[Mesa-dev] [PATCH mesa 05/10] glx: turn LIBGL_ALWAYS_INDIRECT into a boolean
Eric Engestrom
eric.engestrom at imgtec.com
Fri Sep 8 12:40:51 UTC 2017
Instead of setting based on set/unset, allow users to use boolean values.
In the docs, use `ALWAYS=true` instead of `ALWAYS=1` as it's clearer IMO.
Signed-off-by: Eric Engestrom <eric.engestrom at imgtec.com>
---
docs/envvars.html | 2 +-
docs/libGL.txt | 2 +-
src/glx/glxext.c | 2 +-
3 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/docs/envvars.html b/docs/envvars.html
index b70528fa46..aeb5ff2847 100644
--- a/docs/envvars.html
+++ b/docs/envvars.html
@@ -29,7 +29,7 @@
<li>LIBGL_DEBUG - If defined debug information will be printed to stderr.
If set to 'verbose' additional information will be printed.
<li>LIBGL_DRIVERS_PATH - colon-separated list of paths to search for DRI drivers
-<li>LIBGL_ALWAYS_INDIRECT - forces an indirect rendering context/connection.
+<li>LIBGL_ALWAYS_INDIRECT - if set to `true`, forces an indirect rendering context/connection.
<li>LIBGL_ALWAYS_SOFTWARE - if set to `true`, always use software rendering
<li>LIBGL_NO_DRAWARRAYS - if set do not use DrawArrays GLX protocol (for debugging)
<li>LIBGL_SHOW_FPS - print framerate to stdout based on the number of glXSwapBuffers
diff --git a/docs/libGL.txt b/docs/libGL.txt
index 839e330cf0..b69b8c07fc 100644
--- a/docs/libGL.txt
+++ b/docs/libGL.txt
@@ -59,7 +59,7 @@ to learn if it is thread safe.
Indirect Rendering
You can force indirect rendering mode by setting the LIBGL_ALWAYS_INDIRECT
-environment variable. Hardware acceleration will not be used.
+environment variable to `true`. Hardware acceleration will not be used.
diff --git a/src/glx/glxext.c b/src/glx/glxext.c
index 3415277bbe..35e582cb22 100644
--- a/src/glx/glxext.c
+++ b/src/glx/glxext.c
@@ -907,7 +907,7 @@ __glXInitialize(Display * dpy)
dpyPriv->glXDrawHash = __glxHashCreate();
#if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL)
- glx_direct = (getenv("LIBGL_ALWAYS_INDIRECT") == NULL);
+ glx_direct = env_var_as_boolean("LIBGL_ALWAYS_INDIRECT", false);
glx_accel = env_var_as_boolean("LIBGL_ALWAYS_SOFTWARE", false);
dpyPriv->drawHash = __glxHashCreate();
--
Cheers,
Eric
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