[Mesa-dev] [PATCH 1/2] loader/dri3: Use client local back to front blit in copySubBuffer if available
Axel Davy
axel.davy at normalesup.org
Tue Sep 5 05:36:19 UTC 2017
On 04/09/2017 14:27, Thomas Hellstrom wrote:
> The copySubBuffer functionality always attempted a server side blit from
> back to fake front if a fake front was present, and we weren't displaying
> on a remote GPU.
>
> Now that we always have local blit capability on modern drivers, first
> attempt a local blit, and only if that fails, try the server blit.
>
> Signed-off-by: Thomas Hellstrom <thellstrom at vmware.com>
> ---
> src/loader/loader_dri3_helper.c | 16 +++++++---------
> 1 file changed, 7 insertions(+), 9 deletions(-)
>
> diff --git a/src/loader/loader_dri3_helper.c b/src/loader/loader_dri3_helper.c
> index e3120f5..c0a6e0d 100644
> --- a/src/loader/loader_dri3_helper.c
> +++ b/src/loader/loader_dri3_helper.c
> @@ -635,14 +635,6 @@ loader_dri3_copy_sub_buffer(struct loader_dri3_drawable *draw,
> back->image,
> 0, 0, back->width, back->height,
> 0, 0, __BLIT_FLAG_FLUSH);
> - /* We use blit_image to update our fake front,
> - */
> - if (draw->have_fake_front)
> - (void) loader_dri3_blit_image(draw,
> - dri3_fake_front_buffer(draw)->image,
> - back->image,
> - x, y, width, height,
> - x, y, __BLIT_FLAG_FLUSH);
> }
Why removing that part ? It's a bit easier to read when the
is_different_gpu path is separated to the normal path here.
>
> loader_dri3_swapbuffer_barrier(draw);
> @@ -656,7 +648,13 @@ loader_dri3_copy_sub_buffer(struct loader_dri3_drawable *draw,
> /* Refresh the fake front (if present) after we just damaged the real
> * front.
> */
> - if (draw->have_fake_front && !draw->is_different_gpu) {
> + if (draw->have_fake_front &&
> + !loader_dri3_blit_image(draw,
> + dri3_fake_front_buffer(draw)->image,
> + back->image,
> + x, y, width, height,
> + x, y, __BLIT_FLAG_FLUSH) &&
> + !draw->is_different_gpu) {
> dri3_fence_reset(draw->conn, dri3_fake_front_buffer(draw));
> dri3_copy_area(draw->conn,
> back->pixmap,
In the case of is_different_gpu, reverting to using a server copy if
loader_dri3_blit_image fails doesn't seem a good choice, because what
the server sees is the linear copy of the buffers. You'd have to add a
blit from the linear copy to the tiled buffer (which won't work if local
blit is not available).
Yours,
Axel Davy
More information about the mesa-dev
mailing list