[Mesa-dev] [PATCH] radeonsi/gfx9: always flush DB metadata on framebuffer changes
Nicolai Hähnle
nhaehnle at gmail.com
Mon Sep 4 12:16:30 UTC 2017
From: Nicolai Hähnle <nicolai.haehnle at amd.com>
This fixes GL45-CTS.shader_image_load_store.basic-glsl-earlyFragTests.
Cc: mesa-stable at lists.freedesktop.org
--
FWIW, Vulkan also always flushes DB metadata on gfx9. Wait-for-idle
is not required here.
---
src/gallium/drivers/radeonsi/si_pipe.h | 4 ++--
src/gallium/drivers/radeonsi/si_state.c | 11 ++++++++++-
src/gallium/drivers/radeonsi/si_state_draw.c | 3 ++-
3 files changed, 14 insertions(+), 4 deletions(-)
diff --git a/src/gallium/drivers/radeonsi/si_pipe.h b/src/gallium/drivers/radeonsi/si_pipe.h
index 386a6dc886d..b82ec7ef9f8 100644
--- a/src/gallium/drivers/radeonsi/si_pipe.h
+++ b/src/gallium/drivers/radeonsi/si_pipe.h
@@ -54,23 +54,23 @@
/* VMEM L1 can optionally be bypassed (GLC=1). Other names: TC L1 */
#define SI_CONTEXT_INV_VMEM_L1 (R600_CONTEXT_PRIVATE_FLAG << 2)
/* Used by everything except CB/DB, can be bypassed (SLC=1). Other names: TC L2 */
#define SI_CONTEXT_INV_GLOBAL_L2 (R600_CONTEXT_PRIVATE_FLAG << 3)
/* Write dirty L2 lines back to memory (shader and CP DMA stores), but don't
* invalidate L2. SI-CIK can't do it, so they will do complete invalidation. */
#define SI_CONTEXT_WRITEBACK_GLOBAL_L2 (R600_CONTEXT_PRIVATE_FLAG << 4)
/* Writeback & invalidate the L2 metadata cache. It can only be coupled with
* a CB or DB flush. */
#define SI_CONTEXT_INV_L2_METADATA (R600_CONTEXT_PRIVATE_FLAG << 5)
-/* gap */
/* Framebuffer caches. */
-#define SI_CONTEXT_FLUSH_AND_INV_DB (R600_CONTEXT_PRIVATE_FLAG << 7)
+#define SI_CONTEXT_FLUSH_AND_INV_DB (R600_CONTEXT_PRIVATE_FLAG << 6)
+#define SI_CONTEXT_FLUSH_AND_INV_DB_META (R600_CONTEXT_PRIVATE_FLAG << 7)
#define SI_CONTEXT_FLUSH_AND_INV_CB (R600_CONTEXT_PRIVATE_FLAG << 8)
/* Engine synchronization. */
#define SI_CONTEXT_VS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 9)
#define SI_CONTEXT_PS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 10)
#define SI_CONTEXT_CS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 11)
#define SI_CONTEXT_VGT_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 12)
#define SI_CONTEXT_VGT_STREAMOUT_SYNC (R600_CONTEXT_PRIVATE_FLAG << 13)
#define SI_PREFETCH_VBO_DESCRIPTORS (1 << 0)
#define SI_PREFETCH_LS (1 << 1)
diff --git a/src/gallium/drivers/radeonsi/si_state.c b/src/gallium/drivers/radeonsi/si_state.c
index 41b08f8de4f..365c1248b2f 100644
--- a/src/gallium/drivers/radeonsi/si_state.c
+++ b/src/gallium/drivers/radeonsi/si_state.c
@@ -2569,23 +2569,32 @@ static void si_set_framebuffer_state(struct pipe_context *ctx,
sctx->framebuffer.CB_has_shader_readable_metadata);
sctx->b.flags |= SI_CONTEXT_CS_PARTIAL_FLUSH;
/* u_blitter doesn't invoke depth decompression when it does multiple
* blits in a row, but the only case when it matters for DB is when
* doing generate_mipmap. So here we flush DB manually between
* individual generate_mipmap blits.
* Note that lower mipmap levels aren't compressed.
*/
- if (sctx->generate_mipmap_for_depth)
+ if (sctx->generate_mipmap_for_depth) {
si_make_DB_shader_coherent(sctx, 1, false,
sctx->framebuffer.DB_has_shader_readable_metadata);
+ } else if (sctx->b.chip_class == GFX9) {
+ /* It appears that DB metadata "leaks" in a sequence of:
+ * - depth clear
+ * - DCC decompress for shader image writes (with DB disabled)
+ * - render with DEPTH_BEFORE_SHADER=1
+ * Flushing DB metadata works around the problem.
+ */
+ sctx->b.flags |= SI_CONTEXT_FLUSH_AND_INV_DB_META;
+ }
/* Take the maximum of the old and new count. If the new count is lower,
* dirtying is needed to disable the unbound colorbuffers.
*/
sctx->framebuffer.dirty_cbufs |=
(1 << MAX2(sctx->framebuffer.state.nr_cbufs, state->nr_cbufs)) - 1;
sctx->framebuffer.dirty_zsbuf |= sctx->framebuffer.state.zsbuf != state->zsbuf;
si_dec_framebuffer_counters(&sctx->framebuffer.state);
util_copy_framebuffer_state(&sctx->framebuffer.state, state);
diff --git a/src/gallium/drivers/radeonsi/si_state_draw.c b/src/gallium/drivers/radeonsi/si_state_draw.c
index 81751d2186e..7ee6cf88e88 100644
--- a/src/gallium/drivers/radeonsi/si_state_draw.c
+++ b/src/gallium/drivers/radeonsi/si_state_draw.c
@@ -905,21 +905,22 @@ void si_emit_cache_flush(struct si_context *sctx)
if (rctx->flags & SI_CONTEXT_FLUSH_AND_INV_DB)
cp_coher_cntl |= S_0085F0_DB_ACTION_ENA(1) |
S_0085F0_DB_DEST_BASE_ENA(1);
}
if (rctx->flags & SI_CONTEXT_FLUSH_AND_INV_CB) {
/* Flush CMASK/FMASK/DCC. SURFACE_SYNC will wait for idle. */
radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
radeon_emit(cs, EVENT_TYPE(V_028A90_FLUSH_AND_INV_CB_META) | EVENT_INDEX(0));
}
- if (rctx->flags & SI_CONTEXT_FLUSH_AND_INV_DB) {
+ if (rctx->flags & (SI_CONTEXT_FLUSH_AND_INV_DB |
+ SI_CONTEXT_FLUSH_AND_INV_DB_META)) {
/* Flush HTILE. SURFACE_SYNC will wait for idle. */
radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
radeon_emit(cs, EVENT_TYPE(V_028A90_FLUSH_AND_INV_DB_META) | EVENT_INDEX(0));
}
/* Wait for shader engines to go idle.
* VS and PS waits are unnecessary if SURFACE_SYNC is going to wait
* for everything including CB/DB cache flushes.
*/
if (!flush_cb_db) {
--
2.11.0
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