[Mesa-dev] [PATCH] i965 : optimized bucket index calculation
Tapani Pälli
tapani.palli at intel.com
Fri Sep 8 11:06:25 UTC 2017
Hi;
Won't comment on the algorithm itself but coding style should be fixed
to follow style used in the rest of the file (some documentation on
style available here: https://www.mesa3d.org/codingstyle.html).
On 09/08/2017 11:11 AM, aravindan.muthukumar at intel.com wrote:
> From: Aravindan Muthukumar <aravindan.muthukumar at intel.com>
>
> Avoiding the loop which was running with O(n) complexity.
> Now the complexity has been reduced to O(1)
>
> Tested with piglit.
> Slight performance improvement (~1%) in 3d mark.
>
> Change-Id: Id099f1cd24ad5b691a69070eda79b8f4e9be39a6
> Signed-off-by: Aravindan Muthukumar <aravindan.muthukumar at intel.com>
> Signed-off-by: Kedar Karanje <kedar.j.karanje at intel.com>
> Reviewed-by: Yogesh Marathe <yogesh.marathe at intel.com>
> ---
> src/mesa/drivers/dri/i965/brw_bufmgr.c | 48 +++++++++++++++++++++++++++++-----
> 1 file changed, 41 insertions(+), 7 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_bufmgr.c b/src/mesa/drivers/dri/i965/brw_bufmgr.c
> index 5b4e784..18cb166 100644
> --- a/src/mesa/drivers/dri/i965/brw_bufmgr.c
> +++ b/src/mesa/drivers/dri/i965/brw_bufmgr.c
> @@ -87,6 +87,11 @@
>
> #define memclear(s) memset(&s, 0, sizeof(s))
>
> +/* Macros for BO cache size */
> +#define CACHE_PAGE_SIZE 4096
> +#define PAGE_SIZE_SHIFT 12
> +#define BO_CACHE_PAGE_SIZE (4 * CACHE_PAGE_SIZE)
> +
> #define FILE_DEBUG_FLAG DEBUG_BUFMGR
>
> static inline int
> @@ -181,19 +186,48 @@ bo_tile_pitch(struct brw_bufmgr *bufmgr, uint32_t pitch, uint32_t tiling)
> return ALIGN(pitch, tile_width);
> }
>
> +/*
> + * This functions is to find the correct bucket fit for the input size.
> + * This function works with O(1) complexity when the requested size
> + * was queried instead of iterating the size through all the buckets.
> + */
> static struct bo_cache_bucket *
> bucket_for_size(struct brw_bufmgr *bufmgr, uint64_t size)
> {
> - int i;
> + struct bo_cache_bucket *bucket = NULL;
no need to initialize, I guess no harm though
> + int x=0,index = -1;
space before and after operator 'x = 0', space after ',':
'int x = 0, index = -1;'
> + int row, col=0;
space before and after operator
> - for (i = 0; i < bufmgr->num_buckets; i++) {
> - struct bo_cache_bucket *bucket = &bufmgr->cache_bucket[i];
> - if (bucket->size >= size) {
> - return bucket;
> - }
> + /* condition for size less than 4*4096 (4KB) page size */
> + if(size < BO_CACHE_PAGE_SIZE){
if (size ...) {
> + index = (size>>PAGE_SIZE_SHIFT)+((size%(1<<PAGE_SIZE_SHIFT)?1:0))-1;
if size < BO_CACHE_PAGE_SIZE maybe just return the bucket here to get
rid of else (?)
> }
> + else{
if else used it should be on line before like '} else {'
> + /* When the size is more than 4*4096, the logic follows a matrix method
> + * where the index will be searched using Arithmetico-Geometric progression.
> + * So the given size will be divided by 4096 & the index will be traced out.
> + */
> + x = size>>PAGE_SIZE_SHIFT;
space before and after operator
>
> - return NULL;
> + /* Find the row using Geometric Progression. The highest bit set will give
> + * the row number. num = a * r^(n-1) where num = size a = 4 r = 2
> + */
> + row = 31 - __builtin_clz(x>>1);
> +
> + /* Find the column using AP but using the row value
> + * calculated using GP.
> + */
> + col =((x-(1<<(row+1)))/(1<<(row-1)))+1;
space before and after operators
> + col += (size%(1<<PAGE_SIZE_SHIFT<<(row-1)))?1:0;
space before and after operators
> +
> + /* Finding the index value using calculated row and col number */
> + index = ((row-1)<<2) + col + 2;
> + }
> +
> + /* Checking the error condition */
> + bucket = (index >= 0 && index < bufmgr->num_buckets)?(&bufmgr->cache_bucket[index]):NULL;
this won't fit to one line (exceeds ~80 char limit)
bucket = (index >= 0 && index < bufmgr->num_buckets) ?
(&bufmgr->cache_bucket[index]) : NULL;
> + return bucket;
> }
>
> int
>
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