[Mesa-dev] [PATCH] glsl: remove assert in lower_packed_varyings
Ilia Mirkin
imirkin at alum.mit.edu
Mon Sep 11 13:37:44 UTC 2017
It's obviously misformed, and it's triggering on
dEQP-GLES31.functional.program_interface_query.program_input.type.separable_geometry.int
and a few related tests, which have a geometry shader with
"in highp int target[];"
which for some reason ends up with a "smooth" interpolation. I'm not sure
what the assert is guarding against, but the pass does handle everything
properly. Remove the assert.
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
src/compiler/glsl/lower_packed_varyings.cpp | 8 --------
1 file changed, 8 deletions(-)
diff --git a/src/compiler/glsl/lower_packed_varyings.cpp b/src/compiler/glsl/lower_packed_varyings.cpp
index 1aec7ee7dc2..db754486300 100644
--- a/src/compiler/glsl/lower_packed_varyings.cpp
+++ b/src/compiler/glsl/lower_packed_varyings.cpp
@@ -278,14 +278,6 @@ lower_packed_varyings_visitor::run(struct gl_linked_shader *shader)
!this->needs_lowering(var))
continue;
- /* This lowering pass is only capable of packing floats and ints
- * together when their interpolation mode is "flat". Treat integers as
- * being flat when the interpolation mode is none.
- */
- assert(var->data.interpolation == INTERP_MODE_FLAT ||
- var->data.interpolation == INTERP_MODE_NONE ||
- !var->type->contains_integer());
-
/* Clone the variable for program resource list before
* it gets modified and lost.
*/
--
2.13.5
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