[Mesa-dev] [PATCH mesa] glsl: compile unused function out

Eric Engestrom eric.engestrom at imgtec.com
Tue Sep 12 15:01:41 UTC 2017


The function is only called from one place, which is hidden behind
the same `#ifdef DEBUG`.

Fixes: ca73c3358c91434e68ab "glsl: Mark functions static"
Signed-off-by: Eric Engestrom <eric.engestrom at imgtec.com>
---
 src/compiler/glsl/ir_validate.cpp | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/src/compiler/glsl/ir_validate.cpp b/src/compiler/glsl/ir_validate.cpp
index becce771be..50d611500c 100644
--- a/src/compiler/glsl/ir_validate.cpp
+++ b/src/compiler/glsl/ir_validate.cpp
@@ -1043,6 +1043,7 @@ ir_validate::validate_ir(ir_instruction *ir, void *data)
    _mesa_set_add(ir_set, ir);
 }
 
+#ifdef DEBUG
 static void
 check_node_type(ir_instruction *ir, void *data)
 {
@@ -1056,6 +1057,7 @@ check_node_type(ir_instruction *ir, void *data)
    if (value != NULL)
       assert(value->type != glsl_type::error_type);
 }
+#endif
 
 void
 validate_ir_tree(exec_list *instructions)
-- 
Cheers,
  Eric



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