[Mesa-dev] [PATCH 05/15] radv: dump the active shaders when a hang occured
Samuel Pitoiset
samuel.pitoiset at gmail.com
Tue Sep 12 10:35:42 UTC 2017
Only the disassembly is currently dumped.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/amd/vulkan/radv_debug.c | 78 ++++++++++++++++++++++++++++++++++++++++++---
1 file changed, 73 insertions(+), 5 deletions(-)
diff --git a/src/amd/vulkan/radv_debug.c b/src/amd/vulkan/radv_debug.c
index 0dc2d3a22b..fe9d9cfdba 100644
--- a/src/amd/vulkan/radv_debug.c
+++ b/src/amd/vulkan/radv_debug.c
@@ -76,13 +76,62 @@ radv_dump_trace(struct radv_device *device, struct radeon_winsys_cs *cs)
fclose(f);
}
+static void
+radv_dump_shader(struct radv_pipeline *pipeline, gl_shader_stage stage, FILE *f)
+{
+ struct radv_shader_variant *shader = pipeline->shaders[stage];
+
+ if (!shader)
+ return;
+
+ fprintf(f, "%s:\n%s\n\n", radv_get_shader_name(shader, stage),
+ shader->disasm_string);
+}
+
+static void
+radv_dump_shaders(struct radv_pipeline *pipeline, FILE *f)
+{
+ unsigned mask;
+
+ mask = pipeline->active_stages;
+ while (mask) {
+ int stage = u_bit_scan(&mask);
+
+ radv_dump_shader(pipeline, stage, f);
+ }
+
+ radv_dump_shader(pipeline, MESA_SHADER_COMPUTE, f);
+}
+
+static void
+radv_dump_state(struct radv_pipeline *pipeline, FILE *f)
+{
+ if (!pipeline)
+ return;
+
+ radv_dump_shaders(pipeline, f);
+}
+
+static struct radv_pipeline *
+radv_get_saved_graphics_pipeline(struct radv_device *device)
+{
+ uint64_t *ptr = (uint64_t *)device->trace_id_ptr;
+
+ return (struct radv_pipeline *)ptr[1];
+}
+
+static struct radv_pipeline *
+radv_get_saved_compute_pipeline(struct radv_device *device)
+{
+ uint64_t *ptr = (uint64_t *)device->trace_id_ptr;
+
+ return (struct radv_pipeline *)ptr[2];
+}
+
static bool
-radv_gpu_hang_occured(struct radv_queue *queue)
+radv_gpu_hang_occured(struct radv_queue *queue, enum ring_type ring)
{
struct radeon_winsys *ws = queue->device->ws;
- enum ring_type ring;
-
- ring = radv_queue_family_to_ring(queue->queue_family_index);
if (!ws->ctx_wait_idle(queue->hw_ctx, ring, queue->queue_idx))
return true;
@@ -93,10 +142,14 @@ radv_gpu_hang_occured(struct radv_queue *queue)
void
radv_check_gpu_hangs(struct radv_queue *queue, struct radeon_winsys_cs *cs)
{
+ struct radv_pipeline *graphics_pipeline, *compute_pipeline;
struct radv_device *device = queue->device;
+ enum ring_type ring;
uint64_t addr;
- bool hang_occurred = radv_gpu_hang_occured(queue);
+ ring = radv_queue_family_to_ring(queue->queue_family_index);
+
+ bool hang_occurred = radv_gpu_hang_occured(queue, ring);
bool vm_fault_occurred = false;
if (queue->device->instance->debug_flags & RADV_DEBUG_VM_FAULTS)
vm_fault_occurred = ac_vm_fault_occured(device->physical_device->rad_info.chip_class,
@@ -104,11 +157,26 @@ radv_check_gpu_hangs(struct radv_queue *queue, struct radeon_winsys_cs *cs)
if (!hang_occurred && !vm_fault_occurred)
return;
+ graphics_pipeline = radv_get_saved_graphics_pipeline(device);
+ compute_pipeline = radv_get_saved_compute_pipeline(device);
+
if (vm_fault_occurred) {
fprintf(stderr, "VM fault report.\n\n");
fprintf(stderr, "Failing VM page: 0x%08"PRIx64"\n\n", addr);
}
+ switch (ring) {
+ case RING_GFX:
+ radv_dump_state(graphics_pipeline, stderr);
+ break;
+ case RING_COMPUTE:
+ radv_dump_state(compute_pipeline, stderr);
+ break;
+ default:
+ assert(0);
+ break;
+ }
+
radv_dump_trace(queue->device, cs);
abort();
}
--
2.14.1
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