[Mesa-dev] [PATCH 07/15] radv: dump shader stats when a hang occured
Samuel Pitoiset
samuel.pitoiset at gmail.com
Tue Sep 12 10:35:44 UTC 2017
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/amd/vulkan/radv_debug.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/src/amd/vulkan/radv_debug.c b/src/amd/vulkan/radv_debug.c
index fe9d9cfdba..4abdb6489e 100644
--- a/src/amd/vulkan/radv_debug.c
+++ b/src/amd/vulkan/radv_debug.c
@@ -86,6 +86,8 @@ radv_dump_shader(struct radv_pipeline *pipeline, gl_shader_stage stage, FILE *f)
fprintf(f, "%s:\n%s\n\n", radv_get_shader_name(shader, stage),
shader->disasm_string);
+
+ radv_shader_dump_stats(pipeline->device, shader, stage, f);
}
static void
--
2.14.1
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