[Mesa-dev] [PATCH] mesa/mtypes: repack gl_texture_object.

Thomas Helland thomashelland90 at gmail.com
Sun Sep 3 11:22:58 UTC 2017


2017-09-03 13:18 GMT+02:00 Dave Airlie <airlied at gmail.com>:
> From: Dave Airlie <airlied at redhat.com>
>
> reduces size from 1144 to 1128.
>
> Signed-off-by: Dave Airlie <airlied at redhat.com>
> ---
>  src/mesa/main/mtypes.h | 10 +++++-----
>  1 file changed, 5 insertions(+), 5 deletions(-)
>
> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
> index d44897b..3d68a6d 100644
> --- a/src/mesa/main/mtypes.h
> +++ b/src/mesa/main/mtypes.h
> @@ -1012,7 +1012,6 @@ struct gl_texture_object
>     struct gl_sampler_object Sampler;
>
>     GLenum DepthMode;           /**< GL_ARB_depth_texture */
> -   bool StencilSampling;       /**< Should we sample stencil instead of depth? */
>
>     GLfloat Priority;           /**< in [0,1] */
>     GLint BaseLevel;            /**< min mipmap level, OpenGL 1.2 */
> @@ -1033,12 +1032,17 @@ struct gl_texture_object
>     GLboolean Immutable;        /**< GL_ARB_texture_storage */
>     GLboolean _IsFloat;         /**< GL_OES_float_texture */
>     GLboolean _IsHalfFloat;     /**< GL_OES_half_float_texture */
> +   bool StencilSampling;       /**< Should we sample stencil instead of depth? */
> +   bool HandleAllocated;       /**< GL_ARB_bindless_texture */
>

Maybe we could use "pragma pack" here instead?
I'm debating with myself whether or not moving this
bool away from the rest of the bindless_texture related
variables is worth saving the few bytes.

>     GLuint MinLevel;            /**< GL_ARB_texture_view */
>     GLuint MinLayer;            /**< GL_ARB_texture_view */
>     GLuint NumLevels;           /**< GL_ARB_texture_view */
>     GLuint NumLayers;           /**< GL_ARB_texture_view */
>
> +   /** GL_EXT_memory_object */
> +   GLenum TextureTiling;
> +
>     /** Actual texture images, indexed by [cube face] and [mipmap level] */
>     struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
>
> @@ -1057,13 +1061,9 @@ struct gl_texture_object
>     /** GL_ARB_shader_image_load_store */
>     GLenum ImageFormatCompatibilityType;
>
> -   /** GL_EXT_memory_object */
> -   GLenum TextureTiling;
> -
>     /** GL_ARB_bindless_texture */
>     struct util_dynarray SamplerHandles;
>     struct util_dynarray ImageHandles;
> -   bool HandleAllocated;
>  };
>
>
> --
> 2.9.5
>
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