[Mesa-dev] [PATCH 05/15] radv: dump the active shaders when a hang occured

Samuel Pitoiset samuel.pitoiset at gmail.com
Tue Sep 12 18:57:03 UTC 2017



On 09/12/2017 08:12 PM, Bas Nieuwenhuizen wrote:
> On Tue, Sep 12, 2017 at 12:35 PM, Samuel Pitoiset
> <samuel.pitoiset at gmail.com> wrote:
>> Only the disassembly is currently dumped.
>>
>> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
>> ---
>>   src/amd/vulkan/radv_debug.c | 78 ++++++++++++++++++++++++++++++++++++++++++---
>>   1 file changed, 73 insertions(+), 5 deletions(-)
>>
>> diff --git a/src/amd/vulkan/radv_debug.c b/src/amd/vulkan/radv_debug.c
>> index 0dc2d3a22b..fe9d9cfdba 100644
>> --- a/src/amd/vulkan/radv_debug.c
>> +++ b/src/amd/vulkan/radv_debug.c
>> @@ -76,13 +76,62 @@ radv_dump_trace(struct radv_device *device, struct radeon_winsys_cs *cs)
>>          fclose(f);
>>   }
>>
>> +static void
>> +radv_dump_shader(struct radv_pipeline *pipeline, gl_shader_stage stage, FILE *f)
>> +{
>> +       struct radv_shader_variant *shader = pipeline->shaders[stage];
>> +
>> +       if (!shader)
>> +               return;
>> +
>> +       fprintf(f, "%s:\n%s\n\n", radv_get_shader_name(shader, stage),
>> +               shader->disasm_string);
>> +}
>> +
>> +static void
>> +radv_dump_shaders(struct radv_pipeline *pipeline, FILE *f)
>> +{
>> +       unsigned mask;
>> +
>> +       mask = pipeline->active_stages;
>> +       while (mask) {
>> +               int stage = u_bit_scan(&mask);
>> +
>> +               radv_dump_shader(pipeline, stage, f);
>> +       }
>> +
>> +       radv_dump_shader(pipeline, MESA_SHADER_COMPUTE, f);
>> +}
>> +
>> +static void
>> +radv_dump_state(struct radv_pipeline *pipeline, FILE *f)
>> +{
>> +       if (!pipeline)
>> +               return;
>> +
>> +       radv_dump_shaders(pipeline, f);
>> +}
>> +
>> +static struct radv_pipeline *
>> +radv_get_saved_graphics_pipeline(struct radv_device *device)
>> +{
>> +       uint64_t *ptr = (uint64_t *)device->trace_id_ptr;
>> +
>> +       return (struct radv_pipeline *)ptr[1];
>> +}
>> +
>> +static struct radv_pipeline *
>> +radv_get_saved_compute_pipeline(struct radv_device *device)
>> +{
>> +       uint64_t *ptr = (uint64_t *)device->trace_id_ptr;
>> +
>> +       return (struct radv_pipeline *)ptr[2];
>> +}
>> +
>>   static bool
>> -radv_gpu_hang_occured(struct radv_queue *queue)
>> +radv_gpu_hang_occured(struct radv_queue *queue, enum ring_type ring)
>>   {
>>          struct radeon_winsys *ws = queue->device->ws;
>> -       enum ring_type ring;
>> -
>> -       ring = radv_queue_family_to_ring(queue->queue_family_index);
>>
>>          if (!ws->ctx_wait_idle(queue->hw_ctx, ring, queue->queue_idx))
>>                  return true;
>> @@ -93,10 +142,14 @@ radv_gpu_hang_occured(struct radv_queue *queue)
>>   void
>>   radv_check_gpu_hangs(struct radv_queue *queue, struct radeon_winsys_cs *cs)
>>   {
>> +       struct radv_pipeline *graphics_pipeline, *compute_pipeline;
>>          struct radv_device *device = queue->device;
>> +       enum ring_type ring;
>>          uint64_t addr;
>>
>> -       bool hang_occurred = radv_gpu_hang_occured(queue);
>> +       ring = radv_queue_family_to_ring(queue->queue_family_index);
>> +
>> +       bool hang_occurred = radv_gpu_hang_occured(queue, ring);
>>          bool vm_fault_occurred = false;
>>          if (queue->device->instance->debug_flags & RADV_DEBUG_VM_FAULTS)
>>                  vm_fault_occurred = ac_vm_fault_occured(device->physical_device->rad_info.chip_class,
>> @@ -104,11 +157,26 @@ radv_check_gpu_hangs(struct radv_queue *queue, struct radeon_winsys_cs *cs)
>>          if (!hang_occurred && !vm_fault_occurred)
>>                  return;
>>
>> +       graphics_pipeline = radv_get_saved_graphics_pipeline(device);
>> +       compute_pipeline = radv_get_saved_compute_pipeline(device);
>> +
>>          if (vm_fault_occurred) {
>>                  fprintf(stderr, "VM fault report.\n\n");
>>                  fprintf(stderr, "Failing VM page: 0x%08"PRIx64"\n\n", addr);
>>          }
>>
>> +       switch (ring) {
>> +       case RING_GFX:
>> +               radv_dump_state(graphics_pipeline, stderr);
> 
> You may also need to dump the compute shader if set, as we can do
> compute dispatches from the gfx ring.

The compute shader (if present) is already dumped in radv_dump_shaders() 
which is similar for all rings.

> 
>> +               break;
>> +       case RING_COMPUTE:
>> +               radv_dump_state(compute_pipeline, stderr);
>> +               break;
>> +       default:
>> +               assert(0);
>> +               break;
>> +       }
>> +
>>          radv_dump_trace(queue->device, cs);
>>          abort();
>>   }
>> --
>> 2.14.1
>>
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>> mesa-dev at lists.freedesktop.org
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