[Mesa-dev] [PATCH 1/9] radv: move shaders related code to radv_shader.c

Samuel Pitoiset samuel.pitoiset at gmail.com
Tue Sep 5 19:17:06 UTC 2017


Reduce size of radv_pipeline.c and improve code isolation. More
code can probably moved but it's a start.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
 src/amd/vulkan/Makefile.sources      |   1 +
 src/amd/vulkan/radv_cmd_buffer.c     |  28 +-
 src/amd/vulkan/radv_debug.c          |   1 +
 src/amd/vulkan/radv_device.c         |   1 +
 src/amd/vulkan/radv_meta.h           |   1 +
 src/amd/vulkan/radv_pipeline.c       | 458 +-----------------------------
 src/amd/vulkan/radv_pipeline_cache.c |   1 +
 src/amd/vulkan/radv_private.h        |  43 +--
 src/amd/vulkan/radv_shader.c         | 526 +++++++++++++++++++++++++++++++++++
 src/amd/vulkan/radv_shader.h         | 104 +++++++
 src/amd/vulkan/si_cmd_buffer.c       |   1 +
 11 files changed, 642 insertions(+), 523 deletions(-)
 create mode 100644 src/amd/vulkan/radv_shader.c
 create mode 100644 src/amd/vulkan/radv_shader.h

diff --git a/src/amd/vulkan/Makefile.sources b/src/amd/vulkan/Makefile.sources
index 96399a246e..9489219f5b 100644
--- a/src/amd/vulkan/Makefile.sources
+++ b/src/amd/vulkan/Makefile.sources
@@ -58,6 +58,7 @@ VULKAN_FILES := \
 	radv_pipeline_cache.c \
 	radv_private.h \
 	radv_radeon_winsys.h \
+	radv_shader.c \
 	radv_query.c \
 	radv_util.c \
 	radv_util.h \
diff --git a/src/amd/vulkan/radv_cmd_buffer.c b/src/amd/vulkan/radv_cmd_buffer.c
index 4766b115dc..cc11f272e8 100644
--- a/src/amd/vulkan/radv_cmd_buffer.c
+++ b/src/amd/vulkan/radv_cmd_buffer.c
@@ -27,6 +27,7 @@
 
 #include "radv_private.h"
 #include "radv_radeon_winsys.h"
+#include "radv_shader.h"
 #include "radv_cs.h"
 #include "sid.h"
 #include "gfx9d.h"
@@ -400,33 +401,6 @@ static unsigned radv_pack_float_12p4(float x)
 	       x >= 4096 ? 0xffff : x * 16;
 }
 
-uint32_t
-radv_shader_stage_to_user_data_0(gl_shader_stage stage, bool has_gs, bool has_tess)
-{
-	switch (stage) {
-	case MESA_SHADER_FRAGMENT:
-		return R_00B030_SPI_SHADER_USER_DATA_PS_0;
-	case MESA_SHADER_VERTEX:
-		if (has_tess)
-			return R_00B530_SPI_SHADER_USER_DATA_LS_0;
-		else
-			return has_gs ? R_00B330_SPI_SHADER_USER_DATA_ES_0 : R_00B130_SPI_SHADER_USER_DATA_VS_0;
-	case MESA_SHADER_GEOMETRY:
-		return R_00B230_SPI_SHADER_USER_DATA_GS_0;
-	case MESA_SHADER_COMPUTE:
-		return R_00B900_COMPUTE_USER_DATA_0;
-	case MESA_SHADER_TESS_CTRL:
-		return R_00B430_SPI_SHADER_USER_DATA_HS_0;
-	case MESA_SHADER_TESS_EVAL:
-		if (has_gs)
-			return R_00B330_SPI_SHADER_USER_DATA_ES_0;
-		else
-			return R_00B130_SPI_SHADER_USER_DATA_VS_0;
-	default:
-		unreachable("unknown shader");
-	}
-}
-
 struct ac_userdata_info *
 radv_lookup_user_sgpr(struct radv_pipeline *pipeline,
 		      gl_shader_stage stage,
diff --git a/src/amd/vulkan/radv_debug.c b/src/amd/vulkan/radv_debug.c
index 949eeea2f3..a1c0a61997 100644
--- a/src/amd/vulkan/radv_debug.c
+++ b/src/amd/vulkan/radv_debug.c
@@ -30,6 +30,7 @@
 
 #include "ac_debug.h"
 #include "radv_debug.h"
+#include "radv_shader.h"
 
 bool
 radv_init_trace(struct radv_device *device)
diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c
index 7c218b1478..d146db43e2 100644
--- a/src/amd/vulkan/radv_device.c
+++ b/src/amd/vulkan/radv_device.c
@@ -31,6 +31,7 @@
 #include <fcntl.h>
 #include "radv_debug.h"
 #include "radv_private.h"
+#include "radv_shader.h"
 #include "radv_cs.h"
 #include "util/disk_cache.h"
 #include "util/strtod.h"
diff --git a/src/amd/vulkan/radv_meta.h b/src/amd/vulkan/radv_meta.h
index adc889bf4e..d84d8cb68c 100644
--- a/src/amd/vulkan/radv_meta.h
+++ b/src/amd/vulkan/radv_meta.h
@@ -27,6 +27,7 @@
 #define RADV_META_H
 
 #include "radv_private.h"
+#include "radv_shader.h"
 
 #ifdef __cplusplus
 extern "C" {
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index f2d1b491b7..7e19af8c3f 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -29,6 +29,7 @@
 #include "util/u_atomic.h"
 #include "radv_debug.h"
 #include "radv_private.h"
+#include "radv_shader.h"
 #include "nir/nir.h"
 #include "nir/nir_builder.h"
 #include "spirv/nir_spirv.h"
@@ -46,73 +47,6 @@
 #include "util/debug.h"
 #include "ac_exp_param.h"
 
-void radv_shader_variant_destroy(struct radv_device *device,
-                                 struct radv_shader_variant *variant);
-
-static const struct nir_shader_compiler_options nir_options = {
-	.vertex_id_zero_based = true,
-	.lower_scmp = true,
-	.lower_flrp32 = true,
-	.lower_fsat = true,
-	.lower_fdiv = true,
-	.lower_sub = true,
-	.lower_pack_snorm_2x16 = true,
-	.lower_pack_snorm_4x8 = true,
-	.lower_pack_unorm_2x16 = true,
-	.lower_pack_unorm_4x8 = true,
-	.lower_unpack_snorm_2x16 = true,
-	.lower_unpack_snorm_4x8 = true,
-	.lower_unpack_unorm_2x16 = true,
-	.lower_unpack_unorm_4x8 = true,
-	.lower_extract_byte = true,
-	.lower_extract_word = true,
-	.max_unroll_iterations = 32
-};
-
-VkResult radv_CreateShaderModule(
-	VkDevice                                    _device,
-	const VkShaderModuleCreateInfo*             pCreateInfo,
-	const VkAllocationCallbacks*                pAllocator,
-	VkShaderModule*                             pShaderModule)
-{
-	RADV_FROM_HANDLE(radv_device, device, _device);
-	struct radv_shader_module *module;
-
-	assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO);
-	assert(pCreateInfo->flags == 0);
-
-	module = vk_alloc2(&device->alloc, pAllocator,
-			     sizeof(*module) + pCreateInfo->codeSize, 8,
-			     VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
-	if (module == NULL)
-		return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
-
-	module->nir = NULL;
-	module->size = pCreateInfo->codeSize;
-	memcpy(module->data, pCreateInfo->pCode, module->size);
-
-	_mesa_sha1_compute(module->data, module->size, module->sha1);
-
-	*pShaderModule = radv_shader_module_to_handle(module);
-
-	return VK_SUCCESS;
-}
-
-void radv_DestroyShaderModule(
-	VkDevice                                    _device,
-	VkShaderModule                              _module,
-	const VkAllocationCallbacks*                pAllocator)
-{
-	RADV_FROM_HANDLE(radv_device, device, _device);
-	RADV_FROM_HANDLE(radv_shader_module, module, _module);
-
-	if (!module)
-		return;
-
-	vk_free2(&device->alloc, pAllocator, module);
-}
-
-
 static void
 radv_pipeline_destroy(struct radv_device *device,
                       struct radv_pipeline *pipeline,
@@ -142,181 +76,6 @@ void radv_DestroyPipeline(
 	radv_pipeline_destroy(device, pipeline, pAllocator);
 }
 
-
-static void
-radv_optimize_nir(struct nir_shader *shader)
-{
-        bool progress;
-
-        do {
-                progress = false;
-
-                NIR_PASS_V(shader, nir_lower_vars_to_ssa);
-		NIR_PASS_V(shader, nir_lower_64bit_pack);
-                NIR_PASS_V(shader, nir_lower_alu_to_scalar);
-                NIR_PASS_V(shader, nir_lower_phis_to_scalar);
-
-                NIR_PASS(progress, shader, nir_copy_prop);
-                NIR_PASS(progress, shader, nir_opt_remove_phis);
-                NIR_PASS(progress, shader, nir_opt_dce);
-                if (nir_opt_trivial_continues(shader)) {
-                        progress = true;
-                        NIR_PASS(progress, shader, nir_copy_prop);
-                        NIR_PASS(progress, shader, nir_opt_dce);
-                }
-                NIR_PASS(progress, shader, nir_opt_if);
-                NIR_PASS(progress, shader, nir_opt_dead_cf);
-                NIR_PASS(progress, shader, nir_opt_cse);
-                NIR_PASS(progress, shader, nir_opt_peephole_select, 8);
-                NIR_PASS(progress, shader, nir_opt_algebraic);
-                NIR_PASS(progress, shader, nir_opt_constant_folding);
-                NIR_PASS(progress, shader, nir_opt_undef);
-                NIR_PASS(progress, shader, nir_opt_conditional_discard);
-                if (shader->options->max_unroll_iterations) {
-                        NIR_PASS(progress, shader, nir_opt_loop_unroll, 0);
-                }
-        } while (progress);
-}
-
-static nir_shader *
-radv_shader_compile_to_nir(struct radv_device *device,
-			   struct radv_shader_module *module,
-			   const char *entrypoint_name,
-			   gl_shader_stage stage,
-			   const VkSpecializationInfo *spec_info,
-			   bool dump)
-{
-	if (strcmp(entrypoint_name, "main") != 0) {
-		radv_finishme("Multiple shaders per module not really supported");
-	}
-
-	nir_shader *nir;
-	nir_function *entry_point;
-	if (module->nir) {
-		/* Some things such as our meta clear/blit code will give us a NIR
-		 * shader directly.  In that case, we just ignore the SPIR-V entirely
-		 * and just use the NIR shader */
-		nir = module->nir;
-		nir->options = &nir_options;
-		nir_validate_shader(nir);
-
-		assert(exec_list_length(&nir->functions) == 1);
-		struct exec_node *node = exec_list_get_head(&nir->functions);
-		entry_point = exec_node_data(nir_function, node, node);
-	} else {
-		uint32_t *spirv = (uint32_t *) module->data;
-		assert(module->size % 4 == 0);
-
-		if (device->debug_flags & RADV_DEBUG_DUMP_SPIRV)
-			radv_print_spirv(module, stderr);
-
-		uint32_t num_spec_entries = 0;
-		struct nir_spirv_specialization *spec_entries = NULL;
-		if (spec_info && spec_info->mapEntryCount > 0) {
-			num_spec_entries = spec_info->mapEntryCount;
-			spec_entries = malloc(num_spec_entries * sizeof(*spec_entries));
-			for (uint32_t i = 0; i < num_spec_entries; i++) {
-				VkSpecializationMapEntry entry = spec_info->pMapEntries[i];
-				const void *data = spec_info->pData + entry.offset;
-				assert(data + entry.size <= spec_info->pData + spec_info->dataSize);
-
-				spec_entries[i].id = spec_info->pMapEntries[i].constantID;
-				if (spec_info->dataSize == 8)
-					spec_entries[i].data64 = *(const uint64_t *)data;
-				else
-					spec_entries[i].data32 = *(const uint32_t *)data;
-			}
-		}
-		const struct nir_spirv_supported_extensions supported_ext = {
-			.draw_parameters = true,
-			.float64 = true,
-			.image_read_without_format = true,
-			.image_write_without_format = true,
-			.tessellation = true,
-			.int64 = true,
-			.multiview = true,
-			.variable_pointers = true,
-		};
-		entry_point = spirv_to_nir(spirv, module->size / 4,
-					   spec_entries, num_spec_entries,
-					   stage, entrypoint_name, &supported_ext, &nir_options);
-		nir = entry_point->shader;
-		assert(nir->stage == stage);
-		nir_validate_shader(nir);
-
-		free(spec_entries);
-
-		/* We have to lower away local constant initializers right before we
-		 * inline functions.  That way they get properly initialized at the top
-		 * of the function and not at the top of its caller.
-		 */
-		NIR_PASS_V(nir, nir_lower_constant_initializers, nir_var_local);
-		NIR_PASS_V(nir, nir_lower_returns);
-		NIR_PASS_V(nir, nir_inline_functions);
-
-		/* Pick off the single entrypoint that we want */
-		foreach_list_typed_safe(nir_function, func, node, &nir->functions) {
-			if (func != entry_point)
-				exec_node_remove(&func->node);
-		}
-		assert(exec_list_length(&nir->functions) == 1);
-		entry_point->name = ralloc_strdup(entry_point, "main");
-
-		NIR_PASS_V(nir, nir_remove_dead_variables,
-		           nir_var_shader_in | nir_var_shader_out | nir_var_system_value);
-
-		/* Now that we've deleted all but the main function, we can go ahead and
-		 * lower the rest of the constant initializers.
-		 */
-		NIR_PASS_V(nir, nir_lower_constant_initializers, ~0);
-		NIR_PASS_V(nir, nir_lower_system_values);
-		NIR_PASS_V(nir, nir_lower_clip_cull_distance_arrays);
-	}
-
-	/* Vulkan uses the separate-shader linking model */
-	nir->info.separate_shader = true;
-
-	nir_shader_gather_info(nir, entry_point->impl);
-
-	nir_variable_mode indirect_mask = 0;
-	indirect_mask |= nir_var_shader_in;
-	indirect_mask |= nir_var_local;
-
-	nir_lower_indirect_derefs(nir, indirect_mask);
-
-	static const nir_lower_tex_options tex_options = {
-	  .lower_txp = ~0,
-	};
-
-	nir_lower_tex(nir, &tex_options);
-
-	nir_lower_vars_to_ssa(nir);
-	nir_lower_var_copies(nir);
-	nir_lower_global_vars_to_local(nir);
-	nir_remove_dead_variables(nir, nir_var_local);
-	radv_optimize_nir(nir);
-
-	if (dump)
-		nir_print_shader(nir, stderr);
-
-	return nir;
-}
-
-static const char *radv_get_shader_name(struct radv_shader_variant *var,
-					gl_shader_stage stage)
-{
-	switch (stage) {
-	case MESA_SHADER_VERTEX: return var->info.vs.as_ls ? "Vertex Shader as LS" : var->info.vs.as_es ? "Vertex Shader as ES" : "Vertex Shader as VS";
-	case MESA_SHADER_GEOMETRY: return "Geometry Shader";
-	case MESA_SHADER_FRAGMENT: return "Pixel Shader";
-	case MESA_SHADER_COMPUTE: return "Compute Shader";
-	case MESA_SHADER_TESS_CTRL: return "Tessellation Control Shader";
-	case MESA_SHADER_TESS_EVAL: return var->info.tes.as_es ? "Tessellation Evaluation Shader as ES" : "Tessellation Evaluation Shader as VS";
-	default:
-		return "Unknown shader";
-	};
-
-}
 static void radv_dump_pipeline_stats(struct radv_device *device, struct radv_pipeline *pipeline)
 {
 	unsigned lds_increment = device->physical_device->rad_info.chip_class >= CIK ? 512 : 256;
@@ -391,163 +150,6 @@ static void radv_dump_pipeline_stats(struct radv_device *device, struct radv_pip
 	}
 }
 
-void radv_shader_variant_destroy(struct radv_device *device,
-                                 struct radv_shader_variant *variant)
-{
-	if (!p_atomic_dec_zero(&variant->ref_count))
-		return;
-
-	mtx_lock(&device->shader_slab_mutex);
-	list_del(&variant->slab_list);
-	mtx_unlock(&device->shader_slab_mutex);
-
-	free(variant);
-}
-
-static void radv_fill_shader_variant(struct radv_device *device,
-				     struct radv_shader_variant *variant,
-				     struct ac_shader_binary *binary,
-				     gl_shader_stage stage)
-{
-	bool scratch_enabled = variant->config.scratch_bytes_per_wave > 0;
-	unsigned vgpr_comp_cnt = 0;
-
-	if (scratch_enabled && !device->llvm_supports_spill)
-		radv_finishme("shader scratch support only available with LLVM 4.0");
-
-	variant->code_size = binary->code_size;
-	variant->rsrc2 = S_00B12C_USER_SGPR(variant->info.num_user_sgprs) |
-			S_00B12C_SCRATCH_EN(scratch_enabled);
-
-	switch (stage) {
-	case MESA_SHADER_TESS_EVAL:
-		vgpr_comp_cnt = 3;
-		/* fallthrough */
-	case MESA_SHADER_TESS_CTRL:
-		variant->rsrc2 |= S_00B42C_OC_LDS_EN(1);
-		break;
-	case MESA_SHADER_VERTEX:
-	case MESA_SHADER_GEOMETRY:
-		vgpr_comp_cnt = variant->info.vs.vgpr_comp_cnt;
-		break;
-	case MESA_SHADER_FRAGMENT:
-		break;
-	case MESA_SHADER_COMPUTE:
-		variant->rsrc2 |=
-			S_00B84C_TGID_X_EN(1) | S_00B84C_TGID_Y_EN(1) |
-			S_00B84C_TGID_Z_EN(1) | S_00B84C_TIDIG_COMP_CNT(2) |
-			S_00B84C_TG_SIZE_EN(1) |
-			S_00B84C_LDS_SIZE(variant->config.lds_size);
-		break;
-	default:
-		unreachable("unsupported shader type");
-		break;
-	}
-
-	variant->rsrc1 =  S_00B848_VGPRS((variant->config.num_vgprs - 1) / 4) |
-		S_00B848_SGPRS((variant->config.num_sgprs - 1) / 8) |
-		S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt) |
-		S_00B848_DX10_CLAMP(1) |
-		S_00B848_FLOAT_MODE(variant->config.float_mode);
-
-	void *ptr = radv_alloc_shader_memory(device, variant);
-	memcpy(ptr, binary->code, binary->code_size);
-}
-
-static struct radv_shader_variant *radv_shader_variant_create(struct radv_device *device,
-							      struct nir_shader *shader,
-							      struct radv_pipeline_layout *layout,
-							      const struct ac_shader_variant_key *key,
-							      void** code_out,
-							      unsigned *code_size_out,
-							      bool dump)
-{
-	struct radv_shader_variant *variant = calloc(1, sizeof(struct radv_shader_variant));
-	enum radeon_family chip_family = device->physical_device->rad_info.family;
-	LLVMTargetMachineRef tm;
-	if (!variant)
-		return NULL;
-
-	struct ac_nir_compiler_options options = {0};
-	options.layout = layout;
-	if (key)
-		options.key = *key;
-
-	struct ac_shader_binary binary;
-	enum ac_target_machine_options tm_options = 0;
-	options.unsafe_math = !!(device->debug_flags & RADV_DEBUG_UNSAFE_MATH);
-	options.family = chip_family;
-	options.chip_class = device->physical_device->rad_info.chip_class;
-	options.supports_spill = device->llvm_supports_spill;
-	if (options.supports_spill)
-		tm_options |= AC_TM_SUPPORTS_SPILL;
-	if (device->instance->perftest_flags & RADV_PERFTEST_SISCHED)
-		tm_options |= AC_TM_SISCHED;
-	tm = ac_create_target_machine(chip_family, tm_options);
-	ac_compile_nir_shader(tm, &binary, &variant->config,
-			      &variant->info, shader, &options, dump);
-	LLVMDisposeTargetMachine(tm);
-
-	radv_fill_shader_variant(device, variant, &binary, shader->stage);
-
-	if (code_out) {
-		*code_out = binary.code;
-		*code_size_out = binary.code_size;
-	} else
-		free(binary.code);
-	free(binary.config);
-	free(binary.rodata);
-	free(binary.global_symbol_offsets);
-	free(binary.relocs);
-	free(binary.disasm_string);
-	variant->ref_count = 1;
-	return variant;
-}
-
-static struct radv_shader_variant *
-radv_pipeline_create_gs_copy_shader(struct radv_pipeline *pipeline,
-				    struct nir_shader *nir,
-				    void** code_out,
-				    unsigned *code_size_out,
-				    bool dump_shader,
-				    bool multiview)
-{
-	struct radv_shader_variant *variant = calloc(1, sizeof(struct radv_shader_variant));
-	enum radeon_family chip_family = pipeline->device->physical_device->rad_info.family;
-	LLVMTargetMachineRef tm;
-	if (!variant)
-		return NULL;
-
-	struct ac_nir_compiler_options options = {0};
-	struct ac_shader_binary binary;
-	enum ac_target_machine_options tm_options = 0;
-	options.family = chip_family;
-	options.chip_class = pipeline->device->physical_device->rad_info.chip_class;
-	options.key.has_multiview_view_index = multiview;
-	if (options.supports_spill)
-		tm_options |= AC_TM_SUPPORTS_SPILL;
-	if (pipeline->device->instance->perftest_flags & RADV_PERFTEST_SISCHED)
-		tm_options |= AC_TM_SISCHED;
-	tm = ac_create_target_machine(chip_family, tm_options);
-	ac_create_gs_copy_shader(tm, nir, &binary, &variant->config, &variant->info, &options, dump_shader);
-	LLVMDisposeTargetMachine(tm);
-
-	radv_fill_shader_variant(pipeline->device, variant, &binary, MESA_SHADER_VERTEX);
-
-	if (code_out) {
-		*code_out = binary.code;
-		*code_size_out = binary.code_size;
-	} else
-		free(binary.code);
-	free(binary.config);
-	free(binary.rodata);
-	free(binary.global_symbol_offsets);
-	free(binary.relocs);
-	free(binary.disasm_string);
-	variant->ref_count = 1;
-	return variant;	
-}
-
 static struct radv_shader_variant *
 radv_pipeline_compile(struct radv_pipeline *pipeline,
 		      struct radv_pipeline_cache *cache,
@@ -607,8 +209,9 @@ radv_pipeline_compile(struct radv_pipeline *pipeline,
 	if (stage == MESA_SHADER_GEOMETRY && !pipeline->gs_copy_shader) {
 		void *gs_copy_code = NULL;
 		unsigned gs_copy_code_size = 0;
-		pipeline->gs_copy_shader = radv_pipeline_create_gs_copy_shader(
-			pipeline, nir, &gs_copy_code, &gs_copy_code_size, dump, key->has_multiview_view_index);
+		pipeline->gs_copy_shader = radv_create_gs_copy_shader(
+			pipeline->device, nir, &gs_copy_code,
+			&gs_copy_code_size, dump, key->has_multiview_view_index);
 
 		if (pipeline->gs_copy_shader) {
 			pipeline->gs_copy_shader =
@@ -2582,56 +2185,3 @@ VkResult radv_CreateComputePipelines(
 
 	return result;
 }
-
-void *radv_alloc_shader_memory(struct radv_device *device,
-                               struct radv_shader_variant *shader)
-{
-	mtx_lock(&device->shader_slab_mutex);
-	list_for_each_entry(struct radv_shader_slab, slab, &device->shader_slabs, slabs) {
-		uint64_t offset = 0;
-		list_for_each_entry(struct radv_shader_variant, s, &slab->shaders, slab_list) {
-			if (s->bo_offset - offset >= shader->code_size) {
-				shader->bo = slab->bo;
-				shader->bo_offset = offset;
-				list_addtail(&shader->slab_list, &s->slab_list);
-				mtx_unlock(&device->shader_slab_mutex);
-				return slab->ptr + offset;
-			}
-			offset = align_u64(s->bo_offset + s->code_size, 256);
-		}
-		if (slab->size - offset >= shader->code_size) {
-			shader->bo = slab->bo;
-			shader->bo_offset = offset;
-			list_addtail(&shader->slab_list, &slab->shaders);
-			mtx_unlock(&device->shader_slab_mutex);
-			return slab->ptr + offset;
-		}
-	}
-
-	mtx_unlock(&device->shader_slab_mutex);
-	struct radv_shader_slab *slab = calloc(1, sizeof(struct radv_shader_slab));
-
-	slab->size = 256 * 1024;
-	slab->bo = device->ws->buffer_create(device->ws, slab->size, 256,
-	                                     RADEON_DOMAIN_VRAM, 0);
-	slab->ptr = (char*)device->ws->buffer_map(slab->bo);
-	list_inithead(&slab->shaders);
-
-	mtx_lock(&device->shader_slab_mutex);
-	list_add(&slab->slabs, &device->shader_slabs);
-
-	shader->bo = slab->bo;
-	shader->bo_offset = 0;
-	list_add(&shader->slab_list, &slab->shaders);
-	mtx_unlock(&device->shader_slab_mutex);
-	return slab->ptr;
-}
-
-void radv_destroy_shader_slabs(struct radv_device *device)
-{
-	list_for_each_entry_safe(struct radv_shader_slab, slab, &device->shader_slabs, slabs) {
-		device->ws->buffer_destroy(slab->bo);
-		free(slab);
-	}
-	mtx_destroy(&device->shader_slab_mutex);
-}
diff --git a/src/amd/vulkan/radv_pipeline_cache.c b/src/amd/vulkan/radv_pipeline_cache.c
index ef1f513f36..ba5104339a 100644
--- a/src/amd/vulkan/radv_pipeline_cache.c
+++ b/src/amd/vulkan/radv_pipeline_cache.c
@@ -26,6 +26,7 @@
 #include "util/u_atomic.h"
 #include "radv_debug.h"
 #include "radv_private.h"
+#include "radv_shader.h"
 
 #include "ac_nir_to_llvm.h"
 
diff --git a/src/amd/vulkan/radv_private.h b/src/amd/vulkan/radv_private.h
index 07e3a49a70..65ec712707 100644
--- a/src/amd/vulkan/radv_private.h
+++ b/src/amd/vulkan/radv_private.h
@@ -330,9 +330,6 @@ radv_pipeline_cache_insert_shader(struct radv_pipeline_cache *cache,
 				  struct radv_shader_variant *variant,
 				  const void *code, unsigned code_size);
 
-void radv_shader_variant_destroy(struct radv_device *device,
-				 struct radv_shader_variant *variant);
-
 struct radv_meta_state {
 	VkAllocationCallbacks alloc;
 
@@ -950,15 +947,7 @@ struct radv_event {
 	uint64_t *map;
 };
 
-struct nir_shader;
-
-struct radv_shader_module {
-	struct nir_shader *                          nir;
-	unsigned char                                sha1[20];
-	uint32_t                                     size;
-	char                                         data[0];
-};
-
+struct radv_shader_module;
 struct ac_shader_variant_key;
 
 void
@@ -990,35 +979,6 @@ mesa_to_vk_shader_stage(gl_shader_stage mesa_stage)
 	     stage = __builtin_ffs(__tmp) - 1, __tmp;			\
 	     __tmp &= ~(1 << (stage)))
 
-
-struct radv_shader_slab {
-	struct list_head slabs;
-	struct list_head shaders;
-	struct radeon_winsys_bo *bo;
-	uint64_t size;
-	char *ptr;
-};
-
-struct radv_shader_variant {
-	uint32_t ref_count;
-
-	struct radeon_winsys_bo *bo;
-	uint64_t bo_offset;
-	struct ac_shader_config config;
-	struct ac_shader_variant_info info;
-	unsigned rsrc1;
-	unsigned rsrc2;
-	uint32_t code_size;
-
-	struct list_head slab_list;
-};
-
-
-void *radv_alloc_shader_memory(struct radv_device *device,
-                              struct radv_shader_variant *shader);
-
-void radv_destroy_shader_slabs(struct radv_device *device);
-
 struct radv_depth_stencil_state {
 	uint32_t db_depth_control;
 	uint32_t db_stencil_control;
@@ -1137,7 +1097,6 @@ static inline bool radv_pipeline_has_tess(struct radv_pipeline *pipeline)
 	return pipeline->shaders[MESA_SHADER_TESS_EVAL] ? true : false;
 }
 
-uint32_t radv_shader_stage_to_user_data_0(gl_shader_stage stage, bool has_gs, bool has_tess);
 struct ac_userdata_info *radv_lookup_user_sgpr(struct radv_pipeline *pipeline,
 					       gl_shader_stage stage,
 					       int idx);
diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
new file mode 100644
index 0000000000..9bb8f1ddf2
--- /dev/null
+++ b/src/amd/vulkan/radv_shader.c
@@ -0,0 +1,526 @@
+/*
+ * Copyright © 2016 Red Hat.
+ * Copyright © 2016 Bas Nieuwenhuizen
+ *
+ * based in part on anv driver which is:
+ * Copyright © 2015 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "util/mesa-sha1.h"
+#include "util/u_atomic.h"
+#include "radv_debug.h"
+#include "radv_private.h"
+#include "radv_shader.h"
+#include "nir/nir.h"
+#include "nir/nir_builder.h"
+#include "spirv/nir_spirv.h"
+
+#include <llvm-c/Core.h>
+#include <llvm-c/TargetMachine.h>
+
+#include "sid.h"
+#include "gfx9d.h"
+#include "r600d_common.h"
+#include "ac_binary.h"
+#include "ac_llvm_util.h"
+#include "ac_nir_to_llvm.h"
+#include "vk_format.h"
+#include "util/debug.h"
+#include "ac_exp_param.h"
+
+static const struct nir_shader_compiler_options nir_options = {
+	.vertex_id_zero_based = true,
+	.lower_scmp = true,
+	.lower_flrp32 = true,
+	.lower_fsat = true,
+	.lower_fdiv = true,
+	.lower_sub = true,
+	.lower_pack_snorm_2x16 = true,
+	.lower_pack_snorm_4x8 = true,
+	.lower_pack_unorm_2x16 = true,
+	.lower_pack_unorm_4x8 = true,
+	.lower_unpack_snorm_2x16 = true,
+	.lower_unpack_snorm_4x8 = true,
+	.lower_unpack_unorm_2x16 = true,
+	.lower_unpack_unorm_4x8 = true,
+	.lower_extract_byte = true,
+	.lower_extract_word = true,
+	.max_unroll_iterations = 32
+};
+
+VkResult radv_CreateShaderModule(
+	VkDevice                                    _device,
+	const VkShaderModuleCreateInfo*             pCreateInfo,
+	const VkAllocationCallbacks*                pAllocator,
+	VkShaderModule*                             pShaderModule)
+{
+	RADV_FROM_HANDLE(radv_device, device, _device);
+	struct radv_shader_module *module;
+
+	assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO);
+	assert(pCreateInfo->flags == 0);
+
+	module = vk_alloc2(&device->alloc, pAllocator,
+			     sizeof(*module) + pCreateInfo->codeSize, 8,
+			     VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
+	if (module == NULL)
+		return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
+
+	module->nir = NULL;
+	module->size = pCreateInfo->codeSize;
+	memcpy(module->data, pCreateInfo->pCode, module->size);
+
+	_mesa_sha1_compute(module->data, module->size, module->sha1);
+
+	*pShaderModule = radv_shader_module_to_handle(module);
+
+	return VK_SUCCESS;
+}
+
+void radv_DestroyShaderModule(
+	VkDevice                                    _device,
+	VkShaderModule                              _module,
+	const VkAllocationCallbacks*                pAllocator)
+{
+	RADV_FROM_HANDLE(radv_device, device, _device);
+	RADV_FROM_HANDLE(radv_shader_module, module, _module);
+
+	if (!module)
+		return;
+
+	vk_free2(&device->alloc, pAllocator, module);
+}
+
+static void
+radv_optimize_nir(struct nir_shader *shader)
+{
+        bool progress;
+
+        do {
+                progress = false;
+
+                NIR_PASS_V(shader, nir_lower_vars_to_ssa);
+		NIR_PASS_V(shader, nir_lower_64bit_pack);
+                NIR_PASS_V(shader, nir_lower_alu_to_scalar);
+                NIR_PASS_V(shader, nir_lower_phis_to_scalar);
+
+                NIR_PASS(progress, shader, nir_copy_prop);
+                NIR_PASS(progress, shader, nir_opt_remove_phis);
+                NIR_PASS(progress, shader, nir_opt_dce);
+                if (nir_opt_trivial_continues(shader)) {
+                        progress = true;
+                        NIR_PASS(progress, shader, nir_copy_prop);
+                        NIR_PASS(progress, shader, nir_opt_dce);
+                }
+                NIR_PASS(progress, shader, nir_opt_if);
+                NIR_PASS(progress, shader, nir_opt_dead_cf);
+                NIR_PASS(progress, shader, nir_opt_cse);
+                NIR_PASS(progress, shader, nir_opt_peephole_select, 8);
+                NIR_PASS(progress, shader, nir_opt_algebraic);
+                NIR_PASS(progress, shader, nir_opt_constant_folding);
+                NIR_PASS(progress, shader, nir_opt_undef);
+                NIR_PASS(progress, shader, nir_opt_conditional_discard);
+                if (shader->options->max_unroll_iterations) {
+                        NIR_PASS(progress, shader, nir_opt_loop_unroll, 0);
+                }
+        } while (progress);
+}
+
+nir_shader *
+radv_shader_compile_to_nir(struct radv_device *device,
+			   struct radv_shader_module *module,
+			   const char *entrypoint_name,
+			   gl_shader_stage stage,
+			   const VkSpecializationInfo *spec_info,
+			   bool dump)
+{
+	if (strcmp(entrypoint_name, "main") != 0) {
+		radv_finishme("Multiple shaders per module not really supported");
+	}
+
+	nir_shader *nir;
+	nir_function *entry_point;
+	if (module->nir) {
+		/* Some things such as our meta clear/blit code will give us a NIR
+		 * shader directly.  In that case, we just ignore the SPIR-V entirely
+		 * and just use the NIR shader */
+		nir = module->nir;
+		nir->options = &nir_options;
+		nir_validate_shader(nir);
+
+		assert(exec_list_length(&nir->functions) == 1);
+		struct exec_node *node = exec_list_get_head(&nir->functions);
+		entry_point = exec_node_data(nir_function, node, node);
+	} else {
+		uint32_t *spirv = (uint32_t *) module->data;
+		assert(module->size % 4 == 0);
+
+		if (device->debug_flags & RADV_DEBUG_DUMP_SPIRV)
+			radv_print_spirv(module, stderr);
+
+		uint32_t num_spec_entries = 0;
+		struct nir_spirv_specialization *spec_entries = NULL;
+		if (spec_info && spec_info->mapEntryCount > 0) {
+			num_spec_entries = spec_info->mapEntryCount;
+			spec_entries = malloc(num_spec_entries * sizeof(*spec_entries));
+			for (uint32_t i = 0; i < num_spec_entries; i++) {
+				VkSpecializationMapEntry entry = spec_info->pMapEntries[i];
+				const void *data = spec_info->pData + entry.offset;
+				assert(data + entry.size <= spec_info->pData + spec_info->dataSize);
+
+				spec_entries[i].id = spec_info->pMapEntries[i].constantID;
+				if (spec_info->dataSize == 8)
+					spec_entries[i].data64 = *(const uint64_t *)data;
+				else
+					spec_entries[i].data32 = *(const uint32_t *)data;
+			}
+		}
+		const struct nir_spirv_supported_extensions supported_ext = {
+			.draw_parameters = true,
+			.float64 = true,
+			.image_read_without_format = true,
+			.image_write_without_format = true,
+			.tessellation = true,
+			.int64 = true,
+			.multiview = true,
+			.variable_pointers = true,
+		};
+		entry_point = spirv_to_nir(spirv, module->size / 4,
+					   spec_entries, num_spec_entries,
+					   stage, entrypoint_name, &supported_ext, &nir_options);
+		nir = entry_point->shader;
+		assert(nir->stage == stage);
+		nir_validate_shader(nir);
+
+		free(spec_entries);
+
+		/* We have to lower away local constant initializers right before we
+		 * inline functions.  That way they get properly initialized at the top
+		 * of the function and not at the top of its caller.
+		 */
+		NIR_PASS_V(nir, nir_lower_constant_initializers, nir_var_local);
+		NIR_PASS_V(nir, nir_lower_returns);
+		NIR_PASS_V(nir, nir_inline_functions);
+
+		/* Pick off the single entrypoint that we want */
+		foreach_list_typed_safe(nir_function, func, node, &nir->functions) {
+			if (func != entry_point)
+				exec_node_remove(&func->node);
+		}
+		assert(exec_list_length(&nir->functions) == 1);
+		entry_point->name = ralloc_strdup(entry_point, "main");
+
+		NIR_PASS_V(nir, nir_remove_dead_variables,
+		           nir_var_shader_in | nir_var_shader_out | nir_var_system_value);
+
+		/* Now that we've deleted all but the main function, we can go ahead and
+		 * lower the rest of the constant initializers.
+		 */
+		NIR_PASS_V(nir, nir_lower_constant_initializers, ~0);
+		NIR_PASS_V(nir, nir_lower_system_values);
+		NIR_PASS_V(nir, nir_lower_clip_cull_distance_arrays);
+	}
+
+	/* Vulkan uses the separate-shader linking model */
+	nir->info.separate_shader = true;
+
+	nir_shader_gather_info(nir, entry_point->impl);
+
+	nir_variable_mode indirect_mask = 0;
+	indirect_mask |= nir_var_shader_in;
+	indirect_mask |= nir_var_local;
+
+	nir_lower_indirect_derefs(nir, indirect_mask);
+
+	static const nir_lower_tex_options tex_options = {
+	  .lower_txp = ~0,
+	};
+
+	nir_lower_tex(nir, &tex_options);
+
+	nir_lower_vars_to_ssa(nir);
+	nir_lower_var_copies(nir);
+	nir_lower_global_vars_to_local(nir);
+	nir_remove_dead_variables(nir, nir_var_local);
+	radv_optimize_nir(nir);
+
+	if (dump)
+		nir_print_shader(nir, stderr);
+
+	return nir;
+}
+
+void *
+radv_alloc_shader_memory(struct radv_device *device,
+			 struct radv_shader_variant *shader)
+{
+	mtx_lock(&device->shader_slab_mutex);
+	list_for_each_entry(struct radv_shader_slab, slab, &device->shader_slabs, slabs) {
+		uint64_t offset = 0;
+		list_for_each_entry(struct radv_shader_variant, s, &slab->shaders, slab_list) {
+			if (s->bo_offset - offset >= shader->code_size) {
+				shader->bo = slab->bo;
+				shader->bo_offset = offset;
+				list_addtail(&shader->slab_list, &s->slab_list);
+				mtx_unlock(&device->shader_slab_mutex);
+				return slab->ptr + offset;
+			}
+			offset = align_u64(s->bo_offset + s->code_size, 256);
+		}
+		if (slab->size - offset >= shader->code_size) {
+			shader->bo = slab->bo;
+			shader->bo_offset = offset;
+			list_addtail(&shader->slab_list, &slab->shaders);
+			mtx_unlock(&device->shader_slab_mutex);
+			return slab->ptr + offset;
+		}
+	}
+
+	mtx_unlock(&device->shader_slab_mutex);
+	struct radv_shader_slab *slab = calloc(1, sizeof(struct radv_shader_slab));
+
+	slab->size = 256 * 1024;
+	slab->bo = device->ws->buffer_create(device->ws, slab->size, 256,
+	                                     RADEON_DOMAIN_VRAM, 0);
+	slab->ptr = (char*)device->ws->buffer_map(slab->bo);
+	list_inithead(&slab->shaders);
+
+	mtx_lock(&device->shader_slab_mutex);
+	list_add(&slab->slabs, &device->shader_slabs);
+
+	shader->bo = slab->bo;
+	shader->bo_offset = 0;
+	list_add(&shader->slab_list, &slab->shaders);
+	mtx_unlock(&device->shader_slab_mutex);
+	return slab->ptr;
+}
+
+void
+radv_destroy_shader_slabs(struct radv_device *device)
+{
+	list_for_each_entry_safe(struct radv_shader_slab, slab, &device->shader_slabs, slabs) {
+		device->ws->buffer_destroy(slab->bo);
+		free(slab);
+	}
+	mtx_destroy(&device->shader_slab_mutex);
+}
+
+static void
+radv_fill_shader_variant(struct radv_device *device,
+			 struct radv_shader_variant *variant,
+			 struct ac_shader_binary *binary,
+			 gl_shader_stage stage)
+{
+	bool scratch_enabled = variant->config.scratch_bytes_per_wave > 0;
+	unsigned vgpr_comp_cnt = 0;
+
+	if (scratch_enabled && !device->llvm_supports_spill)
+		radv_finishme("shader scratch support only available with LLVM 4.0");
+
+	variant->code_size = binary->code_size;
+	variant->rsrc2 = S_00B12C_USER_SGPR(variant->info.num_user_sgprs) |
+			S_00B12C_SCRATCH_EN(scratch_enabled);
+
+	switch (stage) {
+	case MESA_SHADER_TESS_EVAL:
+		vgpr_comp_cnt = 3;
+		/* fallthrough */
+	case MESA_SHADER_TESS_CTRL:
+		variant->rsrc2 |= S_00B42C_OC_LDS_EN(1);
+		break;
+	case MESA_SHADER_VERTEX:
+	case MESA_SHADER_GEOMETRY:
+		vgpr_comp_cnt = variant->info.vs.vgpr_comp_cnt;
+		break;
+	case MESA_SHADER_FRAGMENT:
+		break;
+	case MESA_SHADER_COMPUTE:
+		variant->rsrc2 |=
+			S_00B84C_TGID_X_EN(1) | S_00B84C_TGID_Y_EN(1) |
+			S_00B84C_TGID_Z_EN(1) | S_00B84C_TIDIG_COMP_CNT(2) |
+			S_00B84C_TG_SIZE_EN(1) |
+			S_00B84C_LDS_SIZE(variant->config.lds_size);
+		break;
+	default:
+		unreachable("unsupported shader type");
+		break;
+	}
+
+	variant->rsrc1 =  S_00B848_VGPRS((variant->config.num_vgprs - 1) / 4) |
+		S_00B848_SGPRS((variant->config.num_sgprs - 1) / 8) |
+		S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt) |
+		S_00B848_DX10_CLAMP(1) |
+		S_00B848_FLOAT_MODE(variant->config.float_mode);
+
+	void *ptr = radv_alloc_shader_memory(device, variant);
+	memcpy(ptr, binary->code, binary->code_size);
+}
+
+struct radv_shader_variant *
+radv_shader_variant_create(struct radv_device *device,
+			   struct nir_shader *shader,
+			   struct radv_pipeline_layout *layout,
+			   const struct ac_shader_variant_key *key,
+			   void **code_out,
+			   unsigned *code_size_out,
+			   bool dump)
+{
+	struct radv_shader_variant *variant = calloc(1, sizeof(struct radv_shader_variant));
+	enum radeon_family chip_family = device->physical_device->rad_info.family;
+	LLVMTargetMachineRef tm;
+	if (!variant)
+		return NULL;
+
+	struct ac_nir_compiler_options options = {0};
+	options.layout = layout;
+	if (key)
+		options.key = *key;
+
+	struct ac_shader_binary binary;
+	enum ac_target_machine_options tm_options = 0;
+	options.unsafe_math = !!(device->debug_flags & RADV_DEBUG_UNSAFE_MATH);
+	options.family = chip_family;
+	options.chip_class = device->physical_device->rad_info.chip_class;
+	options.supports_spill = device->llvm_supports_spill;
+	if (options.supports_spill)
+		tm_options |= AC_TM_SUPPORTS_SPILL;
+	if (device->instance->perftest_flags & RADV_PERFTEST_SISCHED)
+		tm_options |= AC_TM_SISCHED;
+	tm = ac_create_target_machine(chip_family, tm_options);
+	ac_compile_nir_shader(tm, &binary, &variant->config,
+			      &variant->info, shader, &options, dump);
+	LLVMDisposeTargetMachine(tm);
+
+	radv_fill_shader_variant(device, variant, &binary, shader->stage);
+
+	if (code_out) {
+		*code_out = binary.code;
+		*code_size_out = binary.code_size;
+	} else
+		free(binary.code);
+	free(binary.config);
+	free(binary.rodata);
+	free(binary.global_symbol_offsets);
+	free(binary.relocs);
+	free(binary.disasm_string);
+	variant->ref_count = 1;
+	return variant;
+}
+
+struct radv_shader_variant *
+radv_create_gs_copy_shader(struct radv_device *device, struct nir_shader *nir,
+			   void **code_out, unsigned *code_size_out,
+			   bool dump_shader, bool multiview)
+{
+	struct radv_shader_variant *variant = calloc(1, sizeof(struct radv_shader_variant));
+	enum radeon_family chip_family = device->physical_device->rad_info.family;
+	LLVMTargetMachineRef tm;
+	if (!variant)
+		return NULL;
+
+	struct ac_nir_compiler_options options = {0};
+	struct ac_shader_binary binary;
+	enum ac_target_machine_options tm_options = 0;
+	options.family = chip_family;
+	options.chip_class = device->physical_device->rad_info.chip_class;
+	options.key.has_multiview_view_index = multiview;
+	if (options.supports_spill)
+		tm_options |= AC_TM_SUPPORTS_SPILL;
+	if (device->instance->perftest_flags & RADV_PERFTEST_SISCHED)
+		tm_options |= AC_TM_SISCHED;
+	tm = ac_create_target_machine(chip_family, tm_options);
+	ac_create_gs_copy_shader(tm, nir, &binary, &variant->config, &variant->info, &options, dump_shader);
+	LLVMDisposeTargetMachine(tm);
+
+	radv_fill_shader_variant(device, variant, &binary, MESA_SHADER_VERTEX);
+
+	if (code_out) {
+		*code_out = binary.code;
+		*code_size_out = binary.code_size;
+	} else
+		free(binary.code);
+	free(binary.config);
+	free(binary.rodata);
+	free(binary.global_symbol_offsets);
+	free(binary.relocs);
+	free(binary.disasm_string);
+	variant->ref_count = 1;
+	return variant;	
+}
+
+void
+radv_shader_variant_destroy(struct radv_device *device,
+			    struct radv_shader_variant *variant)
+{
+	if (!p_atomic_dec_zero(&variant->ref_count))
+		return;
+
+	mtx_lock(&device->shader_slab_mutex);
+	list_del(&variant->slab_list);
+	mtx_unlock(&device->shader_slab_mutex);
+
+	free(variant);
+}
+
+uint32_t
+radv_shader_stage_to_user_data_0(gl_shader_stage stage, bool has_gs,
+				 bool has_tess)
+{
+	switch (stage) {
+	case MESA_SHADER_FRAGMENT:
+		return R_00B030_SPI_SHADER_USER_DATA_PS_0;
+	case MESA_SHADER_VERTEX:
+		if (has_tess)
+			return R_00B530_SPI_SHADER_USER_DATA_LS_0;
+		else
+			return has_gs ? R_00B330_SPI_SHADER_USER_DATA_ES_0 : R_00B130_SPI_SHADER_USER_DATA_VS_0;
+	case MESA_SHADER_GEOMETRY:
+		return R_00B230_SPI_SHADER_USER_DATA_GS_0;
+	case MESA_SHADER_COMPUTE:
+		return R_00B900_COMPUTE_USER_DATA_0;
+	case MESA_SHADER_TESS_CTRL:
+		return R_00B430_SPI_SHADER_USER_DATA_HS_0;
+	case MESA_SHADER_TESS_EVAL:
+		if (has_gs)
+			return R_00B330_SPI_SHADER_USER_DATA_ES_0;
+		else
+			return R_00B130_SPI_SHADER_USER_DATA_VS_0;
+	default:
+		unreachable("unknown shader");
+	}
+}
+
+const char *
+radv_get_shader_name(struct radv_shader_variant *var, gl_shader_stage stage)
+{
+	switch (stage) {
+	case MESA_SHADER_VERTEX: return var->info.vs.as_ls ? "Vertex Shader as LS" : var->info.vs.as_es ? "Vertex Shader as ES" : "Vertex Shader as VS";
+	case MESA_SHADER_GEOMETRY: return "Geometry Shader";
+	case MESA_SHADER_FRAGMENT: return "Pixel Shader";
+	case MESA_SHADER_COMPUTE: return "Compute Shader";
+	case MESA_SHADER_TESS_CTRL: return "Tessellation Control Shader";
+	case MESA_SHADER_TESS_EVAL: return var->info.tes.as_es ? "Tessellation Evaluation Shader as ES" : "Tessellation Evaluation Shader as VS";
+	default:
+		return "Unknown shader";
+	};
+}
+
diff --git a/src/amd/vulkan/radv_shader.h b/src/amd/vulkan/radv_shader.h
new file mode 100644
index 0000000000..f7fa0f6014
--- /dev/null
+++ b/src/amd/vulkan/radv_shader.h
@@ -0,0 +1,104 @@
+/*
+ * Copyright © 2016 Red Hat.
+ * Copyright © 2016 Bas Nieuwenhuizen
+ *
+ * based in part on anv driver which is:
+ * Copyright © 2015 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#ifndef RADV_SHADER_H
+#define RADV_SHADER_H
+
+#include "radv_private.h"
+
+#include "nir/nir.h"
+
+struct radv_shader_module {
+	struct nir_shader *nir;
+	unsigned char sha1[20];
+	uint32_t size;
+	char data[0];
+};
+
+struct radv_shader_variant {
+	uint32_t ref_count;
+
+	struct radeon_winsys_bo *bo;
+	uint64_t bo_offset;
+	struct ac_shader_config config;
+	struct ac_shader_variant_info info;
+	unsigned rsrc1;
+	unsigned rsrc2;
+	uint32_t code_size;
+
+	struct list_head slab_list;
+};
+
+struct radv_shader_slab {
+	struct list_head slabs;
+	struct list_head shaders;
+	struct radeon_winsys_bo *bo;
+	uint64_t size;
+	char *ptr;
+};
+
+nir_shader *
+radv_shader_compile_to_nir(struct radv_device *device,
+			   struct radv_shader_module *module,
+			   const char *entrypoint_name,
+			   gl_shader_stage stage,
+			   const VkSpecializationInfo *spec_info,
+			   bool dump);
+
+void *
+radv_alloc_shader_memory(struct radv_device *device,
+			  struct radv_shader_variant *shader);
+
+void
+radv_destroy_shader_slabs(struct radv_device *device);
+
+struct radv_shader_variant *
+radv_shader_variant_create(struct radv_device *device,
+			   struct nir_shader *shader,
+			   struct radv_pipeline_layout *layout,
+			   const struct ac_shader_variant_key *key,
+			   void ** code_out,
+			   unsigned *code_size_out,
+			   bool dump);
+
+struct radv_shader_variant *
+radv_create_gs_copy_shader(struct radv_device *device, struct nir_shader *nir,
+			   void **code_out, unsigned *code_size_out,
+			   bool dump_shader, bool multiview);
+
+void
+radv_shader_variant_destroy(struct radv_device *device,
+			    struct radv_shader_variant *variant);
+
+uint32_t
+radv_shader_stage_to_user_data_0(gl_shader_stage stage, bool has_gs,
+				 bool has_tess);
+
+const char *
+radv_get_shader_name(struct radv_shader_variant *var, gl_shader_stage stage);
+
+#endif
diff --git a/src/amd/vulkan/si_cmd_buffer.c b/src/amd/vulkan/si_cmd_buffer.c
index ef4f9264f9..937f231757 100644
--- a/src/amd/vulkan/si_cmd_buffer.c
+++ b/src/amd/vulkan/si_cmd_buffer.c
@@ -28,6 +28,7 @@
 /* command buffer handling for SI */
 
 #include "radv_private.h"
+#include "radv_shader.h"
 #include "radv_cs.h"
 #include "sid.h"
 #include "gfx9d.h"
-- 
2.14.1



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