[Mesa-dev] [Bug 95346] Stellaris - Black/super dark planets

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sat Sep 9 13:13:35 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=95346

Kai <kai at dev.carbon-project.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |FIXED

--- Comment #28 from Kai <kai at dev.carbon-project.org> ---
Since nobody spoke up after comment #25 from Gert, comment #26 by myself and
I'm seeing good rendering with the stack detailed below, I'm closing this as
"fixed". If somebody still sees this with a current game version and driver
stack, they can reopen.

The stack used (fully updated Debian testing as a base) was:
Game version: Stellaris 1.6.2 (d7ec)
GPU: Hawaii PRO [Radeon R9 290] (ChipID = 0x67b1)
Mesa: Git:master/57a341b0a9
libdrm: 2.4.82-1
LLVM: SVN:trunk/r312707 (6.0 devel)
X.Org: 2:1.19.3-2
Linux: 4.13.0
Firmware (firmware-amd-graphics): 20170823-1
libclc: Git:master/7331b0a1fa
DDX (xserver-xorg-video-amdgpu): 1.3.0-1

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