[Mesa-dev] [PATCH mesa 1/6] glx: use ARRAY_SIZE macro
Eric Engestrom
eric.engestrom at imgtec.com
Thu Sep 7 10:21:12 UTC 2017
Signed-off-by: Eric Engestrom <eric.engestrom at imgtec.com>
---
src/glx/driwindows_glx.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/glx/driwindows_glx.c b/src/glx/driwindows_glx.c
index 02d95e7bfd..85525431bf 100644
--- a/src/glx/driwindows_glx.c
+++ b/src/glx/driwindows_glx.c
@@ -24,6 +24,7 @@
#include "glxclient.h"
#include "glx_error.h"
#include "dri_common.h"
+#include "util/macros.h"
#include "windows/xwindowsdri.h"
#include "windows/windowsgl.h"
@@ -427,7 +428,7 @@ driwindowsBindExtensions(struct driwindows_screen *psc)
windows_extensions(&gl_extensions, &wgl_extensions);
- for (i = 0; i < sizeof(extensionMap)/sizeof(extensionMap[0]); i++) {
+ for (i = 0; i < ARRAY_SIZE(extensionMap); i++) {
if (strstr(wgl_extensions, extensionMap[i].wglext)) {
__glXEnableDirectExtension(&psc->base, extensionMap[i].glxext);
InfoMessageF("enabled %s\n", extensionMap[i].glxext);
--
Cheers,
Eric
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