[Mesa-dev] [PATCH 10/44] intel/fs: Uniformize the index in readInvocation
Jason Ekstrand
jason at jlekstrand.net
Tue Sep 5 15:13:02 UTC 2017
The index is any value provided by the shader and this can be called in
non-uniform control flow so we can't just take component 0. Found by
inspection.
---
src/intel/compiler/brw_fs_nir.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/intel/compiler/brw_fs_nir.cpp b/src/intel/compiler/brw_fs_nir.cpp
index 2ec05a7..7521c58 100644
--- a/src/intel/compiler/brw_fs_nir.cpp
+++ b/src/intel/compiler/brw_fs_nir.cpp
@@ -4239,7 +4239,7 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr
fs_reg tmp = bld.vgrf(value.type);
bld.exec_all().emit(SHADER_OPCODE_BROADCAST, tmp, value,
- component(invocation, 0));
+ bld.emit_uniformize(invocation));
bld.MOV(retype(dest, BRW_REGISTER_TYPE_D),
fs_reg(component(tmp, 0)));
--
2.5.0.400.gff86faf
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