[Mesa-dev] [PATCH] i965: do not fallback to linear tiling for depth/stencil surfaces
Pohjolainen, Topi
topi.pohjolainen at gmail.com
Fri Sep 8 08:44:53 UTC 2017
On Fri, Sep 08, 2017 at 09:41:11AM +0200, Iago Toral wrote:
> On Fri, 2017-09-08 at 00:34 -0700, Kenneth Graunke wrote:
> > On Thursday, September 7, 2017 11:44:04 PM PDT Iago Toral Quiroga
> > wrote:
> > > It is not supported by the hardware and the driver assumes
> > > W-tiling for stencil and Y-tiling for depth everywhere anyway.
> > >
> > > This fixes a regression in a CTS test introduced with commit
> > > 4ea63fab77f0 that started applying re-tiling for these surfaces
> > > in certain scenarios.
> > >
> > > Fixes:
> > > KHR-GL45.direct_state_access.renderbuffers_storage
> > > ---
> > > src/mesa/drivers/dri/i965/intel_mipmap_tree.c | 8 ++++++--
> > > 1 file changed, 6 insertions(+), 2 deletions(-)
> > >
> > > diff --git a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
> > > b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
> > > index 79afdc5342..cfc1212353 100644
> > > --- a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
> > > +++ b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c
> > > @@ -572,9 +572,13 @@ make_surface(struct brw_context *brw, GLenum
> > > target, mesa_format format,
> > >
> > > /* In case caller doesn't specifically request Y-tiling (needed
> > > * unconditionally for depth), check for corner cases needing
> > > special
> > > - * treatment.
> > > + * treatment. Stencil and depth surfaces are always W and Y
> > > tiled
> > > + * respectively, so we should not attempt to retile them to
> > > different
> > > + * layouts.
> > > */
> > > - if (tiling_flags & ~ISL_TILING_Y0_BIT) {
> >
> > Based on Topi's comment, it sounds like depth surfaces should be
> > passing
> > tiling_flags == ISL_TILING_Y0_BIT, so we shouldn't hit this for
> > depth.
> >
> > Separate stencil passes ISL_TILING_W_BIT, so I think you're right
> > that
> > it'll incorrectly hit this case. Perhaps we need to just change it
> > to:
> >
> > if (tiling_flags & ~(ISL_TILING_Y0_BIT | ISL_TILING_W_BIT))
> >
> > ...? Though, basing it on usage doesn't seem bad either...
>
> Yeah, I noticed that the test for depth usage wasn't actually required
> after sending the patch.
>
> Is there anything other than depth/stencil that can use Y/W tiling and
> could be retiled to linear or X? If that is the case then I think we
> want to check against usage, otherwise we could just check against the
> tiling flags.
Color renderbuffers can be X or Y (latter preferred).
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