail.com
Tue Oct 31 23:58:42 UTC 2017
From: Dave Airlie <airlied at redhat.com>
if the driver sets the cap, then use the value it gives us.
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/mesa/state_tracker/st_extensions.c | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
index 3dec5a8..fa2d002 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -78,6 +78,7 @@ void st_init_limits(struct pipe_screen *screen,
int supported_irs;
unsigned sh;
boolean can_ubo = TRUE;
+ int temp;
c->MaxTextureLevels
= _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
@@ -469,6 +470,11 @@ void st_init_limits(struct pipe_screen *screen,
c->UseSTD430AsDefaultPacking =
screen->get_param(screen, PIPE_CAP_LOAD_CONSTBUF);
+
+ /* limit the max combined shader output resources to a driver limit */
+ temp = screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES);
+ if (temp > 0 && c->MaxCombinedShaderOutputResources > temp)
+ c->MaxCombinedShaderOutputResources = temp;
}
--
2.9.5
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