[Mesa-dev] [PATCH] mesa/mtypes: repack gl_texture_object.

Samuel Pitoiset samuel.pitoiset at gmail.com
Mon Sep 4 08:43:20 UTC 2017


Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>

On 09/03/2017 01:18 PM, Dave Airlie wrote:
> From: Dave Airlie <airlied at redhat.com>
> 
> reduces size from 1144 to 1128.
> 
> Signed-off-by: Dave Airlie <airlied at redhat.com>
> ---
>   src/mesa/main/mtypes.h | 10 +++++-----
>   1 file changed, 5 insertions(+), 5 deletions(-)
> 
> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
> index d44897b..3d68a6d 100644
> --- a/src/mesa/main/mtypes.h
> +++ b/src/mesa/main/mtypes.h
> @@ -1012,7 +1012,6 @@ struct gl_texture_object
>      struct gl_sampler_object Sampler;
>   
>      GLenum DepthMode;           /**< GL_ARB_depth_texture */
> -   bool StencilSampling;       /**< Should we sample stencil instead of depth? */
>   
>      GLfloat Priority;           /**< in [0,1] */
>      GLint BaseLevel;            /**< min mipmap level, OpenGL 1.2 */
> @@ -1033,12 +1032,17 @@ struct gl_texture_object
>      GLboolean Immutable;        /**< GL_ARB_texture_storage */
>      GLboolean _IsFloat;         /**< GL_OES_float_texture */
>      GLboolean _IsHalfFloat;     /**< GL_OES_half_float_texture */
> +   bool StencilSampling;       /**< Should we sample stencil instead of depth? */
> +   bool HandleAllocated;       /**< GL_ARB_bindless_texture */
>   
>      GLuint MinLevel;            /**< GL_ARB_texture_view */
>      GLuint MinLayer;            /**< GL_ARB_texture_view */
>      GLuint NumLevels;           /**< GL_ARB_texture_view */
>      GLuint NumLayers;           /**< GL_ARB_texture_view */
>   
> +   /** GL_EXT_memory_object */
> +   GLenum TextureTiling;
> +
>      /** Actual texture images, indexed by [cube face] and [mipmap level] */
>      struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
>   
> @@ -1057,13 +1061,9 @@ struct gl_texture_object
>      /** GL_ARB_shader_image_load_store */
>      GLenum ImageFormatCompatibilityType;
>   
> -   /** GL_EXT_memory_object */
> -   GLenum TextureTiling;
> -
>      /** GL_ARB_bindless_texture */
>      struct util_dynarray SamplerHandles;
>      struct util_dynarray ImageHandles;
> -   bool HandleAllocated;
>   };
>   
>   
> 


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