[Mesa-dev] [PATCH] radv: initialise slab_list

Bas Nieuwenhuizen bas at basnieuwenhuizen.nl
Fri Sep 8 07:59:42 UTC 2017


On Fri, Sep 8, 2017 at 9:27 AM, Timothy Arceri <tarceri at itsqueeze.com> wrote:
> It seems by luck master works fine but with an alternate
> compilation flow this is ends up causing a crash in
> radv_shader_variant_destroy().
> ---
>  src/amd/vulkan/radv_pipeline.c       | 2 ++
>  src/amd/vulkan/radv_pipeline_cache.c | 1 +
>  2 files changed, 3 insertions(+)
>
> diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
> index c090b8e2f0..3d9831236f 100644
> --- a/src/amd/vulkan/radv_pipeline.c
> +++ b/src/amd/vulkan/radv_pipeline.c
> @@ -494,20 +494,22 @@ static struct radv_shader_variant *radv_shader_variant_create(struct radv_device
>                 *code_out = binary.code;
>                 *code_size_out = binary.code_size;
>         } else
>                 free(binary.code);
>         free(binary.config);
>         free(binary.rodata);
>         free(binary.global_symbol_offsets);
>         free(binary.relocs);
>         free(binary.disasm_string);
>         variant->ref_count = 1;
> +       list_inithead(&variant->slab_list);

This resets it after the list is added to a slab in
radv_fill_shader_variant -> radv_alloc_shader_memory ? How does that
not crash and why does it crash previously?
> +
>         return variant;
>  }
>
>  static struct radv_shader_variant *
>  radv_pipeline_create_gs_copy_shader(struct radv_pipeline *pipeline,
>                                     struct nir_shader *nir,
>                                     void** code_out,
>                                     unsigned *code_size_out,
>                                     bool dump_shader,
>                                     bool multiview)
> diff --git a/src/amd/vulkan/radv_pipeline_cache.c b/src/amd/vulkan/radv_pipeline_cache.c
> index ef1f513f36..39b4e24e70 100644
> --- a/src/amd/vulkan/radv_pipeline_cache.c
> +++ b/src/amd/vulkan/radv_pipeline_cache.c
> @@ -172,20 +172,21 @@ radv_create_shader_variant_from_pipeline_cache(struct radv_device *device,
>                 if (!variant)
>                         return NULL;
>
>                 variant->code_size = entry->code_size;
>                 variant->config = entry->config;
>                 variant->info = entry->variant_info;
>                 variant->rsrc1 = entry->rsrc1;
>                 variant->rsrc2 = entry->rsrc2;
>                 variant->code_size = entry->code_size;
>                 variant->ref_count = 1;
> +               list_inithead(&variant->slab_list);

It should not be needed here. radv_alloc_shader_memory does a list_add
or list_addtail, which don't need it initialized.
>
>                 void *ptr = radv_alloc_shader_memory(device, variant);
>                 memcpy(ptr, entry->code, entry->code_size);
>
>                 entry->variant = variant;
>         }
>
>         p_atomic_inc(&entry->variant->ref_count);
>         return entry->variant;
>  }
> --
> 2.13.5
>
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